]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge branch 'master' into Mario/qc_physics_prehax
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc
deleted file mode 100644 (file)
index fb283bb..0000000
+++ /dev/null
@@ -1,1340 +0,0 @@
-.float race_penalty;
-.float restart_jump;
-
-.float ladder_time;
-.entity ladder_entity;
-.float gravity;
-.float swamp_slowdown;
-.float lastflags;
-.float lastground;
-.float wasFlying;
-.float spectatorspeed;
-
-/*
-=============
-PlayerJump
-
-When you press the jump key
-returns TRUE if handled
-=============
-*/
-float PlayerJump (void)
-{
-       if(self.frozen)
-               return TRUE; // no jumping in freezetag when frozen
-
-       if(self.player_blocked)
-               return TRUE; // no jumping while blocked
-
-       float doublejump = FALSE;
-       float mjumpheight = autocvar_sv_jumpvelocity;
-
-       player_multijump = doublejump;
-       player_jumpheight = mjumpheight;
-       if(MUTATOR_CALLHOOK(PlayerJump))
-               return TRUE;
-
-       doublejump = player_multijump;
-       mjumpheight = player_jumpheight;
-
-       if (autocvar_sv_doublejump)
-       {
-               tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
-               if (trace_fraction < 1 && trace_plane_normal_z > 0.7)
-               {
-                       doublejump = TRUE;
-
-                       // we MUST clip velocity here!
-                       float f;
-                       f = self.velocity * trace_plane_normal;
-                       if(f < 0)
-                               self.velocity -= f * trace_plane_normal;
-               }
-       }
-
-       if (self.waterlevel >= WATERLEVEL_SWIMMING)
-       {
-               self.velocity_z = self.stat_sv_maxspeed * 0.7;
-               return TRUE;
-       }
-
-       if (!doublejump)
-               if (!(self.flags & FL_ONGROUND))
-                       return !(self.flags & FL_JUMPRELEASED);
-
-       if(self.cvar_cl_movement_track_canjump)
-               if (!(self.flags & FL_JUMPRELEASED))
-                       return TRUE;
-
-       // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
-       // velocity bounds.  Final velocity is bound between (jumpheight *
-       // min + jumpheight) and (jumpheight * max + jumpheight);
-
-       if(autocvar_sv_jumpspeedcap_min != "")
-       {
-               float minjumpspeed;
-
-               minjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_min);
-
-               if (self.velocity_z < minjumpspeed)
-                       mjumpheight += minjumpspeed - self.velocity_z;
-       }
-
-       if(autocvar_sv_jumpspeedcap_max != "")
-       {
-               // don't do jump speedcaps on ramps to preserve old xonotic ramjump style
-               tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
-
-               if(!(trace_fraction < 1 && trace_plane_normal_z < 0.98 && autocvar_sv_jumpspeedcap_max_disable_on_ramps))
-               {
-                       float maxjumpspeed;
-
-                       maxjumpspeed = mjumpheight * stof(autocvar_sv_jumpspeedcap_max);
-
-                       if (self.velocity_z > maxjumpspeed)
-                               mjumpheight -= self.velocity_z - maxjumpspeed;
-               }
-       }
-
-       if(!(self.lastflags & FL_ONGROUND))
-       {
-               if(autocvar_speedmeter)
-                       dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
-               if(self.lastground < time - 0.3)
-               {
-                       self.velocity_x *= (1 - autocvar_sv_friction_on_land);
-                       self.velocity_y *= (1 - autocvar_sv_friction_on_land);
-               }
-               if(self.jumppadcount > 1)
-                       dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
-               self.jumppadcount = 0;
-       }
-
-       self.velocity_z = self.velocity_z + mjumpheight;
-       self.oldvelocity_z = self.velocity_z;
-
-       self.flags &= ~FL_ONGROUND;
-       self.flags &= ~FL_JUMPRELEASED;
-
-       animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
-
-       if(autocvar_g_jump_grunt)
-               PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
-
-       self.restart_jump = -1; // restart jump anim next time
-       // value -1 is used to not use the teleport bit (workaround for tiny hitch when re-jumping)
-       return TRUE;
-}
-void CheckWaterJump()
-{
-       vector start, end;
-
-// check for a jump-out-of-water
-       makevectors (self.angles);
-       start = self.origin;
-       start_z = start_z + 8;
-       v_forward_z = 0;
-       normalize(v_forward);
-       end = start + v_forward*24;
-       traceline (start, end, TRUE, self);
-       if (trace_fraction < 1)
-       {       // solid at waist
-               start_z = start_z + self.maxs_z - 8;
-               end = start + v_forward*24;
-               self.movedir = trace_plane_normal * -50;
-               traceline (start, end, TRUE, self);
-               if (trace_fraction == 1)
-               {       // open at eye level
-                       self.flags |= FL_WATERJUMP;
-                       self.velocity_z = 225;
-                       self.flags &= ~FL_JUMPRELEASED;
-                       self.teleport_time = time + 2;  // safety net
-                       return;
-               }
-       }
-}
-
-.float jetpack_stopped;
-// Hack: shouldn't need to know about this
-.float multijump_count;
-void CheckPlayerJump()
-{
-       float was_flying = self.items & IT_USING_JETPACK;
-
-       if (self.cvar_cl_jetpack_jump < 2)
-               self.items &= ~IT_USING_JETPACK;
-
-       if (self.BUTTON_JUMP || self.BUTTON_JETPACK)
-       {
-               float air_jump = !PlayerJump() || self.multijump_count > 0; // PlayerJump() has important side effects
-               float activate = self.cvar_cl_jetpack_jump && air_jump && self.BUTTON_JUMP || self.BUTTON_JETPACK;
-               float has_fuel = !autocvar_g_jetpack_fuel || self.ammo_fuel || self.items & IT_UNLIMITED_WEAPON_AMMO;
-               if (!(self.items & IT_JETPACK)) { }
-               else if (self.jetpack_stopped) { }
-               else if (!has_fuel)
-               {
-                       if (was_flying) // TODO: ran out of fuel message
-                               Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
-                       else if (activate)
-                               Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
-                       self.jetpack_stopped = TRUE;
-                       self.items &= ~IT_USING_JETPACK;
-               }
-               else if (activate && !self.frozen)
-                       self.items |= IT_USING_JETPACK;
-       }
-       else
-       {
-               self.jetpack_stopped = FALSE;
-               self.items &= ~IT_USING_JETPACK;
-       }
-       if (!self.BUTTON_JUMP)
-               self.flags |= FL_JUMPRELEASED;
-
-       if (self.waterlevel == WATERLEVEL_SWIMMING)
-               CheckWaterJump ();
-}
-
-float racecar_angle(float forward, float down)
-{
-       float ret, angle_mult;
-
-       if(forward < 0)
-       {
-               forward = -forward;
-               down = -down;
-       }
-
-       ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
-
-       angle_mult = forward / (800 + forward);
-
-       if(ret > 180)
-               return ret * angle_mult + 360 * (1 - angle_mult);
-       else
-               return ret * angle_mult;
-}
-
-void RaceCarPhysics()
-{
-       // using this move type for "big rigs"
-       // the engine does not push the entity!
