player_multijump = doublejump;
if(MUTATOR_CALLHOOK(PlayerJump))
return;
-
+
doublejump = player_multijump;
float mjumpheight;
-
+
if (autocvar_sv_doublejump)
{
tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
self.flags &= ~FL_JUMPRELEASED;
animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
-
+
if(autocvar_g_jump_grunt)
PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
}
else
vel_perpend = vel_perpend * max(0, 1 - frametime * wishspeed * sidefric);
-
+
vel_xy = vel_straight * wishdir + vel_perpend;
-
+
if(speedclamp >= 0)
{
float vel_xy_preclamp;
string c;
WarpZone_PlayerPhysics_FixVAngle();
-
+
maxspd_mod = 1;
if(self.ballcarried)
if(g_nexball)
return;
bot_think();
}
-
+
self.items &= ~IT_USING_JETPACK;
if(IS_PLAYER(self))