]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into Lyberta/StandaloneOverkillWeapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 399d11d63e63185d50053634bf99d55b0c5b2aae..e69d41e9e1c1e1eec4142f0b441292be81cf6d01 100644 (file)
@@ -35,6 +35,7 @@
 
 #include "../common/triggers/func/conveyor.qh"
 #include "../common/triggers/teleporters.qh"
+#include "../common/triggers/target/spawnpoint.qh"
 
 #include "../common/vehicles/all.qh"
 
@@ -61,7 +62,7 @@
 
 #include "../lib/warpzone/server.qh"
 
-#include <common/mutators/mutator/overkill/okvortex.qh>
+#include <common/mutators/mutator/overkill/oknex.qh>
 
 STATIC_METHOD(Client, Add, void(Client this, int _team))
 {
@@ -309,7 +310,7 @@ void PutObserverInServer(entity this)
        if(this.bot_attack)
                IL_REMOVE(g_bot_targets, this);
        this.bot_attack = false;
-    this.hud = HUD_NORMAL;
+    STAT(HUD, this) = HUD_NORMAL;
        TRANSMUTE(Observer, this);
        this.iscreature = false;
        this.teleportable = TELEPORT_SIMPLE;
@@ -332,7 +333,7 @@ void PutObserverInServer(entity this)
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.alpha = 0;
        this.scale = 0;
        this.fade_time = 0;
@@ -347,13 +348,17 @@ void PutObserverInServer(entity this)
        this.nextthink = 0;
        this.deadflag = DEAD_NO;
        this.crouch = false;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
 
        this.items = 0;
        this.weapons = '0 0 0';
        this.drawonlytoclient = this;
 
+       this.viewloc = NULL;
+
+       //this.spawnpoint_targ = NULL; // keep it so they can return to where they were?
+
        this.weaponmodel = "";
        for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
@@ -560,8 +565,11 @@ void PutPlayerInServer(entity this)
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                this.weapons = start_weapons;
-               GiveRandomWeapons(this, random_start_weapons_count,
-                       autocvar_g_random_start_weapons, random_start_ammo);
+               if (MUTATOR_CALLHOOK(ForbidRandomStartWeapons, this) == false)
+               {
+                       GiveRandomWeapons(this, random_start_weapons_count,
+                               autocvar_g_random_start_weapons, random_start_ammo);
+               }
        }
        SetSpectatee_status(this, 0);
 
@@ -576,19 +584,20 @@ void PutPlayerInServer(entity this)
        this.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
        this.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
        this.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
-       // extend the pause of rotting if client was reset at the beginning of the countdown
-       if (!autocvar_sv_ready_restart_after_countdown && time < game_starttime) { // TODO why is this cvar NOTted?
+       if (!sv_ready_restart_after_countdown && time < game_starttime)
+       {
                float f = game_starttime - time;
                this.spawnshieldtime += f;
                this.pauserotarmor_finished += f;
                this.pauserothealth_finished += f;
                this.pauseregen_finished += f;
        }
+
        this.damageforcescale = 2;
        this.death_time = 0;
        this.respawn_flags = 0;
        this.respawn_time = 0;
-       this.stat_respawn_time = 0;
+       STAT(RESPAWN_TIME, this) = 0;
        this.scale = autocvar_sv_player_scale;
        this.fade_time = 0;
        this.pain_frame = 0;
@@ -614,9 +623,12 @@ void PutPlayerInServer(entity this)
        this.strength_finished = 0;
        this.invincible_finished = 0;
        this.fire_endtime = -1;
-       this.revive_progress = 0;
+       STAT(REVIVE_PROGRESS, this) = 0;
        this.revival_time = 0;
+
        this.air_finished = time + 12;
+       this.waterlevel = WATERLEVEL_NONE;
+       this.watertype = CONTENT_EMPTY;
 
        entity spawnevent = new_pure(spawnevent);
        spawnevent.owner = this;
@@ -631,6 +643,17 @@ void PutPlayerInServer(entity this)
 
        this.viewloc = NULL;
 