-
-       float accel, steer, f, myspeed, steerfactor;
-       vector angles_save, rigvel;
-
-       angles_save = self.angles;
-       accel = bound(-1, self.movement_x / self.stat_sv_maxspeed, 1);
-       steer = bound(-1, self.movement_y / self.stat_sv_maxspeed, 1);
-
-       if(g_bugrigs_reverse_speeding)
-       {
-               if(accel < 0)
-               {
-                       // back accel is DIGITAL
-                       // to prevent speedhack
-                       if(accel < -0.5)
-                               accel = -1;
-                       else
-                               accel = 0;
-               }
-       }
-
-       self.angles_x = 0;
-       self.angles_z = 0;
-       makevectors(self.angles); // new forward direction!
-
-       if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
-       {
-               float upspeed, accelfactor;
-
-               myspeed = self.velocity * v_forward;
-               upspeed = self.velocity * v_up;
-
-               // responsiveness factor for steering and acceleration
-               f = 1 / (1 + pow(max(-myspeed, myspeed) / g_bugrigs_speed_ref, g_bugrigs_speed_pow));
-               //MAXIMA: f(v) := 1 / (1 + (v / g_bugrigs_speed_ref) ^ g_bugrigs_speed_pow);
-
-               if(myspeed < 0 && g_bugrigs_reverse_spinning)
-                       steerfactor = -myspeed * g_bugrigs_steer;
-               else
-                       steerfactor = -myspeed * f * g_bugrigs_steer;
-
-               if(myspeed < 0 && g_bugrigs_reverse_speeding)
-                       accelfactor = g_bugrigs_accel;
-               else
-                       accelfactor = f * g_bugrigs_accel;
-               //MAXIMA: accel(v) := f(v) * g_bugrigs_accel;
-
-               if(accel < 0)
-               {
-                       if(myspeed > 0)
-                       {
-                               myspeed = max(0, myspeed - frametime * (g_bugrigs_friction_floor - g_bugrigs_friction_brake * accel));
-                       }
-                       else
-                       {
-                               if(!g_bugrigs_reverse_speeding)
-                                       myspeed = min(0, myspeed + frametime * g_bugrigs_friction_floor);
-                       }
-               }
-               else
-               {
-                       if(myspeed >= 0)
-                       {
-                               myspeed = max(0, myspeed - frametime * g_bugrigs_friction_floor);
-                       }
-                       else
-                       {
-                               if(g_bugrigs_reverse_stopping)
-                                       myspeed = 0;
-                               else
-                                       myspeed = min(0, myspeed + frametime * (g_bugrigs_friction_floor + g_bugrigs_friction_brake * accel));
-                       }
-               }
-               // terminal velocity = velocity at which 50 == accelfactor, that is, 1549 units/sec
-               //MAXIMA: friction(v) := g_bugrigs_friction_floor;
-
-               self.angles_y += steer * frametime * steerfactor; // apply steering
-               makevectors(self.angles); // new forward direction!
-
-               myspeed += accel * accelfactor * frametime;
-
-               rigvel = myspeed * v_forward + '0 0 1' * upspeed;
-       }
-       else
-       {
-               myspeed = vlen(self.velocity);
-
-               // responsiveness factor for steering and acceleration
-               f = 1 / (1 + pow(max(0, myspeed / g_bugrigs_speed_ref), g_bugrigs_speed_pow));
-               steerfactor = -myspeed * f;
-               self.angles_y += steer * frametime * steerfactor; // apply steering
-
-               rigvel = self.velocity;
-               makevectors(self.angles); // new forward direction!
-       }
-
-       rigvel = rigvel * max(0, 1 - vlen(rigvel) * g_bugrigs_friction_air * frametime);
-       //MAXIMA: airfriction(v) := v * v * g_bugrigs_friction_air;
-       //MAXIMA: total_acceleration(v) := accel(v) - friction(v) - airfriction(v);
-       //MAXIMA: solve(total_acceleration(v) = 0, v);
-
-       if(g_bugrigs_planar_movement)
-       {
-               vector rigvel_xy, neworigin, up;
-               float mt;
-
-               rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
-               rigvel_xy = vec2(rigvel);
-
-               if(g_bugrigs_planar_movement_car_jumping)
-                       mt = MOVE_NORMAL;
-               else
-                       mt = MOVE_NOMONSTERS;
-
-               tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 1024', mt, self);
-               up = trace_endpos - self.origin;
-
-               // BUG RIGS: align the move to the surface instead of doing collision testing
-               // can we move?
