damage_take = take;
damage_save = save;
damage_force = force;
- MUTATOR_CALLHOOK(PlayerDamage);
+ MUTATOR_CALLHOOK(PlayerDamage_SplitHealthArmor);
take = bound(0, damage_take, self.health);
save = bound(0, damage_save, self.armorvalue);
float defer_ClientKill_Now_TeamChange;
defer_ClientKill_Now_TeamChange = FALSE;
+ if(self.alivetime)
+ {
+ PlayerStats_Event(self, PLAYERSTATS_ALIVETIME, time - self.alivetime);
+ self.alivetime = 0;
+ }
+
if(valid_damage_for_weaponstats)
WeaponStats_LogKill(DEATH_WEAPONOF(deathtype), self.weapon);
MUTATOR_CALLHOOK(PlayerDies);
if(g_freezetag)
- {
- if(!defer_ClientKill_Now_TeamChange)
- return;
- else // team change...
- freezetag_Unfreeze(); // remove all ice blocks
- }
+ return;
if(self.flagcarried)
{
else
DropFlag(self.flagcarried, world, attacker);
}
- if(self.ballcarried)
+ if(self.ballcarried && g_nexball)
DropBall(self.ballcarried, self.origin, self.velocity);
Portal_ClearAllLater(self);
// clear waypoints