self.teleportable = oldself.teleportable;
self.damagedbycontents = oldself.damagedbycontents;
self.angles = oldself.angles;
+ self.v_angle = oldself.v_angle;
self.avelocity = oldself.avelocity;
self.classname = "body";
self.damageforcescale = oldself.damageforcescale;
self.respawn_time = ceil((time + sdelay) / waves) * waves;
else
self.respawn_time = time + sdelay;
+ if(autocvar_g_respawn_delay_max > sdelay)
+ self.respawn_time_max = time + autocvar_g_respawn_delay_max;
+ else
+ self.respawn_time_max = self.respawn_time;
if((sdelay + waves >= 5.0) && (self.respawn_time - time > 1.75))
self.respawn_countdown = 10; // first number to count down from is 10
else