]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index e4f4e7789ee97258740148a86bfc80beb3f4b2ff..b30a69f149156011312259e297f5477a82274abf 100644 (file)
@@ -555,22 +555,22 @@ void PutPlayerInServer(entity this)
        this.effects = EF_TELEPORT_BIT | EF_RESTARTANIM_BIT;
 
        if (warmup_stage) {
-               this.ammo_shells = warmup_start_ammo_shells;
-               this.ammo_nails = warmup_start_ammo_nails;
-               this.ammo_rockets = warmup_start_ammo_rockets;
-               this.ammo_cells = warmup_start_ammo_cells;
-               this.ammo_plasma = warmup_start_ammo_plasma;
-               this.ammo_fuel = warmup_start_ammo_fuel;
+               SetResourceAmount(this, RESOURCE_SHELLS, warmup_start_ammo_shells);
+               SetResourceAmount(this, RESOURCE_BULLETS, warmup_start_ammo_nails);
+               SetResourceAmount(this, RESOURCE_ROCKETS, warmup_start_ammo_rockets);
+               SetResourceAmount(this, RESOURCE_CELLS, warmup_start_ammo_cells);
+               SetResourceAmount(this, RESOURCE_PLASMA, warmup_start_ammo_plasma);
+               SetResourceAmount(this, RESOURCE_FUEL, warmup_start_ammo_fuel);
                this.health = warmup_start_health;
                this.armorvalue = warmup_start_armorvalue;
                STAT(WEAPONS, this) = WARMUP_START_WEAPONS;
        } else {
-               this.ammo_shells = start_ammo_shells;
-               this.ammo_nails = start_ammo_nails;
-               this.ammo_rockets = start_ammo_rockets;
-               this.ammo_cells = start_ammo_cells;
-               this.ammo_plasma = start_ammo_plasma;
-               this.ammo_fuel = start_ammo_fuel;
+               SetResourceAmount(this, RESOURCE_SHELLS, start_ammo_shells);
+               SetResourceAmount(this, RESOURCE_BULLETS, start_ammo_nails);
+               SetResourceAmount(this, RESOURCE_ROCKETS, start_ammo_rockets);
+               SetResourceAmount(this, RESOURCE_CELLS, start_ammo_cells);
+               SetResourceAmount(this, RESOURCE_PLASMA, start_ammo_plasma);
+               SetResourceAmount(this, RESOURCE_FUEL, start_ammo_fuel);
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                STAT(WEAPONS, this) = start_weapons;
@@ -1543,6 +1543,54 @@ void respawn(entity this)
        PutClientInServer(this);
 }
 
+void PrintToChat(entity client, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       sprint(client, text);
+}
+
+void DebugPrintToChat(entity client, string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChat(client, text);
+       }
+}
+
+void PrintToChatAll(string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       bprint(text);
+}
+
+void DebugPrintToChatAll(string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChatAll(text);
+       }
+}
+
+void PrintToChatTeam(int team_num, string text)
+{
+       text = strcat("\{1}^7", text, "\n");
+       FOREACH_CLIENT(IS_REAL_CLIENT(it),
+       {
+               if (it.team == team_num)
+               {
+                       sprint(it, text);
+               }
+       });
+}
+
+void DebugPrintToChatTeam(int team_num, string text)
+{
+       if (autocvar_developer)
+       {
+               PrintToChatTeam(team_num, text);
+       }
+}
+
 void play_countdown(entity this, float finished, Sound samp)
 {
     TC(Sound, samp);
@@ -1837,7 +1885,7 @@ void SpectateCopy(entity this, entity spectatee)
        PS(this) = PS(spectatee);
        this.armortype = spectatee.armortype;
        this.armorvalue = spectatee.armorvalue;
-       this.ammo_cells = spectatee.ammo_cells;
+       this.ammo_cells = spectatee.ammo_cells; // TODO: these will be a part of inventory, so no need to worry about setting them later!
        this.ammo_plasma = spectatee.ammo_plasma;
        this.ammo_shells = spectatee.ammo_shells;
        this.ammo_nails = spectatee.ammo_nails;