]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
mostly fix prediction in minstagib speed powerup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index c9531bbc630d45f2cca4bfc2aeb97e5b248e2072..962289e91a2d00e2c49e6d7ae2024d365ceb0681 100644 (file)
@@ -37,8 +37,6 @@ float sv_airspeedlimit_nonqw;
 .float multijump_ready;
 .float prevjumpbutton;
 
-.float nexspeed;
-
 /*
 =============
 PlayerJump
@@ -147,11 +145,6 @@ void PlayerJump (void)
                }
        }
 
-       if(g_minstagib && (self.items & IT_INVINCIBLE))
-       {
-               mjumpheight = mjumpheight * cvar("g_minstagib_speed_jumpheight");
-       }
-
        // sv_jumpspeedcap_min/sv_jumpspeedcap_max act as baseline
        // velocity bounds.  Final velocity is bound between (jumpheight *
        // min + jumpheight) and (jumpheight * max + jumpheight);
@@ -268,7 +261,7 @@ void RaceCarPhysics()
        // using this move type for "big rigs"
        // the engine does not push the entity!
 
-       float accel, steer, f;
+       float accel, steer, f, myspeed, steerfactor;
        vector angles_save, rigvel;
 
        angles_save = self.angles;
@@ -294,7 +287,7 @@ void RaceCarPhysics()
 
        if(self.flags & FL_ONGROUND || g_bugrigs_air_steering)
        {
-               float myspeed, upspeed, steerfactor, accelfactor;
+               float upspeed, accelfactor;
 
                myspeed = self.velocity * v_forward;
                upspeed = self.velocity * v_up;
@@ -673,6 +666,7 @@ void SpecialCommand()
 
 float speedaward_speed;
 string speedaward_holder;
+string speedaward_uid;
 void race_send_speedaward(float msg)
 {
        // send the best speed of the round
@@ -685,6 +679,7 @@ void race_send_speedaward(float msg)
 
 float speedaward_alltimebest;
 string speedaward_alltimebest_holder;
+string speedaward_alltimebest_uid;
 void race_send_speedaward_alltimebest(float msg)
 {
        // send the best speed
@@ -707,13 +702,21 @@ void SV_PlayerPhysics()
        float not_allowed_to_move;
        string c;
        
+       maxspd_mod = 1;
+       if(g_minstagib && (self.items & IT_INVINCIBLE))
+               maxspd_mod *= cvar("g_minstagib_speed_highspeed");
+       if(g_nexball && self.ballcarried)
+               maxspd_mod *= cvar("g_nexball_basketball_carrier_highspeed");
+
        // fix physics stats for g_movement_highspeed
-       self.stat_sv_airaccel_qw = AdjustAirAccelQW(sv_airaccel_qw, autocvar_g_movement_highspeed);
+       self.stat_sv_airaccel_qw = AdjustAirAccelQW(sv_airaccel_qw, autocvar_g_movement_highspeed * maxspd_mod);
+
        if(sv_airstrafeaccel_qw)
-               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(sv_airstrafeaccel_qw, autocvar_g_movement_highspeed);
+               self.stat_sv_airstrafeaccel_qw = AdjustAirAccelQW(sv_airstrafeaccel_qw, autocvar_g_movement_highspeed * maxspd_mod);
        else
                self.stat_sv_airstrafeaccel_qw = 0;
-       self.stat_sv_airspeedlimit_nonqw = sv_airspeedlimit_nonqw * autocvar_g_movement_highspeed;
+
+       self.stat_sv_airspeedlimit_nonqw = sv_airspeedlimit_nonqw * autocvar_g_movement_highspeed * maxspd_mod;
 
     if(self.PlayerPhysplug)
         if(self.PlayerPhysplug())
@@ -861,16 +864,6 @@ void SV_PlayerPhysics()
                }
        }
 
-       if(g_minstagib && (self.items & IT_INVINCIBLE))
-       {
-               maxspd_mod = cvar("g_minstagib_speed_moverate");
-       }
-
-       if(g_nexball && self.ballcarried)
-       {
-               maxspd_mod = cvar("g_nexball_basketball_carrier_speed");
-       }
-
        swampspd_mod = 1;
        if(self.in_swamp) {
                swampspd_mod = self.swamp_slowdown; //cvar("g_balance_swamp_moverate");
@@ -1306,6 +1299,7 @@ void SV_PlayerPhysics()
                if(vlen(self.velocity - self.velocity_z * '0 0 1') > speedaward_speed) {
                        speedaward_speed = vlen(self.velocity - self.velocity_z * '0 0 1');
                        speedaward_holder = self.netname;
+                       speedaward_uid = self.crypto_idfp;
                        speedaward_lastupdate = time;
                }
                if(speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1) {
@@ -1316,24 +1310,27 @@ void SV_PlayerPhysics()
                                rr = RACE_RECORD;
                        race_send_speedaward(MSG_ALL);
                        speedaward_lastsent = speedaward_speed;
-                       if (speedaward_speed > speedaward_alltimebest) {
+                       if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "") {
                                speedaward_alltimebest = speedaward_speed;
                                speedaward_alltimebest_holder = speedaward_holder;
+                               speedaward_alltimebest_uid = speedaward_uid;
                                db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
-                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/netname"), speedaward_alltimebest_holder);
+                               db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
                                race_send_speedaward_alltimebest(MSG_ALL);
                        }
                }
        }
 
-       float f;
        float xyspeed;
-       f = cvar("g_balance_nex_velocitydependent_falloff_factor");
        xyspeed = vlen('1 0 0' * self.velocity_x + '0 1 0' * self.velocity_y);
-       if(xyspeed > self.nexspeed)
-               self.nexspeed = min(xyspeed, cvar("g_balance_nex_velocitydependent_maxspeed"));
-       else
-               self.nexspeed = (1 - f) * self.nexspeed;
+       if(self.weapon == WEP_NEX && cvar("g_balance_nex_charge") && cvar("g_balance_nex_charge_velocity_rate") && xyspeed > cvar("g_balance_nex_charge_minspeed"))
+       {
+               // add a maximum of charge_velocity_rate when going fast (f = 1), gradually increasing from minspeed (f = 0) to maxspeed
+               xyspeed = min(xyspeed, cvar("g_balance_nex_charge_maxspeed"));
+               f = (xyspeed - cvar("g_balance_nex_charge_minspeed")) / (cvar("g_balance_nex_charge_maxspeed") - cvar("g_balance_nex_charge_minspeed"));
+               // add the extra charge
+               self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_velocity_rate") * f * frametime);
+       }
 :end
        if(self.flags & FL_ONGROUND)
                self.lastground = time;