else
deadbits = ANIMSTATE_DEAD2;
float animbits = deadbits;
- if(self.freezetag_frozen)
+ if(self.frozen)
animbits |= ANIMSTATE_FROZEN;
if(self.crouch)
animbits |= ANIMSTATE_DUCK;
if(vbot || IS_REAL_CLIENT(self))
if(abot || IS_REAL_CLIENT(attacker))
if(attacker && self != attacker)
- if(IsDifferentTeam(self, attacker))
+ if(DIFF_TEAM(self, attacker))
{
if(DEATH_ISSPECIAL(deathtype))
awep = attacker.weapon;