#include "../common/vehicles/all.qh"
#include "weapons/hitplot.qh"
+#include "weapons/selection.qh"
#include "weapons/weaponsystem.qh"
#include "../common/net_notice.qh"
#include "../common/items/_mod.qh"
+#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
+
#include "../common/mutators/mutator/waypoints/all.qh"
#include "../common/mutators/mutator/instagib/sv_instagib.qh"
#include <common/gamemodes/_mod.qh>
#include <common/mutators/mutator/overkill/oknex.qh>
+#include <common/weapons/weapon/vortex.qh>
+
STATIC_METHOD(Client, Add, void(Client this, int _team))
{
ClientConnect(this);
this.alpha = 0;
this.scale = 0;
this.fade_time = 0;
- this.pain_frame = 0;
this.pain_finished = 0;
STAT(STRENGTH_FINISHED, this) = 0;
STAT(INVINCIBLE_FINISHED, this) = 0;
bool q3dfcompat = autocvar_sv_q3defragcompat && autocvar_sv_q3defragcompat_changehitbox;
this.scale = ((q3dfcompat) ? 0.9 : autocvar_sv_player_scale);
this.fade_time = 0;
- this.pain_frame = 0;
this.pain_finished = 0;
this.pushltime = 0;
setthink(this, func_null); // players have no think function