#include "../common/wepent.qh"
#include <common/state.qh>
+#include "compat/quake3.qh"
+
#include <common/effects/qc/globalsound.qh>
#include "../common/mapobjects/func/conveyor.qh"
#include "../common/mapobjects/teleporters.qh"
#include "../common/mapobjects/target/spawnpoint.qh"
+#include <common/mapobjects/trigger/counter.qh>
#include "../common/vehicles/all.qh"
this.speedrunning = false;
+ this.counter_cnt = 0;
+ this.fragsfilter_cnt = 0;
+
target_voicescript_clear(this);
// reset fields the weapons may use
});
{
- string s = spot.target;
- spot.target = string_null;
+ //string s = spot.target;
+ //spot.target = string_null;
SUB_UseTargets(spot, this, NULL);
- spot.target = s;
+ //spot.target = s;
}
Unfreeze(this);