]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Merge branch 'master' into TimePath/combined_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 0fbd35fc532def9e01bad42307f9e3288a1807ef..17569147fb091d9e08f9ee4ea7e877287c69f34d 100644 (file)
@@ -117,13 +117,20 @@ void player_setupanimsformodel()
 void player_anim (void)
 {
        float deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
-       if(self.deadflag && !deadbits)
-               if(random() < 0.5)
-                       deadbits = ANIMSTATE_DEAD1;
-               else
-                       deadbits = ANIMSTATE_DEAD2;
+       if(self.deadflag) {
+               if (!deadbits) {
+                       // Decide on which death animation to use.
+                       if(random() < 0.5)
+                               deadbits = ANIMSTATE_DEAD1;
+                       else
+                               deadbits = ANIMSTATE_DEAD2;
+               }
+       } else {
+               // Clear a previous death animation.
+               deadbits = 0;
+       }
        float animbits = deadbits;
-       if(self.freezetag_frozen)
+       if(self.frozen)
                animbits |= ANIMSTATE_FROZEN;
        if(self.crouch)
                animbits |= ANIMSTATE_DUCK;
@@ -206,6 +213,9 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
 
 void calculate_player_respawn_time()
 {
+       if(g_ca)
+               return;
+
        float gametype_setting_tmp;
        float sdelay_max = GAMETYPE_DEFAULTED_SETTING(respawn_delay_max);
        float sdelay_small = GAMETYPE_DEFAULTED_SETTING(respawn_delay_small);
@@ -284,7 +294,7 @@ void calculate_player_respawn_time()
        else
                self.respawn_countdown = -1; // do not count down
 
-       if(g_cts || autocvar_g_forced_respawn)
+       if(autocvar_g_forced_respawn)
                self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
 }
 
@@ -405,7 +415,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                        self.health = self.health - take;
                        // pause regeneration for 5 seconds
                        if(take)
-                self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
+                               self.pauseregen_finished = max(self.pauseregen_finished, time + autocvar_g_balance_pause_health_regen);
 
                        if (time > self.pain_finished)          //Don't switch pain sequences like crazy
                        {
@@ -424,7 +434,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                                        }
 
                                        if(sound_allowed(MSG_BROADCAST, attacker))
-                                       if(!DEATH_ISWEAPON(deathtype, WEP_BLASTER) || attacker != self || self.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) // WEAPONTODO: create separate limit for pain notification with laser
+                                       if((self.health < 2 * WEP_CVAR_PRI(blaster, damage) * autocvar_g_balance_selfdamagepercent + 1) || !((get_weaponinfo(DEATH_WEAPONOF(deathtype))).spawnflags & WEP_FLAG_CANCLIMB) || attacker != self) // WEAPONTODO: create separate limit for pain notification with laser
                                        if(self.health > 1)
                                        // exclude pain sounds for laserjumps as long as you aren't REALLY low on health and would die of the next two
                                        {
@@ -440,12 +450,16 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                                                        PlayerSound(playersound_pain25, CH_PAIN, VOICETYPE_PLAYERSOUND);
                                        }
                                }
+                       }
 
-                               // throw off bot aim temporarily
-                               float shake;
+                       // throw off bot aim temporarily
+                       float shake;
+                       if(IS_BOT_CLIENT(self) && self.health >= 1)
+                       {
                                shake = damage * 5 / (bound(0,skill,100) + 1);
                                self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake;
                                self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake;
+                               self.v_angle_x = bound(-90, self.v_angle_x, 90);
                        }
                }
                else
@@ -488,7 +502,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                if(self.alivetime)
                {
-                       PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+                       PS_GR_P_ADDVAL(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
                        self.alivetime = 0;
                }
 
@@ -522,7 +536,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                // print an obituary message
                Obituary (attacker, inflictor, self, deathtype);
-               race_PreDie();
 
         // increment frag counter for used weapon type
         float w;
@@ -543,15 +556,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                Portal_ClearAllLater(self);
 
-               if(IS_REAL_CLIENT(self))
-               {
-                       self.fixangle = TRUE;
-                       //msg_entity = self;
-                       //WriteByte (MSG_ONE, SVC_SETANGLE);
-                       //WriteAngle (MSG_ONE, self.v_angle_x);
-                       //WriteAngle (MSG_ONE, self.v_angle_y);
-                       //WriteAngle (MSG_ONE, 80);
-               }
+               self.fixangle = TRUE;
 
                if(defer_ClientKill_Now_TeamChange)
                        ClientKill_Now_TeamChange(); // can turn player into spectator
@@ -563,6 +568,9 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                // when we get here, player actually dies
 
+               Unfreeze(self); // remove any icy remains
+               self.health = 0; // Unfreeze resets health, so we need to set it back
+
                // clear waypoints
                WaypointSprite_PlayerDead();
                // throw a weapon
@@ -586,6 +594,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.flags &= ~FL_ONGROUND;
                // dying animation
                self.deadflag = DEAD_DYING;
+
                // when to allow respawn
                calculate_player_respawn_time();
 
@@ -628,7 +637,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 //   0 = reject
 //  -1 = fake accept
 {
-       string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr;
+       string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, colorprefix;
        float flood;
        var .float flood_field;
        entity head;
@@ -673,14 +682,19 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        else
                namestr = source.netname;
 
+       if(strdecolorize(namestr) == namestr)
+               colorprefix = "^3";
+       else
+               colorprefix = "^7";
+
        if(msgin != "")
        {
                if(privatesay)
                {
-                       msgstr = strcat("\{1}\{13}* ^3", namestr, "^3 tells you: ^7");
+                       msgstr = strcat("\{1}\{13}* ", colorprefix, namestr, "^3 tells you: ^7");
                        privatemsgprefixlen = strlen(msgstr);
                        msgstr = strcat(msgstr, msgin);
-                       cmsgstr = strcat(colorstr, "^3", namestr, "^3 tells you:\n^7", msgin);
+                       cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin);
                        if(autocvar_g_chat_teamcolors)
                                privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay), ": ^7");
                        else
@@ -688,12 +702,12 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
                }
                else if(teamsay)
                {
-                       msgstr = strcat("\{1}\{13}", colorstr, "(^3", namestr, colorstr, ") ^7", msgin);
-                       cmsgstr = strcat(colorstr, "(^3", namestr, colorstr, ")\n^7", msgin);
+                       msgstr = strcat("\{1}\{13}", colorstr, "(", colorprefix, namestr, colorstr, ") ^7", msgin);
+                       cmsgstr = strcat(colorstr, "(", colorprefix, namestr, colorstr, ")\n^7", msgin);
                }
                else
                {
-                       msgstr = strcat("\{1}", namestr, "^7: ", msgin);
+                       msgstr = strcat("\{1}", colorprefix, namestr, "^7: ", msgin);
                        cmsgstr = "";
                }
                msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint
@@ -1215,10 +1229,10 @@ void VoiceMessage(string type, string msg)
 
        flood = Say(self, ownteam, world, msg, 1);
 
-       if (flood > 0)
-               GlobalSound(self.sample, CH_VOICE, voicetype);
-       else if (flood < 0)
+       if(IS_SPEC(self) || IS_OBSERVER(self) || flood < 0)
                FakeGlobalSound(self.sample, CH_VOICE, voicetype);
+       else if (flood > 0)
+               GlobalSound(self.sample, CH_VOICE, voicetype);
 }
 
 void MoveToTeam(entity client, float team_colour, float type)