]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'Mario/buff_timer' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index f8d10564591b96aca42b9cb13a2d15595b5986d5..3a99e31ded5d44003bdeba1f36df6bf52083a39a 100644 (file)
@@ -40,6 +40,7 @@
 #include "../common/mapobjects/teleporters.qh"
 #include "../common/mapobjects/target/spawnpoint.qh"
 #include <common/mapobjects/trigger/counter.qh>
+#include <common/mapobjects/trigger/swamp.qh>
 
 #include "../common/vehicles/all.qh"
 
@@ -604,7 +605,7 @@ void PutPlayerInServer(entity this)
                this.pauseregen_finished += f;
        }
 
-       this.damageforcescale = 2;
+       this.damageforcescale = autocvar_g_player_damageforcescale;
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
@@ -640,6 +641,10 @@ void PutPlayerInServer(entity this)
        STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
+       // TODO: we can't set these in the PlayerSpawn hook since the target code is called before it!
+       STAT(BUFFS, this) = 0;
+       STAT(BUFF_TIME, this) = 0;
+
        this.air_finished = time + 12;
        this.waterlevel = WATERLEVEL_NONE;
        this.watertype = CONTENT_EMPTY;
@@ -678,6 +683,9 @@ void PutPlayerInServer(entity this)
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
+       if(this.swampslug)
+               delete(this.swampslug);
+       this.in_swamp = false;
        STAT(HUD, this) = HUD_NORMAL;
 
        this.event_damage = PlayerDamage;
@@ -735,10 +743,12 @@ void PutPlayerInServer(entity this)
        });
 
        {
-               //string s = spot.target;
-               //spot.target = string_null;
+               string s = spot.target;
+               if(g_assault || g_race) // TODO: make targeting work in assault & race without this hack
+                       spot.target = string_null;
                SUB_UseTargets(spot, this, NULL);
-               //spot.target = s;
+               if(g_assault || g_race)
+                       spot.target = s;
        }
 
        Unfreeze(this, false);
@@ -1319,12 +1329,14 @@ void respawn(entity this)
        PutClientInServer(this);
 }
 
+ERASEABLE
 void PrintToChat(entity client, string text)
 {
        text = strcat("\{1}^7", text, "\n");
        sprint(client, text);
 }
 
+ERASEABLE
 void DebugPrintToChat(entity client, string text)
 {
        if (autocvar_developer)
@@ -1333,12 +1345,14 @@ void DebugPrintToChat(entity client, string text)
        }
 }
 
+ERASEABLE
 void PrintToChatAll(string text)
 {
        text = strcat("\{1}^7", text, "\n");
        bprint(text);
 }
 
+ERASEABLE
 void DebugPrintToChatAll(string text)
 {
        if (autocvar_developer)
@@ -1347,6 +1361,7 @@ void DebugPrintToChatAll(string text)
        }
 }
 
+ERASEABLE
 void PrintToChatTeam(int team_num, string text)
 {
        text = strcat("\{1}^7", text, "\n");
@@ -1359,6 +1374,7 @@ void PrintToChatTeam(int team_num, string text)
        });
 }
 
+ERASEABLE
 void DebugPrintToChatTeam(int team_num, string text)
 {
        if (autocvar_developer)
@@ -2036,12 +2052,21 @@ void PrintWelcomeMessage(entity this)
        {
                if(PHYS_INPUT_BUTTON_INFO(this)) // BUTTON_INFO hides initial MOTD
                        CS(this).motd_actived_time = -2; // wait until BUTTON_INFO gets released
-               else if(CS(this).motd_actived_time == -2 || IS_PLAYER(this) || IS_SPEC(this))
+               else if (CS(this).motd_actived_time == -2)
                {
-                       // instanctly hide MOTD
+                       // instantly hide MOTD
                        CS(this).motd_actived_time = 0;
                        Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
                }
+               else if (IS_PLAYER(this) || IS_SPEC(this))
+               {
+                       // FIXME occasionally for some reason MOTD never goes away
+                       // delay MOTD removal a little bit in the hope it fixes this bug
+                       if (CS(this).motd_actived_time == -1) // MOTD marked to fade away as soon as client becomes player or spectator
+                               CS(this).motd_actived_time = -(5 + floor(random() * 10)); // add small delay
+                       else //if (CS(this).motd_actived_time < -2)
+                               CS(this).motd_actived_time++;
+               }
        }
 }
 
