W_HitPlotAnalysis(ent, v_forward, v_right, v_up);
if(ent.weaponentity.movedir_x > 0)
- {
vecs = ent.weaponentity.movedir;
- vecs_y = -vecs_y;
- }
else
vecs = '0 0 0';
-
if(debug_shotorg != '0 0 0')
vecs = debug_shotorg;
- dv = v_right * vecs_y + v_up * vecs_z;
+ dv = v_right * -vecs_y + v_up * vecs_z;
w_shotorg = ent.origin + ent.view_ofs + dv;
// now move the shotorg forward as much as requested if possible