]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index aa6258468b05a78ab157949a3cd0049c96422ba4..07da206f663f26ceb08eb2f405577912a239e829 100644 (file)
@@ -245,7 +245,7 @@ void player_anim (void)
                else
                        deadbits = ANIMSTATE_DEAD2;
        float animbits = deadbits;
-       if(self.freezetag_frozen)
+       if(self.frozen)
                animbits |= ANIMSTATE_FROZEN;
        if(self.crouch)
                animbits |= ANIMSTATE_DUCK;
@@ -262,25 +262,9 @@ void player_anim (void)
 
 void SpawnThrownWeapon (vector org, float w)
 {
-       if(g_minstagib)
-       if(self.ammo_cells <= 0)
-               return;
-
-       if(g_pinata)
-       {
-               float j;
-               for(j = WEP_FIRST; j <= WEP_LAST; ++j)
-               {
-                       if(WEPSET_CONTAINS_EW(self, j))
-                               if(W_IsWeaponThrowable(j))
-                                       W_ThrowNewWeapon(self, j, FALSE, org, randomvec() * 175 + '0 0 325');
-               }
-       }
-       else
-       {
+       if(self.weapons & WepSet_FromWeapon(self.weapon))
                if(W_IsWeaponThrowable(self.weapon))
                        W_ThrowNewWeapon(self, self.weapon, FALSE, org, randomvec() * 125 + '0 0 200');
-       }
 }
 
 void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
@@ -299,11 +283,11 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTEN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTEN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM);
        }
 
        if (take > 50)
@@ -387,17 +371,10 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        else
                Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
 
-       if (!g_minstagib)
-       {
-               v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
-               take = v_x;
-               save = v_y;
-       }
-       else
-       {
-               save = 0;
-               take = damage;
-       }
+
+       v = healtharmor_applydamage(self.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+       take = v_x;
+       save = v_y;
 
        if(attacker == self)
        {
@@ -426,6 +403,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        frag_inflictor = inflictor;
        frag_attacker = attacker;
        frag_target = self;
+       frag_damage = damage;
        damage_take = take;
        damage_save = save;
        damage_force = force;
@@ -437,11 +415,11 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        if(sound_allowed(MSG_BROADCAST, attacker))
        {
                if (save > 10)
-                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/armorimpact.wav", VOL_BASE, ATTEN_NORM);
                else if (take > 30)
-                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTN_NORM);
+                       sound (self, CH_SHOTS, "misc/bodyimpact2.wav", VOL_BASE, ATTEN_NORM);
                else if (take > 10)
-                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTN_NORM); // FIXME possibly remove them?
+                       sound (self, CH_SHOTS, "misc/bodyimpact1.wav", VOL_BASE, ATTEN_NORM); // FIXME possibly remove them?
        }
 
        if (take > 50)
@@ -507,9 +485,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        self.dmg_take = self.dmg_take + take;//max(take - 10, 0);
        self.dmg_inflictor = inflictor;
 
-       if(g_ca && self != attacker && IS_PLAYER(attacker))
-               PlayerScore_Add(attacker, SP_SCORE, (damage - excess) * autocvar_g_ca_damage2score_multiplier);
-
        float abot, vbot, awep;
        abot = (IS_BOT_CLIENT(attacker));
        vbot = (IS_BOT_CLIENT(self));
@@ -520,7 +495,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        if(vbot || IS_REAL_CLIENT(self))
        if(abot || IS_REAL_CLIENT(attacker))
        if(attacker && self != attacker)
-       if(IsDifferentTeam(self, attacker))
+       if(DIFF_TEAM(self, attacker))
        {
                if(DEATH_ISSPECIAL(deathtype))
                        awep = attacker.weapon;
@@ -638,7 +613,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.solid = SOLID_CORPSE;
                self.ballistics_density = autocvar_g_ballistics_density_corpse;
                // don't stick to the floor
-               self.flags &~= FL_ONGROUND;
+               self.flags &= ~FL_ONGROUND;
                // dying animation
                self.deadflag = DEAD_DYING;
                // when to allow respawn
@@ -664,7 +639,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                else
                        self.respawn_countdown = -1; // do not count down
 