-               tracebox(trace_endpos, self.mins, self.maxs, trace_endpos + rigvel_xy * frametime, mt, self);
-
-               // align to surface
-               tracebox(trace_endpos, self.mins, self.maxs, trace_endpos - up + '0 0 1' * rigvel_z * frametime, mt, self);
-
-               if(trace_fraction < 0.5)
-               {
-                       trace_fraction = 1;
-                       neworigin = self.origin;
-               }
-               else
-                       neworigin = trace_endpos;
-
-               if(trace_fraction < 1)
-               {
-                       // now set angles_x so that the car points parallel to the surface
-                       self.angles = vectoangles(
-                                       '1 0 0' * v_forward_x * trace_plane_normal_z
-                                       +
-                                       '0 1 0' * v_forward_y * trace_plane_normal_z
-                                       +
-                                       '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
-                                       );
-                       self.flags |= FL_ONGROUND;
-               }
-               else
-               {
-                       // now set angles_x so that the car points forward, but is tilted in velocity direction
-                       self.flags &= ~FL_ONGROUND;
-               }
-
-               self.velocity = (neworigin - self.origin) * (1.0 / frametime);
-               self.movetype = MOVETYPE_NOCLIP;
-       }
-       else
-       {
-               rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
-               self.velocity = rigvel;
-               self.movetype = MOVETYPE_FLY;
-       }
-
-       trace_fraction = 1;
-       tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4', MOVE_NORMAL, self);
-       if(trace_fraction != 1)
-       {
-               self.angles = vectoangles2(
-                               '1 0 0' * v_forward_x * trace_plane_normal_z
-                               +
-                               '0 1 0' * v_forward_y * trace_plane_normal_z
-                               +
-                               '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y),
-                               trace_plane_normal
-                               );
-       }
-       else
-       {
-               vector vel_local;
-
-               vel_local_x = v_forward * self.velocity;
-               vel_local_y = v_right * self.velocity;
-               vel_local_z = v_up * self.velocity;
-
-               self.angles_x = racecar_angle(vel_local_x, vel_local_z);
-               self.angles_z = racecar_angle(-vel_local_y, vel_local_z);
-       }
-
-       // smooth the angles
-       vector vf1, vu1, smoothangles;
-       makevectors(self.angles);
-       f = bound(0, frametime * g_bugrigs_angle_smoothing, 1);
-       if(f == 0)
-               f = 1;
-       vf1 = v_forward * f;
-       vu1 = v_up * f;
-       makevectors(angles_save);
-       vf1 = vf1 + v_forward * (1 - f);
-       vu1 = vu1 + v_up * (1 - f);
-       smoothangles = vectoangles2(vf1, vu1);
-       self.angles_x = -smoothangles_x;
-       self.angles_z =  smoothangles_z;
-}
-
-float IsMoveInDirection(vector mv, float angle) // key mix factor
-{
-       if(mv_x == 0 && mv_y == 0)
-               return 0; // avoid division by zero
-       angle -= RAD2DEG * atan2(mv_y, mv_x);
-       angle = remainder(angle, 360) / 45;
-       if(angle >  1)
-               return 0;
-       if(angle < -1)
-               return 0;
-       return 1 - fabs(angle);
-}
-
-float GeomLerp(float a, float lerp, float b)
-{
-       if(a == 0)
-       {
-               if(lerp < 1)
-                       return 0;
-               else
-                       return b;
-       }
-       if(b == 0)
-       {
-               if(lerp > 0)
-                       return 0;
-               else
-                       return a;
-       }
-       return a * pow(fabs(b / a), lerp);
-}
-
-void CPM_PM_Aircontrol(vector wishdir, float wishspeed)
-{
-       float zspeed, xyspeed, dot, k;
-
-#if 0
-       // this doesn't play well with analog input
-       if(self.movement_x == 0 || self.movement_y != 0)
-               return; // can't control movement if not moving forward or backward
-       k = 32;
-#else
-       k = 32 * (2 * IsMoveInDirection(self.movement, 0) - 1);
-       if(k <= 0)
-               return;
-#endif
-
-       k *= bound(0, wishspeed / autocvar_sv_maxairspeed, 1);
-
-       zspeed = self.velocity_z;
-       self.velocity_z = 0;
-       xyspeed = vlen(self.velocity); self.velocity = normalize(self.velocity);
-
-       dot = self.velocity * wishdir;
-
-       if(dot > 0) // we can't change direction while slowing down
-       {
-               k *= pow(dot, autocvar_sv_aircontrol_power)*frametime;
-               xyspeed = max(0, xyspeed - autocvar_sv_aircontrol_penalty * sqrt(max(0, 1 - dot*dot)) * k/32);
-               k *= autocvar_sv_aircontrol;
-               self.velocity = normalize(self.velocity * xyspeed + wishdir * k);
-       }
-
-       self.velocity = self.velocity * xyspeed;
-       self.velocity_z = zspeed;
-}
-
-float AdjustAirAccelQW(float accelqw, float factor)
-{
-       return copysign(bound(0.000001, 1 - (1 - fabs(accelqw)) * factor, 1), accelqw);
-}
-
-// example config for alternate speed clamping:
-//   sv_airaccel_qw 0.8
-//   sv_airaccel_sideways_friction 0
-//   prvm_globalset server speedclamp_mode 1
-//     (or 2)
-void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float accel, float accelqw, float stretchfactor, float sidefric, float speedlimit)
-{
-       float vel_straight;
-       float vel_z;
-       vector vel_perpend;
-       float step;
-
-       vector vel_xy;
-       float vel_xy_current;
-       float vel_xy_backward, vel_xy_forward;
-       float speedclamp;
-
-       if(stretchfactor > 0)
-               speedclamp = stretchfactor;
-       else if(accelqw < 0)
-               speedclamp = 1; // full clamping, no stretch
-       else
-               speedclamp = -1; // no clamping
-
-       if(accelqw < 0)
-               accelqw = -accelqw;
-
-       if(autocvar_sv_gameplayfix_q2airaccelerate)
-               wishspeed0 = wishspeed;
-
-       vel_straight = self.velocity * wishdir;
-       vel_z = self.velocity_z;
-       vel_xy = vec2(self.velocity);
-       vel_perpend = vel_xy - vel_straight * wishdir;
-
-       step = accel * frametime * wishspeed0;
-
-       vel_xy_current  = vlen(vel_xy);
-       if(speedlimit)
-               accelqw = AdjustAirAccelQW(accelqw, (speedlimit - bound(wishspeed, vel_xy_current, speedlimit)) / max(1, speedlimit - wishspeed));
-       vel_xy_forward  = vel_xy_current + bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
-       vel_xy_backward = vel_xy_current - bound(0, wishspeed + vel_xy_current, step) * accelqw - step * (1 - accelqw);