+       for(int slot = 0; slot < MAX_AXH; ++slot)
+       {
+               entity axh = this.(AuxiliaryXhair[slot]);
+               this.(AuxiliaryXhair[slot]) = NULL;
+
+               if(axh.owner == this && axh != NULL && !wasfreed(axh))
+                       delete(axh);
+       }
+
+       this.spawnpoint_targ = NULL;
+
        this.crouch = false;
        this.view_ofs = STAT(PL_VIEW_OFS, this);
        setsize(this, STAT(PL_MIN, this), STAT(PL_MAX, this));
@@ -638,11 +661,10 @@ void PutPlayerInServer(entity this)
        setorigin(this, spot.origin + '0 0 1' * (1 - this.mins.z - 24));
        // don't reset back to last position, even if new position is stuck in solid
        this.oldorigin = this.origin;
-       this.lastteleporttime = time; // prevent insane speeds due to changing origin
        if(this.conveyor)
                IL_REMOVE(g_conveyed, this);
        this.conveyor = NULL; // prevent conveyors at the previous location from moving a freshly spawned player
-       this.hud = HUD_NORMAL;
+       STAT(HUD, this) = HUD_NORMAL;
 
        this.event_damage = PlayerDamage;
 
@@ -900,7 +922,7 @@ void ClientKill_Now(entity this)
            if(!this.killindicator_teamchange)
            {
             this.vehicle_health = -1;
-            Damage(this, this, this, 1 , DEATH_KILL.m_id, this.origin, '0 0 0');
+            Damage(this, this, this, 1 , DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
            }
        }
 
@@ -914,7 +936,7 @@ void ClientKill_Now(entity this)
 
        if (!IS_SPEC(this) && !IS_OBSERVER(this) && MUTATOR_CALLHOOK(ClientKill_Now, this) == false)
        {
-               Damage(this, this, this, 100000, DEATH_KILL.m_id, this.origin, '0 0 0');
+               Damage(this, this, this, 100000, DEATH_KILL.m_id, DMG_NOWEP, this.origin, '0 0 0');
        }
 
        // now I am sure the player IS dead
@@ -1188,12 +1210,10 @@ void ClientConnect(entity this)
        }
        if (!teamplay && this.team_forced > 0) this.team_forced = 0;
 
-    {
-        int id = this.playerid;
-        this.playerid = 0; // silent
-           JoinBestTeam(this, false); // if the team number is valid, keep it
-           this.playerid = id;
-    }
+       int playerid_save = this.playerid;
+       this.playerid = 0; // silent
+       JoinBestTeam(this, false); // if the team number is valid, keep it
+       this.playerid = playerid_save;
 
        if (autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) {
                TRANSMUTE(Observer, this);
@@ -1669,7 +1689,7 @@ void player_regen(entity this)
                if(this.vehicle)
                        vehicles_exit(this.vehicle, VHEF_RELEASE);
                if(this.event_damage)
-                       this.event_damage(this, this, this, 1, DEATH_ROT.m_id, this.origin, '0 0 0');
+                       this.event_damage(this, this, this, 1, DEATH_ROT.m_id, DMG_NOWEP, this.origin, '0 0 0');
        }
 
