]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_weapons.qc
fix glowmod of weapon entity (no longer assign it to world, make code more consistent)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_weapons.qc
index cfe01269e01c719d818b38e9be706ed67b377788..6de63b9377fd76893498adebe0507247737e3fe1 100644 (file)
@@ -391,9 +391,8 @@ void W_WeaponFrame()
                        v_forward = fo;
                        v_right = ri;
                        v_up = up;
-            self.weaponentity.weaponentity.glowmod = '0 0 0'; // reset glowmod, weapon think function only *might* set it
+                       self.weaponentity_glowmod = '0 0 0'; // reset glowmod, weapon think function only *might* set it
                        weapon_action(self.weapon, WR_THINK);
-            self.exteriorweaponentity.glowmod = self.weaponentity.weaponentity.glowmod; // exterior weaponmodel has the same glowmod
                }
                if (time + self.weapon_frametime * 0.5 >= self.weapon_nextthink)
                {