-       if(vel_xy_backward < 0)
-               vel_xy_backward = 0; // not that it REALLY occurs that this would cause wrong behaviour afterwards
-
-       vel_straight = vel_straight + bound(0, wishspeed - vel_straight, step) * accelqw + step * (1 - accelqw);
-
-       if(sidefric < 0 && (vel_perpend*vel_perpend))
-               // negative: only apply so much sideways friction to stay below the speed you could get by "braking"
-       {
-               float f, fminimum;
-               f = max(0, 1 + frametime * wishspeed * sidefric);
-               fminimum = (vel_xy_backward*vel_xy_backward - vel_straight*vel_straight) / (vel_perpend*vel_perpend);
-               // this cannot be > 1
-               if(fminimum <= 0)
-                       vel_perpend = vel_perpend * max(0, f);
-               else
-               {
-                       fminimum = sqrt(fminimum);
-                       vel_perpend = vel_perpend * max(fminimum, f);
-               }
-       }
-       else
-               vel_perpend = vel_perpend * max(0, 1 - frametime * wishspeed * sidefric);
-
-       vel_xy = vel_straight * wishdir + vel_perpend;
-
-       if(speedclamp >= 0)
-       {
-               float vel_xy_preclamp;
-               vel_xy_preclamp = vlen(vel_xy);
-               if(vel_xy_preclamp > 0) // prevent division by zero
-               {
-                       vel_xy_current += (vel_xy_forward - vel_xy_current) * speedclamp;
-                       if(vel_xy_current < vel_xy_preclamp)
-                               vel_xy = vel_xy * (vel_xy_current / vel_xy_preclamp);
-               }
-       }
-
-       self.velocity = vel_xy + vel_z * '0 0 1';
-}
-
-void PM_AirAccelerate(vector wishdir, float wishspeed)
-{
-       vector curvel, wishvel, acceldir, curdir;
-       float addspeed, accelspeed, curspeed, f;
-       float dot;
-
-       if(wishspeed == 0)
-               return;
-
-       curvel = self.velocity;
-       curvel_z = 0;
-       curspeed = vlen(curvel);
-
-       if(wishspeed > curspeed * 1.01)
-       {
-               wishspeed = min(wishspeed, curspeed + autocvar_sv_warsowbunny_airforwardaccel * self.stat_sv_maxspeed * frametime);
-       }
-       else
-       {
-               f = max(0, (autocvar_sv_warsowbunny_topspeed - curspeed) / (autocvar_sv_warsowbunny_topspeed - self.stat_sv_maxspeed));
-               wishspeed = max(curspeed, self.stat_sv_maxspeed) + autocvar_sv_warsowbunny_accel * f * self.stat_sv_maxspeed * frametime;
-       }
-       wishvel = wishdir * wishspeed;
-       acceldir = wishvel - curvel;
-       addspeed = vlen(acceldir);
-       acceldir = normalize(acceldir);
-
-       accelspeed = min(addspeed, autocvar_sv_warsowbunny_turnaccel * self.stat_sv_maxspeed * frametime);
-
-       if(autocvar_sv_warsowbunny_backtosideratio < 1)
-       {
-               curdir = normalize(curvel);
-               dot = acceldir * curdir;
-               if(dot < 0)
-                       acceldir = acceldir - (1 - autocvar_sv_warsowbunny_backtosideratio) * dot * curdir;
-       }
-
-       self.velocity += accelspeed * acceldir;
-}
-
-.vector movement_old;
-.float buttons_old;
-.vector v_angle_old;
-.string lastclassname;
-
-.float() PlayerPhysplug;
-
-string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
-.float specialcommand_pos;
-void SpecialCommand()
-{
-#ifdef TETRIS
-       TetrisImpulse();
-#else
-       if(!CheatImpulse(99))
-               print("A hollow voice says \"Plugh\".\n");
-#endif
-}
-
-float speedaward_speed;
-string speedaward_holder;
-string speedaward_uid;
-void race_send_speedaward(float msg)
-{
-       // send the best speed of the round
-       WriteByte(msg, SVC_TEMPENTITY);
-       WriteByte(msg, TE_CSQC_RACE);
-       WriteByte(msg, RACE_NET_SPEED_AWARD);
-       WriteInt24_t(msg, floor(speedaward_speed+0.5));
-       WriteString(msg, speedaward_holder);
-}
-
-float speedaward_alltimebest;
-string speedaward_alltimebest_holder;
-string speedaward_alltimebest_uid;
-void race_send_speedaward_alltimebest(float msg)
-{
-       // send the best speed
-       WriteByte(msg, SVC_TEMPENTITY);
-       WriteByte(msg, TE_CSQC_RACE);
-       WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
-       WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
-       WriteString(msg, speedaward_alltimebest_holder);
-}
-
-string GetMapname(void);
-float speedaward_lastupdate;
-float speedaward_lastsent;
-void SV_PlayerPhysics()
-{
-       vector wishvel, wishdir, v;
-       float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
-       string temps;
-       float buttons_prev;
-       float not_allowed_to_move;
-       string c;
-
-       WarpZone_PlayerPhysics_FixVAngle();
-
-       maxspd_mod = 1;
-       if(self.ballcarried)
-               if(g_keepaway)
-                       maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
-
-       maxspd_mod *= autocvar_g_movement_highspeed;
-
-       // fix physics stats for g_movement_highspeed
-       // TODO maybe rather use maxairspeed? needs testing
-       self.stat_sv_airaccel_qw = AdjustAirAccelQW(autocvar_sv_airaccel_qw, maxspd_mod);
-       if(autocvar_sv_airstrafeaccel_qw)
-               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(autocvar_sv_airstrafeaccel_qw, maxspd_mod);
-       else
-               self.stat_sv_airstrafeaccel_qw = 0;
-       self.stat_sv_airspeedlimit_nonqw = autocvar_sv_airspeedlimit_nonqw * maxspd_mod;
-       self.stat_sv_maxspeed = autocvar_sv_maxspeed * maxspd_mod; // also slow walking
-
-    if(self.PlayerPhysplug)
-        if(self.PlayerPhysplug())
-            return;
-
-       self.race_movetime_frac += frametime;
-       f = floor(self.race_movetime_frac);
-       self.race_movetime_frac -= f;
-       self.race_movetime_count += f;
-       self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
-
-       anticheat_physics();
-
-       buttons = self.BUTTON_ATCK + 2 * self.BUTTON_JUMP + 4 * self.BUTTON_ATCK2 + 8 * self.BUTTON_ZOOM + 16 * self.BUTTON_CROUCH + 32 * self.BUTTON_HOOK + 64 * self.BUTTON_USE + 128 * (self.movement_x < 0) + 256 * (self.movement_x > 0) + 512 * (self.movement_y < 0) + 1024 * (self.movement_y > 0);
-
-       if(!buttons)
-               c = "x";
-       else if(buttons == 1)
-               c = "1";
-       else if(buttons == 2)
-               c = " ";
-       else if(buttons == 128)
-               c = "s";
-       else if(buttons == 256)
-               c = "w";
-       else if(buttons == 512)
-               c = "a";
-       else if(buttons == 1024)
-               c = "d";
-       else
-               c = "?";
-
-       if(c == substring(specialcommand, self.specialcommand_pos, 1))
-       {
-               self.specialcommand_pos += 1;
-               if(self.specialcommand_pos >= strlen(specialcommand))
-               {
-                       self.specialcommand_pos = 0;
-                       SpecialCommand();
-                       return;
