]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'terencehill/bot_ai' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 7754a16514c245abca724aef83e0b026c2eaa315..bffd503e5e27de3cf4f6eb6bdecb01adc149e5a2 100644 (file)
@@ -270,7 +270,7 @@ void PutObserverInServer(entity this)
        if (this.alivetime)
        {
                if (!warmup_stage)
-                       PS_GR_P_ADDVAL(this, PLAYERSTATS_ALIVETIME, time - this.alivetime);
+                       PlayerStats_GameReport_Event_Player(this, PLAYERSTATS_ALIVETIME, time - this.alivetime);
                this.alivetime = 0;
        }
 
@@ -507,7 +507,7 @@ void PutPlayerInServer(entity this)
        accuracy_resend(this);
 
        if (this.team < 0)
-               JoinBestTeam(this, false, true);
+               JoinBestTeam(this, true);
 
        entity spot = SelectSpawnPoint(this, false);
        if (!spot) {
@@ -558,8 +558,11 @@ void PutPlayerInServer(entity this)
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                this.weapons = start_weapons;
-               GiveRandomWeapons(this, random_start_weapons_count,
-                       autocvar_g_random_start_weapons, random_start_ammo);
+               if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false)
+               {
+                       GiveRandomWeapons(this, random_start_weapons_count,
+                               autocvar_g_random_start_weapons, random_start_ammo);
+               }
        }
        SetSpectatee_status(this, 0);
 
@@ -636,7 +639,6 @@ void PutPlayerInServer(entity this)
        setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24));
        // don't reset back to last position, even if new position is stuck in solid
        this.oldorigin = this.origin;
-       this.lastteleporttime = time; // prevent insane speeds due to changing origin
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
@@ -654,9 +656,11 @@ void PutPlayerInServer(entity this)
 
        PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_JUMP(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
 
+       // player was spectator
        if (CS(this).killcount == FRAGS_SPECTATOR) {
                PlayerScore_Clear(this);
                CS(this).killcount = 0;
+               CS(this).startplaytime = time;
        }
 
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -873,19 +877,19 @@ Called when a client types 'kill' in the console
 .float clientkill_nexttime;
 void ClientKill_Now_TeamChange(entity this)
 {
-       if(CS(this).killindicator_teamchange == -1)
+       if(this.killindicator_teamchange == -1)
        {
-               JoinBestTeam( this, false, true );
+               JoinBestTeam( this, true );
        }
-       else if(CS(this).killindicator_teamchange == -2)
+       else if(this.killindicator_teamchange == -2)
        {
                if(blockSpectators)
                        Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
                PutObserverInServer(this);
        }
        else
-               SV_ChangeTeam(this, CS(this).killindicator_teamchange - 1);
-       CS(this).killindicator_teamchange = 0;
+               SV_ChangeTeam(this, this.killindicator_teamchange - 1);
+       this.killindicator_teamchange = 0;
 }
 
 void ClientKill_Now(entity this)
@@ -893,7 +897,7 @@ void ClientKill_Now(entity this)
        if(this.vehicle)
        {
            vehicles_exit(this.vehicle, VHEF_RELEASE);
-           if(!CS(this).killindicator_teamchange)
+           if(!this.killindicator_teamchange)
            {
             this.vehicle_health = -1;
             Damage(this, this, this, 1 , DEATH_KILL.m_id, this.origin, '0 0 0');
@@ -905,7 +909,7 @@ void ClientKill_Now(entity this)
 
        this.killindicator = NULL;
 
-       if(CS(this).killindicator_teamchange)
+       if(this.killindicator_teamchange)
                ClientKill_Now_TeamChange(this);
 
        if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
@@ -970,7 +974,7 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change,
        return;
     killtime = M_ARGV(1, float);
 
-       CS(this).killindicator_teamchange = targetteam;
+       this.killindicator_teamchange = targetteam;
 
     if(!this.killindicator)
        {
@@ -1187,7 +1191,7 @@ void ClientConnect(entity this)
     {
         int id = this.playerid;
         this.playerid = 0; // silent
-           JoinBestTeam(this, false, false); // if the team number is valid, keep it
+           JoinBestTeam(this, false); // if the team number is valid, keep it
            this.playerid = id;
     }
 
@@ -1217,8 +1221,6 @@ void ClientConnect(entity this)
 
        CS(this).just_joined = true;  // stop spamming the eventlog with additional lines when the client connects
 
-       CS(this).netname_previous = strzone(this.netname);
-
        if(teamplay && IS_PLAYER(this))
                Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_JOIN_CONNECT_TEAM), this.netname);
        else
@@ -2002,7 +2004,7 @@ void Join(entity this)
 
        if(!this.team_selected)
        if(autocvar_g_campaign || autocvar_g_balance_teams)
-               JoinBestTeam(this, false, true);
+               JoinBestTeam(this, true);
 
        if(autocvar_g_campaign)
                campaign_bots_may_start = true;
@@ -2494,19 +2496,22 @@ void PlayerPreThink (entity this)
                // WORKAROUND: only use dropclient in server frames (frametime set).
                // Never use it in cl_movement frames (frametime zero).
                checkSpectatorBlock(this);
-    }
+       }
 
        zoomstate_set = false;
 
        // Check for nameless players
-       if (isInvisibleString(this.netname)) {
-               this.netname = strzone(sprintf("Player#%d", this.playerid));
-               // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
-       }
-       if (this.netname != CS(this).netname_previous) {
-               if (autocvar_sv_eventlog) {
+       if (this.netname == "" || this.netname != CS(this).netname_previous)
+       {
+               bool assume_unchanged = (CS(this).netname_previous == "");
+               if (isInvisibleString(this.netname))
+               {
+                       this.netname = strzone(sprintf("Player#%d", this.playerid));
+                       assume_unchanged = false;
+                       // stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
+               }
+               if (!assume_unchanged && autocvar_sv_eventlog)
                        GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
-        }
                if (CS(this).netname_previous) strunzone(CS(this).netname_previous);
                CS(this).netname_previous = strzone(this.netname);
        }