]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Set air_finished to 0 while player is out of water instead of updating it to time...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index dd906931176d48a4293b2792044ff4258da73496..271c803961bbd8cd6b4d28bcc065150018fea1d4 100644 (file)
@@ -337,6 +337,7 @@ void PutObserverInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.superweapons_finished = 0;
+       this.air_finished = 0;
        //this.dphitcontentsmask = 0;
        this.dphitcontentsmask = DPCONTENTS_SOLID;
        if (autocvar_g_playerclip_collisions)
@@ -647,7 +648,7 @@ void PutPlayerInServer(entity this)
        STAT(BUFFS, this) = 0;
        STAT(BUFF_TIME, this) = 0;
 
-       this.air_finished = time + 12;
+       this.air_finished = 0;
        this.waterlevel = WATERLEVEL_NONE;
        this.watertype = CONTENT_EMPTY;
 
@@ -1536,8 +1537,10 @@ float CalcRot(float current, float stable, float rotfactor, float rotframetime)
                return max(stable, current + (stable - current) * rotfactor * rotframetime);
 }
 
-float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
+void RotRegen(entity this, int res, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod)
 {
+       float old = GetResource(this, res);
+       float current = old;
        if(current > rotstable)
        {
                if(rotframetime > 0)
@@ -1555,10 +1558,12 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
                }
        }
 
+       float limit = GetResourceLimit(this, res) * limit_mod;
        if(current > limit)
                current = limit;
 
-       return current;
+       if (current != old)
+               SetResource(this, res, current);
 }
 
 void player_regen(entity this)
@@ -1588,23 +1593,16 @@ void player_regen(entity this)
        if(!mutator_returnvalue)
        if(!STAT(FROZEN, this))
        {
-               float mina, maxa, limith, limita;
-               maxa = autocvar_g_balance_armor_rotstable;
-               mina = autocvar_g_balance_armor_regenstable;
-               limith = GetResourceLimit(this, RES_HEALTH);
-               limita = GetResourceLimit(this, RES_ARMOR);
+               float maxa = autocvar_g_balance_armor_rotstable;
+               float mina = autocvar_g_balance_armor_regenstable;
 
-               regen_health_rotstable = regen_health_rotstable * max_mod;
-               regen_health_stable = regen_health_stable * max_mod;
-               limith = limith * limit_mod;
-               limita = limita * limit_mod;
+               RotRegen(this, RES_ARMOR, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear,
+                       regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear,
+                       rot_mod * frametime * (time > this.pauserotarmor_finished), limit_mod);
 
-               SetResource(this, RES_ARMOR, CalcRotRegen(GetResource(this, RES_ARMOR), mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 
-                                                                       regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear,
-                                                                       rot_mod * frametime * (time > this.pauserotarmor_finished), limita));
-               SetResource(this, RES_HEALTH, CalcRotRegen(GetResource(this, RES_HEALTH), regen_health_stable, regen_health, regen_health_linear,
-                                                                       regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear,
-                                                                       rot_mod * frametime * (time > this.pauserothealth_finished), limith));
+               RotRegen(this, RES_HEALTH, regen_health_stable * max_mod, regen_health, regen_health_linear,
+                       regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable * max_mod, regen_health_rot, regen_health_rotlinear,
+                       rot_mod * frametime * (time > this.pauserothealth_finished), limit_mod);
        }
 
        // if player rotted to death...  die!
@@ -1619,15 +1617,12 @@ void player_regen(entity this)
 
        if (!(this.items & IT_UNLIMITED_AMMO))
        {
-               float minf, maxf, limitf;
+               float maxf = autocvar_g_balance_fuel_rotstable;
+               float minf = autocvar_g_balance_fuel_regenstable;
 
-               maxf = autocvar_g_balance_fuel_rotstable;
-               minf = autocvar_g_balance_fuel_regenstable;
-               limitf = GetResourceLimit(this, RES_FUEL);
-
-               SetResource(this, RES_FUEL, CalcRotRegen(GetResource(this, RES_FUEL), minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, 
-                                                                               frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0),
-                                                                               maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf));
+               RotRegen(this, RES_FUEL, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear,
+                       frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0),
+                       maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), 1);
        }
 }
 
@@ -1690,6 +1685,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.strength_finished = spectatee.strength_finished;
        this.invincible_finished = spectatee.invincible_finished;
        this.superweapons_finished = spectatee.superweapons_finished;
+       this.air_finished = spectatee.air_finished;
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
        STAT(WEAPONS, this) = STAT(WEAPONS, spectatee);
        this.punchangle = spectatee.punchangle;
@@ -2614,16 +2610,21 @@ void DrownPlayer(entity this)
 
        if (this.waterlevel != WATERLEVEL_SUBMERGED || this.vehicle)
        {
-               if(this.air_finished < time)
+               if(this.air_finished && this.air_finished < time)
                        PlayerSound(this, playersound_gasp, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
-               this.air_finished = time + autocvar_g_balance_contents_drowndelay;
+               this.air_finished = 0;
        }
-       else if (this.air_finished < time)
-       {       // drown!
-               if (this.pain_finished < time)
-               {
-                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, DMG_NOWEP, this.origin, '0 0 0');
-                       this.pain_finished = time + 0.5;
+       else
+       {
+               if (!this.air_finished)
+                       this.air_finished = time + autocvar_g_balance_contents_drowndelay;
+               if (this.air_finished < time)
+               {       // drown!
+                       if (this.pain_finished < time)
+                       {
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                               this.pain_finished = time + 0.5;
+                       }
                }
        }
 }