+ // Ugly hack to make sure the health and armor don't go beyond hard limit.
+ // TODO: Remove this hack when all code uses GivePlayerHealth and
+ // GivePlayerArmor.
+ if (this.health > RESOURCE_AMOUNT_HARD_LIMIT)
+ {
+ this.health = RESOURCE_AMOUNT_HARD_LIMIT;
+ }
+ if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT)
+ {
+ this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT;
+ }
+ // End hack.