#include "miscfunctions.qh"
#include "portals.qh"
#include "teamplay.qh"
-#include "playerdemo.qh"
#include "spawnpoints.qh"
#include "resources.qh"
#include "g_damage.qh"
if (mutator_returnvalue) {
// mutator prevents resetting teams+score
} else {
- int oldteam = this.team;
- this.team = -1; // move this as it is needed to log the player spectating in eventlog
- MUTATOR_CALLHOOK(Player_ChangedTeam, this, oldteam, this.team);
- this.frags = FRAGS_SPECTATOR;
+ Player_SetTeamIndex(this, -1);
+ this.frags = FRAGS_SPECTATOR;
PlayerScore_Clear(this); // clear scores when needed
}
Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS);
if(!CS(this).just_joined)
- LogTeamchange(this.playerid, -1, 4);
+ LogTeamchange(this.playerid, -1, TEAM_CHANGE_SPECTATOR);
else
CS(this).just_joined = false;
}
this.oldvelocity = this.velocity;
this.fire_endtime = -1;
this.event_damage = func_null;
+ this.event_heal = func_null;
for(int slot = 0; slot < MAX_AXH; ++slot)
{
accuracy_resend(this);
if (this.team < 0)
- JoinBestTeam(this, true);
+ TeamBalance_JoinBestTeam(this, true);
entity spot = SelectSpawnPoint(this, false);
if (!spot) {
STAT(HUD, this) = HUD_NORMAL;
this.event_damage = PlayerDamage;
+ this.event_heal = PlayerHeal;
if(!this.bot_attack)
IL_PUSH(g_bot_targets, this);
MUTATOR_CALLHOOK(PlayerWeaponSelect, this);
+ if (CS(this).impulse) ImpulseCommands(this);
+
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ W_WeaponFrame(this, weaponentity);
+ }
+
if (!warmup_stage && !this.alivetime)
this.alivetime = time;
{
if(this.killindicator_teamchange == -1)
{
- JoinBestTeam( this, true );
+ TeamBalance_JoinBestTeam(this, true);
}
else if(this.killindicator_teamchange == -2)
{
void ClientKill (entity this)
{
+ // TODO: once .health is removed, will need to check it here for the "already dead" message!
+
if(game_stopped) return;
if(this.player_blocked) return;
if(STAT(FROZEN, this)) return;
}
#endif
+string GetClientVersionMessage(entity this)
+{
+ if (CS(this).version_mismatch) {
+ if(CS(this).version < autocvar_gameversion) {
+ return strcat("This is Xonotic ", autocvar_g_xonoticversion,
+ "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
+ } else {
+ return strcat("This is Xonotic ", autocvar_g_xonoticversion,
+ "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
+ }
+ } else {
+ return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
+ }
+}
+
+string getwelcomemessage(entity this)
+{
+ MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
+ string modifications = M_ARGV(0, string);
+
+ if(g_weaponarena)
+ {
+ if(g_weaponarena_random)
+ modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
+ else
+ modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
+ }
+ else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
+ modifications = strcat(modifications, ", No start weapons");
+ if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
+ modifications = strcat(modifications, ", Low gravity");
+ if(g_weapon_stay && !g_cts)
+ modifications = strcat(modifications, ", Weapons stay");
+ if(g_jetpack)
+ modifications = strcat(modifications, ", Jet pack");
+ if(autocvar_g_powerups == 0)
+ modifications = strcat(modifications, ", No powerups");
+ if(autocvar_g_powerups > 0)
+ modifications = strcat(modifications, ", Powerups");
+ modifications = substring(modifications, 2, strlen(modifications) - 2);
+
+ string versionmessage = GetClientVersionMessage(this);
+ string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
+
+ if(modifications != "")
+ s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
+
+ if(cache_lastmutatormsg != autocvar_g_mutatormsg)
+ {
+ strcpy(cache_lastmutatormsg, autocvar_g_mutatormsg);
+ strcpy(cache_mutatormsg, cache_lastmutatormsg);
+ }
+
+ if (cache_mutatormsg != "") {
+ s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
+ }
+
+ string mutator_msg = "";
+ MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
+ mutator_msg = M_ARGV(0, string);