-               }
-       }
-       else if(self.specialcommand_pos && (c != substring(specialcommand, self.specialcommand_pos - 1, 1)))
-               self.specialcommand_pos = 0;
-
-       if(sv_maxidle > 0)
-       {
-               if(buttons != self.buttons_old || self.movement != self.movement_old || self.v_angle != self.v_angle_old)
-                       self.parm_idlesince = time;
-       }
-       buttons_prev = self.buttons_old;
-       self.buttons_old = buttons;
-       self.movement_old = self.movement;
-       self.v_angle_old = self.v_angle;
-
-       if(time < self.nickspamtime)
-       if(self.nickspamcount >= autocvar_g_nick_flood_penalty_yellow)
-       {
-               // slight annoyance for nick change scripts
-               self.movement = -1 * self.movement;
-               self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = self.BUTTON_ZOOM = self.BUTTON_CROUCH = self.BUTTON_HOOK = self.BUTTON_USE = 0;
-
-               if(self.nickspamcount >= autocvar_g_nick_flood_penalty_red) // if you are persistent and the slight annoyance above does not stop you, I'll show you!
-               {
-                       self.angles_x = random() * 360;
-                       self.angles_y = random() * 360;
-                       // at least I'm not forcing retardedview by also assigning to angles_z
-                       self.fixangle = TRUE;
-               }
-       }
-
-       if (self.punchangle != '0 0 0')
-       {
-               f = vlen(self.punchangle) - 10 * frametime;
-               if (f > 0)
-                       self.punchangle = normalize(self.punchangle) * f;
-               else
-                       self.punchangle = '0 0 0';
-       }
-
-       if (self.punchvector != '0 0 0')
-       {
-               f = vlen(self.punchvector) - 30 * frametime;
-               if (f > 0)
-                       self.punchvector = normalize(self.punchvector) * f;
-               else
-                       self.punchvector = '0 0 0';
-       }
-
-       if (IS_BOT_CLIENT(self))
-       {
-               if(playerdemo_read())
-                       return;
-               bot_think();
-       }
-
-       if(IS_PLAYER(self))
-       {
-               if(self.race_penalty)
-                       if(time > self.race_penalty)
-                               self.race_penalty = 0;
-
-               not_allowed_to_move = 0;
-               if(self.race_penalty)
-                       not_allowed_to_move = 1;
-               if(time < game_starttime)
-                       not_allowed_to_move = 1;
-
-               if(not_allowed_to_move)
-               {
-                       self.velocity = '0 0 0';
-                       self.movetype = MOVETYPE_NONE;
-                       self.disableclientprediction = 2;
-               }
-               else if(self.disableclientprediction == 2)
-               {
-                       if(self.movetype == MOVETYPE_NONE)
-                               self.movetype = MOVETYPE_WALK;
-                       self.disableclientprediction = 0;
-               }
-       }
-
-       if (self.movetype == MOVETYPE_NONE)
-               return;
-
-       // when we get here, disableclientprediction cannot be 2
-       self.disableclientprediction = 0;
-       if(time < self.ladder_time)
-               self.disableclientprediction = 1;
-
-       if(time < self.spider_slowness)
-       {
-               self.stat_sv_maxspeed *= 0.5; // half speed while slow from spider
-               self.stat_sv_airspeedlimit_nonqw *= 0.5;
-       }
-
-       if(self.frozen)
-       {
-               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
-               {
-                       self.movement_x = bound(-5, self.movement_x, 5);
-                       self.movement_y = bound(-5, self.movement_y, 5);
-                       self.movement_z = bound(-5, self.movement_z, 5);
-               }
-               else
-                       self.movement = '0 0 0';
-               self.disableclientprediction = 1;
-
-               vector midpoint = ((self.absmin + self.absmax) * 0.5);
-               if(pointcontents(midpoint) == CONTENT_WATER)
-               {
-                       self.velocity = self.velocity * 0.5;
-
-                       if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
-                               { self.velocity_z = 200; }
-               }
-       }
-
-       MUTATOR_CALLHOOK(PlayerPhysics);
-
-       if(self.player_blocked)
-       {
-               self.movement = '0 0 0';
-               self.disableclientprediction = 1;
-       }
-
-       maxspd_mod = 1;
-
-       swampspd_mod = 1;
-       if(self.in_swamp) {
-               swampspd_mod = self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
-       }
-
-       // conveyors: first fix velocity
-       if(self.conveyor.state)
-               self.velocity -= self.conveyor.movedir;
-
-       if (!IS_PLAYER(self))
-       {
-               maxspd_mod = autocvar_sv_spectator_speed_multiplier;
-               if(!self.spectatorspeed)
-                       self.spectatorspeed = maxspd_mod;
-               if(self.impulse && self.impulse <= 19 || (self.impulse >= 200 && self.impulse <= 209) || (self.impulse >= 220 && self.impulse <= 229))
-               {
-                       if(self.lastclassname != "player")
-                       {
-                               if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || (self.impulse >= 200 && self.impulse <= 209))
-                                       self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
-                               else if(self.impulse == 11)
-                                       self.spectatorspeed = maxspd_mod;
-                               else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19 || (self.impulse >= 220 && self.impulse <= 229))
-                                       self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
-                               else if(self.impulse >= 1 && self.impulse <= 9)
-                                       self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
-                       } // otherwise just clear
-                       self.impulse = 0;
-               }
-               maxspd_mod = self.spectatorspeed;
-       }
-
-       spd = max(self.stat_sv_maxspeed, autocvar_sv_maxairspeed) * maxspd_mod * swampspd_mod;
-       if(self.speed != spd)
-       {
-               self.speed = spd;
-               temps = ftos(spd);
-               stuffcmd(self, strcat("cl_forwardspeed ", temps, "\n"));
-               stuffcmd(self, strcat("cl_backspeed ", temps, "\n"));
-               stuffcmd(self, strcat("cl_sidespeed ", temps, "\n"));
-               stuffcmd(self, strcat("cl_upspeed ", temps, "\n"));
-       }
-
-       maxspd_mod *= swampspd_mod; // only one common speed modder please!