@@ -2322,19 +2347,15 @@ void PlayerUseKey(entity this)
        }
        else if(autocvar_g_vehicles_enter)
        {
-               if(!STAT(FROZEN, this))
-               if(!IS_DEAD(this))
-               if(!game_stopped)
+               if(!game_stopped && !STAT(FROZEN, this) && !IS_DEAD(this) && !IS_INDEPENDENT_PLAYER(this))
                {
                        entity head, closest_target = NULL;
                        head = WarpZone_FindRadius(this.origin, autocvar_g_vehicles_enter_radius, true);
 
                        while(head) // find the closest acceptable target to enter
                        {
-                               if(IS_VEHICLE(head))
-                               if(!IS_DEAD(head))
+                               if(IS_VEHICLE(head) && !IS_DEAD(head) && head.takedamage != DAMAGE_NO)
                                if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, this)))
-                               if(head.takedamage != DAMAGE_NO)
                                {
                                        if(closest_target)
                                        {
@@ -2388,9 +2409,18 @@ void PlayerPreThink (entity this)
        if (this.netname == "" || this.netname != CS(this).netname_previous)
        {
                bool assume_unchanged = (CS(this).netname_previous == "");
+               if (autocvar_sv_name_maxlength > 0 && strlennocol(this.netname) > autocvar_sv_name_maxlength)
+               {
+                       int new_length = textLengthUpToLength(this.netname, autocvar_sv_name_maxlength, strlennocol);
+                       this.netname = strzone(strcat(substring(this.netname, 0, new_length), "^7"));
+                       sprint(this, sprintf("Warning: your name is longer than %d characters, it has been truncated.\n", autocvar_sv_name_maxlength));
+                       assume_unchanged = false;
+                       // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
+               }
                if (isInvisibleString(this.netname))
                {
                        this.netname = strzone(sprintf("Player#%d", this.playerid));
+                       sprint(this, "Warning: invisible names are not allowed.\n");
                        assume_unchanged = false;
                        // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
                }
@@ -2455,22 +2485,21 @@ void PlayerPreThink (entity this)
        MUTATOR_CALLHOOK(PlayerPreThink, this);
 
        if(autocvar_g_vehicles_enter && (time > this.last_vehiclecheck) && !game_stopped && !this.vehicle)
-       if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this))
+       if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this) && !IS_INDEPENDENT_PLAYER(this))
        {
-               FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it),
+               FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it) && !IS_DEAD(it) && it.takedamage != DAMAGE_NO,
                {
-                       if(!IS_DEAD(it) && it.takedamage != DAMAGE_NO)
-                       if((it.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(it.owner, this))
-                       {
-                               Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
-                       }
-                       else if(!it.owner)
+                       if(!it.owner)
                        {
                                if(!it.team || SAME_TEAM(this, it))
                                        Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER);
                                else if(autocvar_g_vehicles_steal)
                                        Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
                        }
+                       else if((it.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(it.owner, this))
+                       {
+                               Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+                       }
                });
 
                this.last_vehiclecheck = time + 1;
@@ -3027,7 +3056,7 @@ void PM_UpdateButtons(entity this, entity store)
                store.impulse = this.impulse;
        this.impulse = 0;
 
-       bool typing = this.buttonchat || this.button14;
+       bool typing = this.buttonchat || this.button12;
 
        store.button0 = (typing) ? 0 : this.button0;
        //button1?!