*/
void PlayerJump (void)
{
+ if(self.player_blocked)
+ return; // no jumping while blocked
+
float doublejump = FALSE;
player_multijump = doublejump;
maxspd_mod = 1;
if(self.ballcarried)
- if(g_nexball)
- maxspd_mod *= autocvar_g_nexball_basketball_carrier_highspeed;
- else if(g_keepaway)
+ if(g_keepaway)
maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
maxspd_mod *= autocvar_g_movement_highspeed;