]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weapons.qc
reset the weapon glowmod each frame before the WR_THINK function, let WR_THINK functi...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weapons.qc
index 477b641ba7e61d21ba7d28989827ccbe20a5ef8a..6daf741fbbff47f03ecce8945d30649df61a4b0f 100644 (file)
@@ -310,7 +310,10 @@ void W_WeaponFrame()
        if (frametime)
                self.weapon_frametime = frametime;
 
-       if(((arena_roundbased || g_ca) && time < warmup) || ((time < game_starttime) && !cvar("sv_ready_restart_after_countdown")))
+       if(((arena_roundbased || g_ca || g_freezetag) && time < warmup) || ((time < game_starttime) && !cvar("sv_ready_restart_after_countdown")))
+               return;
+
+       if(g_freezetag && self.freezetag_frozen == 1)
                return;
 
        if (!self.weaponentity || self.health < 1)
@@ -386,7 +389,9 @@ void W_WeaponFrame()
                        v_forward = fo;
                        v_right = ri;
                        v_up = up;
+            self.weaponentity.weaponentity.glowmod = '0 0 0'; // reset glowmod, weapon think function only *might* set it
                        weapon_action(self.weapon, WR_THINK);
+            self.exteriorweaponentity.glowmod = self.weaponentity.weaponentity.glowmod; // exterior weaponmodel has the same glowmod
                }
                if (time + self.weapon_frametime * 0.5 >= self.weapon_nextthink)
                {