Merge remote-tracking branch 'origin/master' into Mario/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weapons.qc
index 40c616a..0014e91 100644 (file)
@@ -301,8 +301,6 @@ float W_IsWeaponThrowable(float w)
                return 0;
        if (g_weaponarena)
                return 0;
-       if (g_ca)
-               return 0;
        if (g_cts)
                return 0;
        if (g_nexball && w == WEP_GRENADE_LAUNCHER)
@@ -352,7 +350,19 @@ void W_ThrowWeapon(vector velo, vector delta, float doreduce)
        Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_WEAPON_DROP, a, w);
 }
 
-// Bringed back weapon frame
+float forbidWeaponUse()
+{
+       if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
+               return 1;
+       if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+               return 1;
+       if(self.player_blocked)
+               return 1;
+       if(self.freezetag_frozen)
+               return 1;
+       return 0;
+}
+
 void W_WeaponFrame()
 {
        vector fo, ri, up;
@@ -360,15 +370,16 @@ void W_WeaponFrame()
        if (frametime)
                self.weapon_frametime = frametime;
 
-       if(((arena_roundbased || g_ca || g_freezetag) && time < warmup) || ((time < game_starttime) && !autocvar_sv_ready_restart_after_countdown))
-               return;
-
-       if(self.freezetag_frozen == 1)
-               return;
-
        if (!self.weaponentity || self.health < 1)
                return; // Dead player can't use weapons and injure impulse commands
 
+       if(forbidWeaponUse())
+       if(self.weaponentity.state != WS_CLEAR)
+       {
+               w_ready();
+               return;
+       }
+
        if(!self.switchweapon)
        {
                self.weapon = 0;