-               if(g_lms || g_cts || autocvar_g_forced_respawn)
+               if(g_cts || autocvar_g_forced_respawn)
                        self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
 
                self.death_time = time;
@@ -882,7 +857,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        if not(IS_PLAYER(source))
        {
                if not(intermission_running)
-                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(inWarmupStage || gameover)))
+                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(warmup_stage || gameover)))
                                teamsay = -1; // spectators
        }
 
@@ -1121,15 +1096,15 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
                        {
                                msg_entity = self;
                                if(IS_REAL_CLIENT(msg_entity))
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE);
+                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
                        }
                        break;
                case VOICETYPE_TEAMRADIO:
                        msg_entity = self;
                        if(msg_entity.cvar_cl_voice_directional == 1)
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
+                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
                        else
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                        break;
                case VOICETYPE_AUTOTAUNT:
                        if(!sv_autotaunt)
@@ -1143,9 +1118,9 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
                        if (tauntrand < msg_entity.cvar_cl_autotaunt)
                        {
                                if (msg_entity.cvar_cl_voice_directional >= 1)
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));
+                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
                                else
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                        }
                        break;
                case VOICETYPE_TAUNT:
@@ -1158,13 +1133,13 @@ void FakeGlobalSound(string sample, float chan, float voicetype)
                                break;
                        msg_entity = self;
                        if (msg_entity.cvar_cl_voice_directional >= 1)
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));
+                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
                        else
-                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                        break;
                case VOICETYPE_PLAYERSOUND:
                        msg_entity = self;
-                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NORM);
+                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NORM);
                        break;
                default:
                        backtrace("Invalid voice type!");
@@ -1196,9 +1171,9 @@ void GlobalSound(string sample, float chan, float voicetype)
                                if(IS_REAL_CLIENT(msg_entity))
                                {
                                        if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
                                        else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                                }
                        }
                        break;
@@ -1209,13 +1184,13 @@ void GlobalSound(string sample, float chan, float voicetype)
                                if(IS_REAL_CLIENT(msg_entity))
                                {
                                        if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
                                        else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                                }
                                msg_entity = self;
                                if(IS_REAL_CLIENT(msg_entity))
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTN_NONE);
+                                       soundto(MSG_ONE, self, chan, sample, VOL_BASE, ATTEN_NONE);
                        }
                        break;
                case VOICETYPE_TEAMRADIO:
@@ -1223,9 +1198,9 @@ void GlobalSound(string sample, float chan, float voicetype)
                                if(!teamplay || msg_entity.team == self.team)
                                {
                                        if(msg_entity.cvar_cl_voice_directional == 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_MIN);
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_MIN);
                                        else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                                }
                        break;
                case VOICETYPE_AUTOTAUNT:
@@ -1240,9 +1215,9 @@ void GlobalSound(string sample, float chan, float voicetype)
                                if (tauntrand < msg_entity.cvar_cl_autotaunt)
                                {
                                        if (msg_entity.cvar_cl_voice_directional >= 1)
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
                                        else
-                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                                               soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                                }
                        break;
                case VOICETYPE_TAUNT:
@@ -1256,13 +1231,13 @@ void GlobalSound(string sample, float chan, float voicetype)
                        FOR_EACH_REALCLIENT(msg_entity)
                        {
                                if (msg_entity.cvar_cl_voice_directional >= 1)
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTN_MAX));
+                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, ATTEN_MAX));
                                else
-                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTN_NONE);
+                                       soundto(MSG_ONE, self, chan, sample, VOL_BASEVOICE, ATTEN_NONE);
                        }
                        break;
                case VOICETYPE_PLAYERSOUND:
-                       sound(self, chan, sample, VOL_BASE, ATTN_NORM);
+                       sound(self, chan, sample, VOL_BASE, ATTEN_NORM);
                        break;
                default:
                        backtrace("Invalid voice type!");