]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Remove redundant setting of air_finished that gets overriden in DrownPlayer with...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index e0c5762e962972c06861723c90a002f5602610af..70b0e4ed0430a3acd776c5a5c706ffc1436136af 100644 (file)
@@ -611,7 +611,8 @@ void PutPlayerInServer(entity this)
        this.respawn_flags = 0;
        this.respawn_time = 0;
        STAT(RESPAWN_TIME, this) = 0;
-       this.scale = autocvar_sv_player_scale;
+       bool q3dfcompat = autocvar_sv_q3defragcompat && autocvar_sv_q3defragcompat_changehitbox;
+       this.scale = ((q3dfcompat) ? 0.9 : autocvar_sv_player_scale);
        this.fade_time = 0;
        this.pain_frame = 0;
        this.pain_finished = 0;
@@ -646,7 +647,7 @@ void PutPlayerInServer(entity this)
        STAT(BUFFS, this) = 0;
        STAT(BUFF_TIME, this) = 0;
 
-       this.air_finished = time + 12;
+       this.air_finished = time + autocvar_g_balance_contents_drowndelay;
        this.waterlevel = WATERLEVEL_NONE;
        this.watertype = CONTENT_EMPTY;
 
@@ -1068,7 +1069,7 @@ string getwelcomemessage(entity this)
        return s;
 }
 
-bool autocvar_sv_qcphysics = false; // TODO this is for testing - remove when qcphysics work
+bool autocvar_sv_qcphysics = true; // TODO this is for testing - remove when qcphysics work
 
 /**
 =============
@@ -1107,7 +1108,7 @@ void ClientConnect(entity this)
                CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (autocvar_sv_eventlog)
-               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
+               GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? GameLog_ProcessIP(this.netaddress) : "bot"), ":", playername(this, false)));
 
        CS(this).just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
 
@@ -1780,6 +1781,11 @@ void SetSpectatee_status(entity this, int spectatee_num)
 
        if (CS(this).spectatee_status != oldspectatee_status)
        {
+               if (STAT(PRESSED_KEYS, this))
+               {
+                       CS(this).pressedkeys = 0;
+                       STAT(PRESSED_KEYS, this) = 0;
+               }
                ClientData_Touch(this);
                if (g_race || g_cts) race_InitSpectator();
        }
@@ -2722,6 +2728,11 @@ void PlayerPostThink (entity this)
                }
                GetPressedKeys(this);
        }
+       else if (IS_OBSERVER(this) && STAT(PRESSED_KEYS, this))
+       {
+               CS(this).pressedkeys = 0;
+               STAT(PRESSED_KEYS, this) = 0;
+       }
 
        if (this.waypointsprite_attachedforcarrier) {
                float hp = healtharmor_maxdamage(GetResource(this, RES_HEALTH), GetResource(this, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x;