-       swampspd_mod = 1;
-
-       // if dead, behave differently
-       if (self.deadflag)
-               goto end;
-
-       if (!self.fixangle && !g_bugrigs)
-       {
-               self.angles_x = 0;
-               self.angles_y = self.v_angle_y;
-               self.angles_z = 0;
-       }
-
-       if(self.flags & FL_ONGROUND)
-       if(IS_PLAYER(self)) // no fall sounds for observers thank you very much
-       if(self.wasFlying)
-       {
-               self.wasFlying = 0;
-
-               if(self.waterlevel < WATERLEVEL_SWIMMING)
-               if(time >= self.ladder_time)
-               if (!self.hook)
-               {
-                       self.nextstep = time + 0.3 + random() * 0.1;
-                       trace_dphitq3surfaceflags = 0;
-                       tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
-                       if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
-                       {
-                               if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
-                                       GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
-                               else
-                                       GlobalSound(globalsound_fall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
-                       }
-               }
-       }
-
-       if(IsFlying(self))
-               self.wasFlying = 1;
-
-       if(IS_PLAYER(self))
-               CheckPlayerJump();
-
-       if (self.flags & FL_WATERJUMP )
-       {
-               self.velocity_x = self.movedir_x;
-               self.velocity_y = self.movedir_y;
-               if (time > self.teleport_time || self.waterlevel == WATERLEVEL_NONE)
-               {
-                       self.flags &= ~FL_WATERJUMP;
-                       self.teleport_time = 0;
-               }
-       }
-       else if (g_bugrigs && IS_PLAYER(self))
-       {
-               RaceCarPhysics();
-       }
-       else if (self.movetype == MOVETYPE_NOCLIP || self.movetype == MOVETYPE_FLY || self.movetype == MOVETYPE_FLY_WORLDONLY)
-       {
-               // noclipping or flying
-               self.flags &= ~FL_ONGROUND;
-
-               self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
-               makevectors(self.v_angle);
-               //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
-               // acceleration
-               wishdir = normalize(wishvel);
-               wishspeed = vlen(wishvel);
-               if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
-                       wishspeed = self.stat_sv_maxspeed*maxspd_mod;
-               if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
-       }
-       else if (self.waterlevel >= WATERLEVEL_SWIMMING)
-       {
-               // swimming
-               self.flags &= ~FL_ONGROUND;
-
-               makevectors(self.v_angle);
-               //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
-               if (wishvel == '0 0 0')
-                       wishvel = '0 0 -60'; // drift towards bottom
-
-               wishdir = normalize(wishvel);
-               wishspeed = vlen(wishvel);
-               if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
-                       wishspeed = self.stat_sv_maxspeed*maxspd_mod;
-               wishspeed = wishspeed * 0.7;
-
-               // water friction
-               self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
-
-               // water acceleration
-               PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
-       }
-       else if (time < self.ladder_time)
-       {
-               // on a spawnfunc_func_ladder or swimming in spawnfunc_func_water
-               self.flags &= ~FL_ONGROUND;
-
-               float g;
-               g = autocvar_sv_gravity * frametime;
-               if(self.gravity)
-                       g *= self.gravity;
-               if(autocvar_sv_gameplayfix_gravityunaffectedbyticrate)
-               {
-                       g *= 0.5;
-                       self.velocity_z += g;
-               }
-
-               self.velocity = self.velocity * (1 - frametime * autocvar_sv_friction);
-               makevectors(self.v_angle);
-               //wishvel = v_forward * self.movement_x + v_right * self.movement_y + v_up * self.movement_z;
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y + '0 0 1' * self.movement_z;
-               self.velocity_z += g;
-               if (self.ladder_entity.classname == "func_water")
-               {
-                       f = vlen(wishvel);
-                       if (f > self.ladder_entity.speed)
-                               wishvel = wishvel * (self.ladder_entity.speed / f);
-
-                       self.watertype = self.ladder_entity.skin;
-                       f = self.ladder_entity.origin_z + self.ladder_entity.maxs_z;
-                       if ((self.origin_z + self.view_ofs_z) < f)
-                               self.waterlevel = WATERLEVEL_SUBMERGED;
-                       else if ((self.origin_z + (self.mins_z + self.maxs_z) * 0.5) < f)
-                               self.waterlevel = WATERLEVEL_SWIMMING;
-                       else if ((self.origin_z + self.mins_z + 1) < f)
-                               self.waterlevel = WATERLEVEL_WETFEET;
-                       else
-                       {
-                               self.waterlevel = WATERLEVEL_NONE;
-                               self.watertype = CONTENT_EMPTY;
-                       }
-               }
-               // acceleration
-               wishdir = normalize(wishvel);
-               wishspeed = vlen(wishvel);
-               if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
-                       wishspeed = self.stat_sv_maxspeed*maxspd_mod;
-               if (time >= self.teleport_time)
-               {
-                       // water acceleration
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
-               }
-       }
-       else if (self.items & IT_USING_JETPACK)
-       {
-               //makevectors(self.v_angle_y * '0 1 0');
-               makevectors(self.v_angle);
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y;
-               // add remaining speed as Z component
-               maxairspd = autocvar_sv_maxairspeed*max(1, maxspd_mod);
-               // fix speedhacks :P
-               wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
-               // add the unused velocity as up component
-               wishvel_z = 0;
-
-               // if(self.BUTTON_JUMP)
-                       wishvel_z = sqrt(max(0, 1 - wishvel * wishvel));
-
-               // it is now normalized, so...
