]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Remove redundant setting of air_finished that gets overriden in DrownPlayer with...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 98616a76341f76ac901e838fdd7b81cb39478911..70b0e4ed0430a3acd776c5a5c706ffc1436136af 100644 (file)
@@ -25,6 +25,7 @@
 #include "campaign.qh"
 #include "command/common.qh"
 #include "scores_rules.qh"
+#include "weapons/common.qh"
 
 #include "bot/api.qh"
 
@@ -610,7 +611,8 @@ void PutPlayerInServer(entity this)
        this.respawn_flags = 0;
        this.respawn_time = 0;
        STAT(RESPAWN_TIME, this) = 0;
-       this.scale = autocvar_sv_player_scale;
+       bool q3dfcompat = autocvar_sv_q3defragcompat && autocvar_sv_q3defragcompat_changehitbox;
+       this.scale = ((q3dfcompat) ? 0.9 : autocvar_sv_player_scale);
        this.fade_time = 0;
        this.pain_frame = 0;
        this.pain_finished = 0;
@@ -645,7 +647,7 @@ void PutPlayerInServer(entity this)
        STAT(BUFFS, this) = 0;
        STAT(BUFF_TIME, this) = 0;
 
-       this.air_finished = time + 12;
+       this.air_finished = time + autocvar_g_balance_contents_drowndelay;
        this.waterlevel = WATERLEVEL_NONE;
        this.watertype = CONTENT_EMPTY;
 
@@ -713,10 +715,7 @@ void PutPlayerInServer(entity this)
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
-               entity oldwep = this.(weaponentity);
                CL_SpawnWeaponentity(this, weaponentity);
-               if(oldwep && oldwep.owner == this)
-                       this.(weaponentity).m_gunalign = oldwep.m_gunalign;
        }
        this.alpha = default_player_alpha;
        this.colormod = '1 1 1' * autocvar_g_player_brightness;
@@ -778,6 +777,7 @@ void PutPlayerInServer(entity this)
 
        if (CS(this).impulse) ImpulseCommands(this);
 
+       W_ResetGunAlign(this, CS(this).cvar_cl_gunalign);
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
                .entity weaponentity = weaponentities[slot];
@@ -1069,7 +1069,7 @@ string getwelcomemessage(entity this)
        return s;
 }
 
-bool autocvar_sv_qcphysics = false; // TODO this is for testing - remove when qcphysics work
+bool autocvar_sv_qcphysics = true; // TODO this is for testing - remove when qcphysics work
 
 /**
 =============
@@ -1108,7 +1108,7 @@ void ClientConnect(entity this)
                CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (autocvar_sv_eventlog)
-               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
+               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? GameLog_ProcessIP(this.netaddress) : "bot"), ":", playername(this, false)));
 
        CS(this).just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
 
@@ -1339,7 +1339,7 @@ void PrintToChat(entity client, string text)
 ERASEABLE
 void DebugPrintToChat(entity client, string text)
 {
-       if (autocvar_developer)
+       if (autocvar_developer > 0)
        {
                PrintToChat(client, text);
        }
@@ -1355,7 +1355,7 @@ void PrintToChatAll(string text)
 ERASEABLE
 void DebugPrintToChatAll(string text)
 {
-       if (autocvar_developer)
+       if (autocvar_developer > 0)
        {
                PrintToChatAll(text);
        }
@@ -1377,7 +1377,7 @@ void PrintToChatTeam(int team_num, string text)
 ERASEABLE
 void DebugPrintToChatTeam(int team_num, string text)
 {
-       if (autocvar_developer)
+       if (autocvar_developer > 0)
        {
                PrintToChatTeam(team_num, text);
        }
@@ -1781,6 +1781,11 @@ void SetSpectatee_status(entity this, int spectatee_num)
 
