]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into terencehill/accuracy_shotgun
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index d7b9a7ae0e7d6305ef86a5994b2b3e09f2edef80..3688c4eceb49022b6cf05770addf58ff4635d305 100644 (file)
@@ -507,7 +507,7 @@ void PutPlayerInServer(entity this)
        accuracy_resend(this);
 
        if (this.team < 0)
-               JoinBestTeam(this, false, true);
+               JoinBestTeam(this, true);
 
        entity spot = SelectSpawnPoint(this, false);
        if (!spot) {
@@ -558,8 +558,11 @@ void PutPlayerInServer(entity this)
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                this.weapons = start_weapons;
-               GiveRandomWeapons(this, random_start_weapons_count,
-                       autocvar_g_random_start_weapons, random_start_ammo);
+               if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false)
+               {
+                       GiveRandomWeapons(this, random_start_weapons_count,
+                               autocvar_g_random_start_weapons, random_start_ammo);
+               }
        }
        SetSpectatee_status(this, 0);
 
@@ -614,7 +617,10 @@ void PutPlayerInServer(entity this)
        this.fire_endtime = -1;
        this.revive_progress = 0;
        this.revival_time = 0;
+
        this.air_finished = time + 12;
+       this.waterlevel = WATERLEVEL_NONE;
+       this.watertype = CONTENT_EMPTY;
 
        entity spawnevent = new_pure(spawnevent);
        spawnevent.owner = this;
@@ -636,7 +642,6 @@ void PutPlayerInServer(entity this)
        setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24));
        // don't reset back to last position, even if new position is stuck in solid
        this.oldorigin = this.origin;
-       this.lastteleporttime = time; // prevent insane speeds due to changing origin
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
@@ -654,9 +659,11 @@ void PutPlayerInServer(entity this)
 
        PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
 
+       // player was spectator
        if (CS(this).killcount == FRAGS_SPECTATOR) {
                PlayerScore_Clear(this);
                CS(this).killcount = 0;
+               CS(this).startplaytime = time;
        }
 
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -875,7 +882,7 @@ void ClientKill_Now_TeamChange(entity this)
 {
        if(this.killindicator_teamchange == -1)
        {
-               JoinBestTeam( this, false, true );
+               JoinBestTeam( this, true );
        }
        else if(this.killindicator_teamchange == -2)
        {
@@ -1184,12 +1191,10 @@ void ClientConnect(entity this)
        }
        if (!teamplay && this.team_forced > 0) this.team_forced = 0;
 
-    {
-        int id = this.playerid;
-        this.playerid = 0; // silent
-           JoinBestTeam(this, false, false); // if the team number is valid, keep it
-           this.playerid = id;
-    }
+       int playerid_save = this.playerid;
+       this.playerid = 0; // silent
+       JoinBestTeam(this, false); // if the team number is valid, keep it
+       this.playerid = playerid_save;
 
        if (autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) {
                TRANSMUTE(Observer, this);
@@ -2000,7 +2005,7 @@ void Join(entity this)
 
        if(!this.team_selected)
        if(autocvar_g_campaign || autocvar_g_balance_teams)
-               JoinBestTeam(this, false, true);
+               JoinBestTeam(this, true);
 
        if(autocvar_g_campaign)
                campaign_bots_may_start = true;
@@ -2658,7 +2663,7 @@ void PlayerPreThink (entity this)
 
 void DrownPlayer(entity this)
 {
-       if(IS_DEAD(this))
+       if(IS_DEAD(this) || game_stopped || time < game_starttime)
                return;
 
        if (this.waterlevel != WATERLEVEL_SUBMERGED || this.vehicle)
@@ -2760,6 +2765,11 @@ void PlayerPostThink (entity this)
        }
 
        if (IS_PLAYER(this)) {
+               if(this.death_time == time && IS_DEAD(this))
+               {
+                       this.maxs.z = 5;
+                       setsize(this, this.mins, this.maxs);
+               }
                DrownPlayer(this);
                UpdateChatBubble(this);
                if (CS(this).impulse) ImpulseCommands(this);