#include "miscfunctions.qh"
#include "portals.qh"
#include "teamplay.qh"
-#include "playerdemo.qh"
#include "spawnpoints.qh"
#include "resources.qh"
#include "g_damage.qh"
this.(weaponentity).weaponname = "";
this.(weaponentity).m_switchingweapon = WEP_Null;
this.(weaponentity).cnt = -1;
+
+ W_WeaponFrame(this, weaponentity);
}
MUTATOR_CALLHOOK(PlayerWeaponSelect, this);
WaypointSprite_UpdateHealth(this.waypointsprite_attachedforcarrier, '1 0 0' * v);
}
- playerdemo_write(this);
-
CSQCMODEL_AUTOUPDATE(this);
}