]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index b30a69f149156011312259e297f5477a82274abf..0d344b7f2d6807c96768f7b2e5eca6e819e8fb4f 100644 (file)
@@ -17,6 +17,7 @@
 #include "handicap.qh"
 #include "g_hook.qh"
 #include "command/common.qh"
 #include "handicap.qh"
 #include "g_hook.qh"
 #include "command/common.qh"
+#include "command/vote.qh"
 #include "cheats.qh"
 #include "g_world.qh"
 #include "race.qh"
 #include "cheats.qh"
 #include "g_world.qh"
 #include "race.qh"
@@ -46,6 +47,8 @@
 #include "../common/net_linked.qh"
 #include "../common/physics/player.qh"
 
 #include "../common/net_linked.qh"
 #include "../common/physics/player.qh"
 
+#include <common/vehicles/sv_vehicles.qh>
+
 #include "../common/items/_mod.qh"
 
 #include "../common/mutators/mutator/waypoints/all.qh"
 #include "../common/items/_mod.qh"
 
 #include "../common/mutators/mutator/waypoints/all.qh"
@@ -75,8 +78,6 @@ STATIC_METHOD(Client, Add, void(Client this, int _team))
     PutClientInServer(this);
 }
 
     PutClientInServer(this);
 }
 
-void PutObserverInServer(entity this);
-
 STATIC_METHOD(Client, Remove, void(Client this))
 {
     TRANSMUTE(Observer, this);
 STATIC_METHOD(Client, Remove, void(Client this))
 {
     TRANSMUTE(Observer, this);
@@ -167,9 +168,6 @@ void ClientData_Touch(entity e)
        });
 }
 
        });
 }
 
-void SetSpectatee(entity this, entity spectatee);
-void SetSpectatee_status(entity this, int spectatee_num);
-
 
 /*
 =============
 
 /*
 =============
@@ -223,7 +221,6 @@ void setplayermodel(entity e, string modelname)
                UpdatePlayerSounds(e);
 }
 
                UpdatePlayerSounds(e);
 }
 
-void FixPlayermodel(entity player);
 /** putting a client as observer in the server */
 void PutObserverInServer(entity this)
 {
 /** putting a client as observer in the server */
 void PutObserverInServer(entity this)
 {
@@ -789,8 +786,6 @@ void PutClientInServer(entity this)
        }
 }
 
        }
 }
 
-void ClientInit_misc(entity this);
-
 // TODO do we need all these fields, or should we stop autodetecting runtime
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
 // TODO do we need all these fields, or should we stop autodetecting runtime
 // changes and just have a console command to update this?
 bool ClientInit_SendEntity(entity this, entity to, int sf)
@@ -1296,16 +1291,7 @@ void ClientConnect(entity this)
        TeamBalance_JoinBestTeam(this, false); // if the team number is valid, keep it
        this.playerid = playerid_save;
 
        TeamBalance_JoinBestTeam(this, false); // if the team number is valid, keep it
        this.playerid = playerid_save;
 
-       if (autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) {
-               TRANSMUTE(Observer, this);
-       } else {
-               if (!teamplay || autocvar_g_balance_teams) {
-                       TRANSMUTE(Player, this);
-                       campaign_bots_may_start = true;
-               } else {
-                       TRANSMUTE(Observer, this); // do it anyway
-               }
-       }
+       TRANSMUTE(Observer, this);
 
        PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
 
 
        PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
 
@@ -1406,7 +1392,6 @@ Called when a client disconnects from the server
 =============
 */
 .entity chatbubbleentity;
 =============
 */
 .entity chatbubbleentity;
-void ReadyCount();
 void ClientDisconnect(entity this)
 {
        assert(IS_CLIENT(this), return);
 void ClientDisconnect(entity this)
 {
        assert(IS_CLIENT(this), return);
@@ -2263,9 +2248,11 @@ void PrintWelcomeMessage(entity this)
        }
 }
 
        }
 }
 
+const int MIN_SPEC_TIME = 1;
 bool joinAllowed(entity this)
 {
        if (CS(this).version_mismatch) return false;
 bool joinAllowed(entity this)
 {
        if (CS(this).version_mismatch) return false;
+       if (time < CS(this).jointime + MIN_SPEC_TIME) return false;
        if (!nJoinAllowed(this, this)) return false;
        if (teamplay && lockteams) return false;
        if (MUTATOR_CALLHOOK(ForbidSpawn, this)) return false;
        if (!nJoinAllowed(this, this)) return false;
        if (teamplay && lockteams) return false;
        if (MUTATOR_CALLHOOK(ForbidSpawn, this)) return false;
@@ -2523,7 +2510,6 @@ void SpectatorThink(entity this)
        this.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
        this.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
-void vehicles_enter (entity pl, entity veh);
 void PlayerUseKey(entity this)
 {
        if (!IS_PLAYER(this))
 void PlayerUseKey(entity this)
 {
        if (!IS_PLAYER(this))
@@ -2704,6 +2690,8 @@ void PlayerPreThink (entity this)
                PrintWelcomeMessage(this);
 
        if (IS_PLAYER(this)) {
                PrintWelcomeMessage(this);
 
        if (IS_PLAYER(this)) {
+               if (IS_REAL_CLIENT(this) && time < CS(this).jointime + MIN_SPEC_TIME)
+                       error("Client can't be spawned as player on connection!");
                if(!PlayerThink(this))
                        return;
        }
                if(!PlayerThink(this))
                        return;
        }
@@ -2712,6 +2700,20 @@ void PlayerPreThink (entity this)
                        IntermissionThink(this);
                return;
        }
                        IntermissionThink(this);
                return;
        }
+       else if (IS_REAL_CLIENT(this) && !CS(this).autojoin_checked && time >= CS(this).jointime + MIN_SPEC_TIME)
+       {
+               CS(this).autojoin_checked = true;
+               // don't do this in ClientConnect
+               // many things can go wrong if a client is spawned as player on connection
+               if (MUTATOR_CALLHOOK(AutoJoinOnConnection, this)
+                       || (!(autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0)
+                               && (!teamplay || autocvar_g_balance_teams)))
+               {
+                       campaign_bots_may_start = true;
+                       Join(this);
+                       return;
+               }
+       }
        else if (IS_OBSERVER(this)) {
                ObserverThink(this);
        }
        else if (IS_OBSERVER(this)) {
                ObserverThink(this);
        }