]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Fixes the superweapons portion of #2422 "target_items issues"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 0326d19877e834702092c85c9e992665bddad2c5..bb92c6ba066ee3a25b809fa9d79d76dfc9967ef7 100644 (file)
@@ -335,8 +335,8 @@ void PutObserverInServer(entity this)
        this.pain_frame = 0;
        this.pain_finished = 0;
        STAT(STRENGTH_FINISHED, this) = 0;
-       this.invincible_finished = 0;
-       this.superweapons_finished = 0;
+       STAT(INVINCIBLE_FINISHED, this) = 0;
+       STAT(SUPERWEAPONS_FINISHED, this) = 0;
        this.air_finished = 0;
        //this.dphitcontentsmask = 0;
        this.dphitcontentsmask = DPCONTENTS_SOLID;
@@ -589,7 +589,7 @@ void PutPlayerInServer(entity this)
 
        PS(this).dual_weapons = '0 0 0';
 
-       this.superweapons_finished = (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
+       STAT(SUPERWEAPONS_FINISHED, this) = (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS) ? time + autocvar_g_balance_superweapons_time : 0;
 
        this.items = start_items;
 
@@ -639,7 +639,7 @@ void PutPlayerInServer(entity this)
        this.punchvector = '0 0 0';
 
        STAT(STRENGTH_FINISHED, this) = 0;
-       this.invincible_finished = 0;
+       STAT(INVINCIBLE_FINISHED, this) = 0;
        this.fire_endtime = -1;
        STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
@@ -1436,9 +1436,9 @@ void player_powerups(entity this)
                }
                if (this.items & ITEM_Shield.m_itemid)
                {
-                       play_countdown(this, this.invincible_finished, SND_POWEROFF);
+                       play_countdown(this, STAT(INVINCIBLE_FINISHED, this), SND_POWEROFF);
                        this.effects = this.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
-                       if (time > this.invincible_finished)
+                       if (time > STAT(INVINCIBLE_FINISHED, this))
                        {
                                this.items = this.items - (this.items & ITEM_Shield.m_itemid);
                                //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERDOWN_SHIELD, this.netname);
@@ -1447,7 +1447,7 @@ void player_powerups(entity this)
                }
                else
                {
-                       if (time < this.invincible_finished)
+                       if (time < STAT(INVINCIBLE_FINISHED, this))
                        {
                                this.items = this.items | ITEM_Shield.m_itemid;
                                if(!g_cts)
@@ -1459,7 +1459,7 @@ void player_powerups(entity this)
                {
                        if (!(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
                        {
-                               this.superweapons_finished = 0;
+                               STAT(SUPERWEAPONS_FINISHED, this) = 0;
                                this.items = this.items - (this.items & IT_SUPERWEAPON);
                                //Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_SUPERWEAPON_LOST, this.netname);
                                Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_SUPERWEAPON_LOST);
@@ -1470,8 +1470,8 @@ void player_powerups(entity this)
                        }
                        else
                        {
-                               play_countdown(this, this.superweapons_finished, SND_POWEROFF);
-                               if (time > this.superweapons_finished)
+                               play_countdown(this, STAT(SUPERWEAPONS_FINISHED, this), SND_POWEROFF);
+                               if (time > STAT(SUPERWEAPONS_FINISHED, this))
                                {
                                        this.items = this.items - (this.items & IT_SUPERWEAPON);
                                        STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS;
@@ -1482,7 +1482,7 @@ void player_powerups(entity this)
                }
                else if(STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS)
                {
-                       if (time < this.superweapons_finished || (this.items & IT_UNLIMITED_SUPERWEAPONS))
+                       if (time < STAT(SUPERWEAPONS_FINISHED, this) || (this.items & IT_UNLIMITED_SUPERWEAPONS))
                        {
                                this.items = this.items | IT_SUPERWEAPON;
                                if(!(this.items & IT_UNLIMITED_SUPERWEAPONS))
@@ -1494,13 +1494,13 @@ void player_powerups(entity this)
                        }
                        else
                        {
-                               this.superweapons_finished = 0;
+                               STAT(SUPERWEAPONS_FINISHED, this) = 0;
                                STAT(WEAPONS, this) &= ~WEPSET_SUPERWEAPONS;
                        }
                }
                else
                {
-                       this.superweapons_finished = 0;
+                       STAT(SUPERWEAPONS_FINISHED, this) = 0;
                }
        }
 
@@ -1683,8 +1683,8 @@ void SpectateCopy(entity this, entity spectatee)
        STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
        STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee);
        STAT(STRENGTH_FINISHED, this) = STAT(STRENGTH_FINISHED, spectatee);
-       this.invincible_finished = spectatee.invincible_finished;
-       this.superweapons_finished = spectatee.superweapons_finished;
+       STAT(INVINCIBLE_FINISHED, this) = STAT(INVINCIBLE_FINISHED, spectatee);
+       STAT(SUPERWEAPONS_FINISHED, this) = STAT(SUPERWEAPONS_FINISHED, spectatee);
        this.air_finished = spectatee.air_finished;
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
        STAT(WEAPONS, this) = STAT(WEAPONS, spectatee);