Code cleanups + keepaway powerups, this one might be questionable and might require...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index 8f5b95e..765c780 100644 (file)
@@ -455,7 +455,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        damage_take = take;
        damage_save = save;
        damage_force = force;
-       MUTATOR_CALLHOOK(PlayerDamage);
+       MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor);
        take = bound(0, damage_take, self.health);
        save = bound(0, damage_save, self.armorvalue);