        if (!(this.items & IT_UNLIMITED_WEAPON_AMMO))
@@ -1745,26 +1765,17 @@ void SpectateCopy(entity this, entity spectatee)
        this.ammo_nails = spectatee.ammo_nails;
        this.ammo_rockets = spectatee.ammo_rockets;
        this.ammo_fuel = spectatee.ammo_fuel;
-       this.clip_load = spectatee.clip_load;
-       this.clip_size = spectatee.clip_size;
        this.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
        this.health = spectatee.health;
        CS(this).impulse = 0;
        this.items = spectatee.items;
-       this.last_pickup = spectatee.last_pickup;
-       this.hit_time = spectatee.hit_time;
+       STAT(LAST_PICKUP, this) = STAT(LAST_PICKUP, spectatee);
+       STAT(HIT_TIME, this) = STAT(HIT_TIME, spectatee);
        this.strength_finished = spectatee.strength_finished;
        this.invincible_finished = spectatee.invincible_finished;
        this.superweapons_finished = spectatee.superweapons_finished;
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
        this.weapons = spectatee.weapons;
-       this.vortex_charge = spectatee.vortex_charge;
-       this.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
-       this.okvortex_charge = spectatee.okvortex_charge;
-       this.okvortex_chargepool_ammo = spectatee.okvortex_chargepool_ammo;
-       this.hagar_load = spectatee.hagar_load;
-       this.arc_heat_percent = spectatee.arc_heat_percent;
-       this.minelayer_mines = spectatee.minelayer_mines;
        this.punchangle = spectatee.punchangle;
        this.view_ofs = spectatee.view_ofs;
        this.velocity = spectatee.velocity;
@@ -1774,7 +1785,7 @@ void SpectateCopy(entity this, entity spectatee)
        this.v_angle = spectatee.v_angle;
        this.angles = spectatee.v_angle;
        STAT(FROZEN, this) = STAT(FROZEN, spectatee);
-       this.revive_progress = spectatee.revive_progress;
+       STAT(REVIVE_PROGRESS, this) = STAT(REVIVE_PROGRESS, spectatee);
        this.viewloc = spectatee.viewloc;
        if(!PHYS_INPUT_BUTTON_USE(this) && STAT(CAMERA_SPECTATOR, this) != 2)
                this.fixangle = true;
@@ -1782,19 +1793,8 @@ void SpectateCopy(entity this, entity spectatee)
        setsize(this, spectatee.mins, spectatee.maxs);
        SetZoomState(this, CS(spectatee).zoomstate);
 
-       for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
-       {
-               .entity weaponentity = weaponentities[slot];
-               this.(weaponentity) = spectatee.(weaponentity);
-       }
-
-       for(int slot = 0; slot < MAX_AXH; ++slot)
-       {
-               this.(AuxiliaryXhair[slot]) = spectatee.(AuxiliaryXhair[slot]);
-       }
-
     anticheat_spectatecopy(this, spectatee);
-       this.hud = spectatee.hud;
+       STAT(HUD, this) = STAT(HUD, spectatee);
        if(spectatee.vehicle)
     {
        this.angles = spectatee.v_angle;
@@ -2289,12 +2289,6 @@ bool PlayerThink(entity this)
                {
                        .entity weaponentity = weaponentities[slot];
                        W_WeaponFrame(this, weaponentity);
-
-                       if(slot == 0)
-                       {
-                               this.clip_load = this.(weaponentity).clip_load;
-                               this.clip_size = this.(weaponentity).clip_size;
-                       }
                }
 
                this.items_added = 0;
@@ -2547,26 +2541,26 @@ void PlayerPreThink (entity this)
        {
                if (STAT(FROZEN, this) == 2)
                {
-                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-                       this.health = max(1, this.revive_progress * start_health);
-                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) + frametime * this.revive_speed, 1);
+                       this.health = max(1, STAT(REVIVE_PROGRESS, this) * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - STAT(REVIVE_PROGRESS, this), 1);
 
-                       if (this.revive_progress >= 1)
+                       if (STAT(REVIVE_PROGRESS, this) >= 1)
                                Unfreeze(this);
                }
                else if (STAT(FROZEN, this) == 3)
                {
-                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+                       STAT(REVIVE_PROGRESS, this) = bound(0, STAT(REVIVE_PROGRESS, this) - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * STAT(REVIVE_PROGRESS, this) );
 
                        if (this.health < 1)
                        {
                                if (this.vehicle)
                                        vehicles_exit(this.vehicle, VHEF_RELEASE);
                                if(this.event_damage)
-                                       this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                                       this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        }
-                       else if (this.revive_progress <= 0)
+                       else if (STAT(REVIVE_PROGRESS, this) <= 0)
                                Unfreeze(this);
                }
        }
@@ -2664,7 +2658,7 @@ void PlayerPreThink (entity this)
 
 void DrownPlayer(entity this)
 {
-       if(IS_DEAD(this))
+       if(IS_DEAD(this) || game_stopped || time < game_starttime)
                return;
 
        if (this.waterlevel != WATERLEVEL_SUBMERGED || this.vehicle)
@@ -2677,7 +2671,7 @@ void DrownPlayer(entity this)
        {       // drown!
                if (this.pain_finished < time)
                {
-                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, this.origin, '0 0 0');
+                       Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_drowning * autocvar_g_balance_contents_damagerate, DEATH_DROWN.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        this.pain_finished = time + 0.5;
                }
        }