else
self.alpha = 1;
+ self.glowmod = self.owner.weaponentity_glowmod;
self.colormap = self.owner.colormap;
if (self.weaponentity)
{
self.weaponentity.effects = self.effects;
self.weaponentity.alpha = self.alpha;
self.weaponentity.colormap = self.colormap;
+ self.weaponentity.glowmod = self.glowmod;
}
self.angles = '0 0 0';
self.angles = ang;
}
+ self.glowmod = self.owner.weaponentity_glowmod;
self.colormap = self.owner.colormap;
};