-               float a_side, a_up, a_add, a_diff;
-               a_side = autocvar_g_jetpack_acceleration_side;
-               a_up = autocvar_g_jetpack_acceleration_up;
-               a_add = autocvar_g_jetpack_antigravity * autocvar_sv_gravity;
-
-               wishvel_x *= a_side;
-               wishvel_y *= a_side;
-               wishvel_z *= a_up;
-               wishvel_z += a_add;
-
-               float best;
-               best = 0;
-               //////////////////////////////////////////////////////////////////////////////////////
-               // finding the maximum over all vectors of above form
-               // with wishvel having an absolute value of 1
-               //////////////////////////////////////////////////////////////////////////////////////
-               // we're finding the maximum over
-               //   f(a_side, a_up, a_add, z) := a_side * (1 - z^2) + (a_add + a_up * z)^2;
-               // for z in the range from -1 to 1
-               //////////////////////////////////////////////////////////////////////////////////////
-               // maximum is EITHER attained at the single extreme point:
-               a_diff = a_side * a_side - a_up * a_up;
-               if(a_diff != 0)
-               {
-                       f = a_add * a_up / a_diff; // this is the zero of diff(f(a_side, a_up, a_add, z), z)
-                       if(f > -1 && f < 1) // can it be attained?
-                       {
-                               best = (a_diff + a_add * a_add) * (a_diff + a_up * a_up) / a_diff;
-                               //print("middle\n");
-                       }
-               }
-               // OR attained at z = 1:
-               f = (a_up + a_add) * (a_up + a_add);
-               if(f > best)
-               {
-                       best = f;
-                       //print("top\n");
-               }
-               // OR attained at z = -1:
-               f = (a_up - a_add) * (a_up - a_add);
-               if(f > best)
-               {
-                       best = f;
-                       //print("bottom\n");
-               }
-               best = sqrt(best);
-               //////////////////////////////////////////////////////////////////////////////////////
-
-               //print("best possible acceleration: ", ftos(best), "\n");
-
-               float fxy, fz;
-               fxy = bound(0, 1 - (self.velocity * normalize(wishvel_x * '1 0 0' + wishvel_y * '0 1 0')) / autocvar_g_jetpack_maxspeed_side, 1);
-               if(wishvel_z - autocvar_sv_gravity > 0)
-                       fz = bound(0, 1 - self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
-               else
-                       fz = bound(0, 1 + self.velocity_z / autocvar_g_jetpack_maxspeed_up, 1);
-
-               wishvel_x *= fxy;
-               wishvel_y *= fxy;
-               wishvel_z = (wishvel_z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
-
-               float fvel;
-               fvel = min(1, vlen(wishvel) / best);
-               if(autocvar_g_jetpack_fuel && !(self.items & IT_UNLIMITED_WEAPON_AMMO))
-                       f = min(1, self.ammo_fuel / (autocvar_g_jetpack_fuel * frametime * fvel));
-               else
-                       f = 1;
-
-               //print("this acceleration: ", ftos(vlen(wishvel) * f), "\n");
-
-               if (f > 0 && wishvel != '0 0 0')
-               {
-                       self.velocity = self.velocity + wishvel * f * frametime;
-                       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
-                               self.ammo_fuel -= autocvar_g_jetpack_fuel * frametime * fvel * f;
-                       self.flags &= ~FL_ONGROUND;
-                       self.items |= IT_USING_JETPACK;
-
-                       // jetpack also inhibits health regeneration, but only for 1 second
-                       self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_fuel_regen);
-               }
-       }
-       else if (self.flags & FL_ONGROUND)
-       {
-               // we get here if we ran out of ammo
-               if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
-                       Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
-
-               // walking
-               makevectors(self.v_angle_y * '0 1 0');
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y;
-
-               if(!(self.lastflags & FL_ONGROUND))
-               {
-                       if(autocvar_speedmeter)
-                               dprint(strcat("landing velocity: ", vtos(self.velocity), " (abs: ", ftos(vlen(self.velocity)), ")\n"));
-                       if(self.lastground < time - 0.3)
-                               self.velocity = self.velocity * (1 - autocvar_sv_friction_on_land);
-                       if(self.jumppadcount > 1)
-                               dprint(strcat(ftos(self.jumppadcount), "x jumppad combo\n"));
-                       self.jumppadcount = 0;
-               }
-
-               v = self.velocity;
-               v_z = 0;
-               f = vlen(v);
-               if(f > 0)
-               {
-                       if (f < autocvar_sv_stopspeed)
-                               f = 1 - frametime * (autocvar_sv_stopspeed / f) * autocvar_sv_friction;
-                       else
-                               f = 1 - frametime * autocvar_sv_friction;
-                       if (f > 0)
-                               self.velocity = self.velocity * f;
-                       else
-                               self.velocity = '0 0 0';
-                       /*
-                          Mathematical analysis time!
-
-                          Our goal is to invert this mess.
