#include "weapons/weaponsystem.qh"
#include "../common/net_notice.qh"
+#include "../common/net_linked.qh"
#include "../common/physics/player.qh"
#include "../common/items/_mod.qh"
TRANSMUTE(Observer, this);
this.iscreature = false;
this.teleportable = TELEPORT_SIMPLE;
+ if(this.damagedbycontents)
+ IL_REMOVE(g_damagedbycontents, this);
this.damagedbycontents = false;
this.health = FRAGS_SPECTATOR;
SetSpectatee_status(this, etof(this));
this.wasplayer = true;
this.iscreature = true;
this.teleportable = TELEPORT_NORMAL;
+ if(!this.damagedbycontents)
+ IL_PUSH(g_damagedbycontents, this);
this.damagedbycontents = true;
set_movetype(this, MOVETYPE_WALK);
this.solid = SOLID_SLIDEBOX;
this.playerid = 0;
ReadyCount();
if (vote_called && IS_REAL_CLIENT(this)) VoteCount(false);
+
+ ONREMOVE(this);
}
void ChatBubbleThink(entity this)