        if (CS(this).spectatee_status != oldspectatee_status)
        {
+               if (STAT(PRESSED_KEYS, this))
+               {
+                       CS(this).pressedkeys = 0;
+                       STAT(PRESSED_KEYS, this) = 0;
+               }
                ClientData_Touch(this);
                if (g_race || g_cts) race_InitSpectator();
        }
@@ -2022,7 +2027,7 @@ void PrintWelcomeMessage(entity this)
                if (autocvar_g_campaign) {
                        if ((IS_PLAYER(this) && PHYS_INPUT_BUTTON_INFO(this)) || (!IS_PLAYER(this))) {
                                CS(this).motd_actived_time = time;
-                               Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_MOTD, campaign_message);
+                               Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_CAMPAIGN_MESSAGE, Campaign_GetMessage(), Campaign_GetLevelNum());
                        }
                } else {
                        if (PHYS_INPUT_BUTTON_INFO(this)) {
@@ -2038,7 +2043,7 @@ void PrintWelcomeMessage(entity this)
                                CS(this).motd_actived_time = time;
                        else if ((time - CS(this).motd_actived_time > 2) && IS_PLAYER(this)) { // hide it some seconds after BUTTON_INFO has been released
                                CS(this).motd_actived_time = 0;
-                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
+                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_CAMPAIGN_MESSAGE);
                        }
                } else {
                        if (PHYS_INPUT_BUTTON_INFO(this))
@@ -2057,7 +2062,10 @@ void PrintWelcomeMessage(entity this)
                {
                        // instantly hide MOTD
                        CS(this).motd_actived_time = 0;
-                       Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
+                       if (autocvar_g_campaign)
+                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_CAMPAIGN_MESSAGE);
+                       else
+                               Kill_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CPID_MOTD);
                }
                else if (IS_PLAYER(this) || IS_SPEC(this))
                {
@@ -2085,6 +2093,7 @@ bool joinAllowed(entity this)
 
 .int items_added;
 .string shootfromfixedorigin;
+.bool dualwielding_prev;
 bool PlayerThink(entity this)
 {
        if (game_stopped || intermission_running) {
@@ -2187,6 +2196,15 @@ bool PlayerThink(entity this)
                stuffcmd(this, sprintf("\ncl_shootfromfixedorigin \"%s\"\n", autocvar_g_shootfromfixedorigin));
        }
 
+       // reset gun alignment when dual wielding status changes
+       // to ensure guns are always aligned right and left
+       bool dualwielding = W_DualWielding(this);
+       if(this.dualwielding_prev != dualwielding)
+       {
+               W_ResetGunAlign(this, CS(this).cvar_cl_gunalign);
+               this.dualwielding_prev = dualwielding;
+       }
+
        // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
        //if(frametime)
        {
@@ -2207,27 +2225,25 @@ bool PlayerThink(entity this)
                this.items |= this.items_added;
        }
 
-       player_regen(this);
-
-       // WEAPONTODO: Add a weapon request for this
-       // rot vortex charge to the charge limit
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       if (frametime)
        {
-               .entity weaponentity = weaponentities[slot];
-               if (WEP_CVAR(vortex, charge_rot_rate) && this.(weaponentity).vortex_charge > WEP_CVAR(vortex, charge_limit) && this.(weaponentity).vortex_charge_rottime < time)
-                       this.(weaponentity).vortex_charge = bound(WEP_CVAR(vortex, charge_limit), this.(weaponentity).vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1);
-       }
+               // WEAPONTODO: Add a weapon request for this
+               // rot vortex charge to the charge limit
+               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               {
+                       .entity weaponentity = weaponentities[slot];
+                       if (WEP_CVAR(vortex, charge_rot_rate) && this.(weaponentity).vortex_charge > WEP_CVAR(vortex, charge_limit) && this.(weaponentity).vortex_charge_rottime < time)
+                               this.(weaponentity).vortex_charge = bound(WEP_CVAR(vortex, charge_limit), this.(weaponentity).vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1);
+               }
 
-       if (frametime) player_anim(this);
+               player_regen(this);
+               player_anim(this);
+               this.dmg_team = max(0, this.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
+       }
 
-       // secret status
        secrets_setstatus(this);
-
-       // monsters status
        monsters_setstatus(this);
 
-       this.dmg_team = max(0, this.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
-
        return true;
 }
 
@@ -2457,7 +2473,7 @@ void PlayerPreThink (entity this)
                this.max_armorvalue = 0;
        }
 
-       if(IS_PLAYER(this))
+       if (frametime && IS_PLAYER(this))
        {
                if (STAT(FROZEN, this) == FROZEN_TEMP_REVIVING)
                {
@@ -2712,6 +2728,11 @@ void PlayerPostThink (entity this)
                }
                GetPressedKeys(this);
        }
+       else if (IS_OBSERVER(this) && STAT(PRESSED_KEYS, this))
+       {
+               CS(this).pressedkeys = 0;
+               STAT(PRESSED_KEYS, this) = 0;
+       }
 
        if (this.waypointsprite_attachedforcarrier) {
                float hp = healtharmor_maxdamage(GetResource(this, RES_HEALTH), GetResource(this, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x;