+
+ s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
+
+ string motd = autocvar_sv_motd;
+ if (motd != "") {
+ s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
+ }
+ return s;
+}
+
/**
=============
ClientConnect
int playerid_save = this.playerid;
this.playerid = 0; // silent
- JoinBestTeam(this, false); // if the team number is valid, keep it
+ TeamBalance_JoinBestTeam(this, false); // if the team number is valid, keep it
this.playerid = playerid_save;
TRANSMUTE(Observer, this);
if (autocvar_sv_eventlog)
GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
- LogTeamchange(this.playerid, this.team, 1);
+ LogTeamchange(this.playerid, this.team, TEAM_CHANGE_CONNECT);
CS(this).just_joined = true; // stop spamming the eventlog with additional lines when the client connects
// notify about available teams
if (teamplay)
{
- CheckAllowedTeams(this);
- int t = 0;
- if (c1 >= 0) t |= BIT(0);
- if (c2 >= 0) t |= BIT(1);
- if (c3 >= 0) t |= BIT(2);
- if (c4 >= 0) t |= BIT(3);
+ entity balance = TeamBalance_CheckAllowedTeams(this);
+ int t = TeamBalance_GetAllowedTeams(balance);
+ TeamBalance_Destroy(balance);
stuffcmd(this, sprintf("set _teams_available %d\n", t));
}
else
void play_countdown(entity this, float finished, Sound samp)
{
- TC(Sound, samp);
+ TC(Sound, samp);
if(IS_REAL_CLIENT(this))
if(floor(finished - time - frametime) != floor(finished - time))
if(finished - time < 6)
limith = limith * limit_mod;
limita = limita * limit_mod;
- SetResourceAmountExplicit(this, RESOURCE_ARMOR, CalcRotRegen(GetResourceAmount(this, RESOURCE_ARMOR), mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear,
+ SetResourceAmount(this, RESOURCE_ARMOR, CalcRotRegen(GetResourceAmount(this, RESOURCE_ARMOR), mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear,
regen_mod * frametime * (time > this.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear,
rot_mod * frametime * (time > this.pauserotarmor_finished), limita));
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, CalcRotRegen(GetResourceAmount(this, RESOURCE_HEALTH), regen_health_stable, regen_health, regen_health_linear,
+ SetResourceAmount(this, RESOURCE_HEALTH, CalcRotRegen(GetResourceAmount(this, RESOURCE_HEALTH), regen_health_stable, regen_health, regen_health_linear,
regen_mod * frametime * (time > this.pauseregen_finished), regen_health_rotstable, regen_health_rot, regen_health_rotlinear,
rot_mod * frametime * (time > this.pauserothealth_finished), limith));
}
frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0),
maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf));
}
- // Ugly hack to make sure the health and armor don't go beyond hard limit.
- // TODO: Remove this hack when all code uses GivePlayerHealth and
- // GivePlayerArmor.
- if (this.health > RESOURCE_AMOUNT_HARD_LIMIT)
- {
- this.health = RESOURCE_AMOUNT_HARD_LIMIT;
- }
- if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT)
- {
- this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT;
- }
- // End hack.
}
bool zoomstate_set;
void SpectateCopy(entity this, entity spectatee)
{
- TC(Client, this); TC(Client, spectatee);
+ TC(Client, this); TC(Client, spectatee);
MUTATOR_CALLHOOK(SpectateCopy, spectatee, this);
PS(this) = PS(spectatee);
if(!this.team_selected)
if(autocvar_g_campaign || autocvar_g_balance_teams)
- JoinBestTeam(this, true);
+ TeamBalance_JoinBestTeam(this, true);
if(autocvar_g_campaign)
campaign_bots_may_start = true;
if(IS_PLAYER(this))
if(teamplay && this.team != -1)
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_PLAY_TEAM), this.netname);
+ {
+ //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_PLAY_TEAM), this.netname);
+ }
else
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_JOIN_PLAY, this.netname);
this.team_selected = false;
WaypointSprite_UpdateHealth(this.waypointsprite_attachedforcarrier, '1 0 0' * v);
}
- playerdemo_write(this);
-
CSQCMODEL_AUTOUPDATE(this);
}