-
-                          For the two cases we get:
-                               v = v0 * (1 - frametime * (autocvar_sv_stopspeed / v0) * autocvar_sv_friction)
-                                 = v0 - frametime * autocvar_sv_stopspeed * autocvar_sv_friction
-                               v0 = v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction
-                          and
-                               v = v0 * (1 - frametime * autocvar_sv_friction)
-                               v0 = v / (1 - frametime * autocvar_sv_friction)
-
-                          These cases would be chosen ONLY if:
-                               v0 < autocvar_sv_stopspeed
-                               v + frametime * autocvar_sv_stopspeed * autocvar_sv_friction < autocvar_sv_stopspeed
-                               v < autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
-                          and, respectively:
-                               v0 >= autocvar_sv_stopspeed
-                               v / (1 - frametime * autocvar_sv_friction) >= autocvar_sv_stopspeed
-                               v >= autocvar_sv_stopspeed * (1 - frametime * autocvar_sv_friction)
-                        */
-               }
-
-               // acceleration
-               wishdir = normalize(wishvel);
-               wishspeed = vlen(wishvel);
-               if (wishspeed > self.stat_sv_maxspeed*maxspd_mod)
-                       wishspeed = self.stat_sv_maxspeed*maxspd_mod;
-               if (self.crouch)
-                       wishspeed = wishspeed * 0.5;
-               if (time >= self.teleport_time)
-                       PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
-       }
-       else
-       {
-               float wishspeed0;
-               // we get here if we ran out of ammo
-               if((self.items & IT_JETPACK) && self.BUTTON_HOOK && !(buttons_prev & 32) && self.ammo_fuel < 0.01)
-                       Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_JETPACK_NOFUEL);
-
-               if(maxspd_mod < 1)
-               {
-                       maxairspd = autocvar_sv_maxairspeed*maxspd_mod;
-                       airaccel = autocvar_sv_airaccelerate*maxspd_mod;
-               }
-               else
-               {
-                       maxairspd = autocvar_sv_maxairspeed;
-                       airaccel = autocvar_sv_airaccelerate;
-               }
-               // airborn
-               makevectors(self.v_angle_y * '0 1 0');
-               wishvel = v_forward * self.movement_x + v_right * self.movement_y;
-               // acceleration
-               wishdir = normalize(wishvel);
-               wishspeed = wishspeed0 = vlen(wishvel);
-               if (wishspeed0 > self.stat_sv_maxspeed*maxspd_mod)
-                       wishspeed0 = self.stat_sv_maxspeed*maxspd_mod;
-               if (wishspeed > maxairspd)
-                       wishspeed = maxairspd;
-               if (self.crouch)
-                       wishspeed = wishspeed * 0.5;
-               if (time >= self.teleport_time)
-               {
-                       float accelerating;
-                       float wishspeed2;
-                       float airaccelqw;
-                       float strafity;
-
-                       airaccelqw = self.stat_sv_airaccel_qw;
-                       accelerating = (self.velocity * wishdir > 0);
-                       wishspeed2 = wishspeed;
-
-                       // CPM
-                       if(autocvar_sv_airstopaccelerate)
-                       {
-                               vector curdir;
-                               curdir = self.velocity;
-                               curdir_z = 0;
-                               curdir = normalize(curdir);
-                               airaccel = airaccel + (autocvar_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
-                       }
-                       // note that for straight forward jumping:
-                       // step = accel * frametime * wishspeed0;
-                       // accel  = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw);
-                       // -->
-                       // dv/dt = accel * maxspeed (when slow)
-                       // dv/dt = accel * maxspeed * (1 - accelqw) (when fast)
-                       // log dv/dt = logaccel + logmaxspeed (when slow)
-                       // log dv/dt = logaccel + logmaxspeed + log(1 - accelqw) (when fast)
-                       strafity = IsMoveInDirection(self.movement, -90) + IsMoveInDirection(self.movement, +90); // if one is nonzero, other is always zero
-                       if(autocvar_sv_maxairstrafespeed)
-                               wishspeed = min(wishspeed, GeomLerp(autocvar_sv_maxairspeed*maxspd_mod, strafity, autocvar_sv_maxairstrafespeed*maxspd_mod));
-                       if(autocvar_sv_airstrafeaccelerate)
-                               airaccel = GeomLerp(airaccel, strafity, autocvar_sv_airstrafeaccelerate*maxspd_mod);
-                       if(self.stat_sv_airstrafeaccel_qw)
-                               airaccelqw = copysign(1-GeomLerp(1-fabs(self.stat_sv_airaccel_qw), strafity, 1-fabs(self.stat_sv_airstrafeaccel_qw)), ((strafity > 0.5) ? self.stat_sv_airstrafeaccel_qw : self.stat_sv_airaccel_qw));
-                       // !CPM
-
-                       if(autocvar_sv_warsowbunny_turnaccel && accelerating && self.movement_y == 0 && self.movement_x != 0)
-                               PM_AirAccelerate(wishdir, wishspeed);
-                       else
-                               PM_Accelerate(wishdir, wishspeed, wishspeed0, airaccel, airaccelqw, autocvar_sv_airaccel_qw_stretchfactor, autocvar_sv_airaccel_sideways_friction / maxairspd, self.stat_sv_airspeedlimit_nonqw);
-
-                       if(autocvar_sv_aircontrol)
-                               CPM_PM_Aircontrol(wishdir, wishspeed2);
-               }
-       }
-
-       if((g_cts || g_race) && !IS_OBSERVER(self))
-       {
-               if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed)
-               {
-                       speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
-                       speedaward_holder = self.netname;
-                       speedaward_uid = self.crypto_idfp;
-                       speedaward_lastupdate = time;
-               }
-               if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
-               {
-                       string rr = (g_cts) ? CTS_RECORD : RACE_RECORD;
-                       race_send_speedaward(MSG_ALL);
-                       speedaward_lastsent = speedaward_speed;
-                       if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
-                       {
-                               speedaward_alltimebest = speedaward_speed;
-                               speedaward_alltimebest_holder = speedaward_holder;
-                               speedaward_alltimebest_uid = speedaward_uid;
-                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
-                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
-                               race_send_speedaward_alltimebest(MSG_ALL);
-                       }
-               }
-       }
-
-       // WEAPONTODO
-       float xyspeed;
-       xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y);
-       if(self.weapon == WEP_VORTEX && WEP_CVAR(vortex, charge) && WEP_CVAR(vortex, charge_velocity_rate) && xyspeed > WEP_CVAR(vortex, charge_minspeed))
-       {
-               // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
-               xyspeed = min(xyspeed, WEP_CVAR(vortex, charge_maxspeed));
-               f = (xyspeed - WEP_CVAR(vortex, charge_minspeed)) / (WEP_CVAR(vortex, charge_maxspeed) - WEP_CVAR(vortex, charge_minspeed));
-               // add the extra charge
-               self.vortex_charge = min(1, self.vortex_charge + WEP_CVAR(vortex, charge_velocity_rate) * f * frametime);
-       }
-:end
-       if(self.flags & FL_ONGROUND)
-               self.lastground = time;
-
-       // conveyors: then break velocity again
-       if(self.conveyor.state)
-               self.velocity += self.conveyor.movedir;
-
-       self.lastflags = self.flags;
-       self.lastclassname = self.classname;
-}