this.angles = spot.angles;
this.angles_z = 0; // never spawn tilted even if the spot says to
if (IS_BOT_CLIENT(this))
+ {
this.v_angle = this.angles;
+ bot_aim_reset(this);
+ }
this.fixangle = true; // turn this way immediately
this.oldvelocity = this.velocity = '0 0 0';
this.avelocity = '0 0 0';
if (IS_REAL_CLIENT(this))
sv_notice_join(this);
- this.move_qcphysics = false;
+ this.move_qcphysics = true;
// update physics stats (players can spawn before physics runs)
Physics_UpdateStats(this);