]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Random start weapons: Merged URS2.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index 26cdbde2d3966cb68cc2208a45bb3c0f91d2e6a5..f1f67a7924650492e25b2634684135862dec1a92 100644 (file)
@@ -1,5 +1,8 @@
 #include "client.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+#include <common/effects/all.qh>
 #include "anticheat.qh"
 #include "impulse.qh"
 #include "player.qh"
@@ -9,6 +12,7 @@
 #include "teamplay.qh"
 #include "playerdemo.qh"
 #include "spawnpoints.qh"
+#include "resources.qh"
 #include "g_damage.qh"
 #include "g_hook.qh"
 #include "command/common.qh"
@@ -110,20 +114,18 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (IS_SPEC(e)) e = e.enemy;
 
        sf = 0;
-       if (CS(e).race_completed)       sf |= 1; // forced scoreboard
-       if (CS(to).spectatee_status)    sf |= 2; // spectator ent number follows
-       if (CS(e).zoomstate)            sf |= 4; // zoomed
-       if (autocvar_sv_showspectators) sf |= 16; // show spectators
+       if (CS(e).race_completed)       sf |= BIT(0); // forced scoreboard
+       if (CS(to).spectatee_status)    sf |= BIT(1); // spectator ent number follows
+       if (CS(e).zoomstate)            sf |= BIT(2); // zoomed
+       if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
-       if (sf & 2)
-       {
+       if (sf & BIT(1))
                WriteByte(MSG_ENTITY, CS(to).spectatee_status);
-       }
 
-       if(sf & 16)
+       if(sf & BIT(4))
        {
                float specs = CountSpectators(e, to);
                WriteByte(MSG_ENTITY, specs);
@@ -135,23 +137,23 @@ bool ClientData_Send(entity this, entity to, int sf)
 
 void ClientData_Attach(entity this)
 {
-       Net_LinkEntity(this.clientdata = new_pure(clientdata), false, 0, ClientData_Send);
-       this.clientdata.drawonlytoclient = this;
-       this.clientdata.owner = this;
+       Net_LinkEntity(CS(this).clientdata = new_pure(clientdata), false, 0, ClientData_Send);
+       CS(this).clientdata.drawonlytoclient = this;
+       CS(this).clientdata.owner = this;
 }
 
 void ClientData_Detach(entity this)
 {
-       delete(this.clientdata);
-       this.clientdata = NULL;
+       delete(CS(this).clientdata);
+       CS(this).clientdata = NULL;
 }
 
 void ClientData_Touch(entity e)
 {
-       e.clientdata.SendFlags = 1;
+       CS(e).clientdata.SendFlags = 1;
 
        // make it spectatable
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, LAMBDA(it.clientdata.SendFlags = 1));
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, { CS(it).clientdata.SendFlags = 1; });
 }
 
 void SetSpectatee(entity this, entity spectatee);
@@ -334,7 +336,6 @@ void PutObserverInServer(entity this)
 
        this.items = 0;
        this.weapons = '0 0 0';
-       PS(this).dual_weapons = '0 0 0';
        this.drawonlytoclient = this;
 
        this.weaponmodel = "";
@@ -398,7 +399,7 @@ void FixPlayermodel(entity player)
                int n = tokenize_console(defaultmodel);
                if(n > 0)
                {
-                       defaultmodel = argv(floor(n * player.model_randomizer));
+                       defaultmodel = argv(floor(n * CS(player).model_randomizer));
                        // However, do NOT randomize if the player-selected model is in the list.
                        for (int i = 0; i < n; ++i)
                                if ((argv(i) == player.playermodel && defaultskin == stof(player.playerskin)) || argv(i) == strcat(player.playermodel, ":", player.playerskin))
@@ -502,7 +503,7 @@ void PutPlayerInServer(entity this)
 
        TRANSMUTE(Player, this);
 
-       this.wasplayer = true;
+       CS(this).wasplayer = true;
        this.iscreature = true;
        this.teleportable = TELEPORT_NORMAL;
        if(!this.damagedbycontents)
@@ -544,6 +545,10 @@ void PutPlayerInServer(entity this)
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                this.weapons = start_weapons;
+               GiveRandomWeapons(this, random_start_weapons_count,
+                       cvar_string("g_random_start_weapons"), random_start_shells,
+                       random_start_bullets, random_start_rockets, random_start_cells,
+                       random_start_plasma);
        }
        SetSpectatee_status(this, 0);
 
@@ -579,7 +584,7 @@ void PutPlayerInServer(entity this)
        setthink(this, func_null); // players have no think function
        this.nextthink = 0;
        this.dmg_team = 0;
-       this.ballistics_density = autocvar_g_ballistics_density_player;
+       PS(this).ballistics_density = autocvar_g_ballistics_density_player;
 
        this.deadflag = DEAD_NO;
 
@@ -660,7 +665,7 @@ void PutPlayerInServer(entity this)
        target_voicescript_clear(this);
 
        // reset fields the weapons may use
-       FOREACH(Weapons, true, LAMBDA(
+       FOREACH(Weapons, true, {
                it.wr_resetplayer(it, this);
                        // reload all reloadable weapons
                if (it.spawnflags & WEP_FLAG_RELOADABLE) {
@@ -670,7 +675,7 @@ void PutPlayerInServer(entity this)
                                this.(weaponentity).weapon_load[it.m_id] = it.reloading_ammo;
                        }
                }
-       ));
+       });
 
        {
                string s = spot.target;
@@ -773,6 +778,7 @@ void ClientInit_misc(entity this)
        else
                WriteString(channel, "");
        WriteByte(channel, this.count * 255.0); // g_balance_armor_blockpercent
+       WriteByte(channel, this.cnt * 255.0); // g_balance_damagepush_speedfactor
        WriteByte(channel, serverflags);
        WriteCoord(channel, autocvar_g_trueaim_minrange);
 }
@@ -785,6 +791,11 @@ void ClientInit_CheckUpdate(entity this)
                this.count = autocvar_g_balance_armor_blockpercent;
                this.SendFlags |= 1;
        }
+       if(this.cnt != autocvar_g_balance_damagepush_speedfactor)
+       {
+               this.cnt = autocvar_g_balance_damagepush_speedfactor;
+               this.SendFlags |= 1;
+       }
 }
 
 void ClientInit_Spawn()
@@ -1181,7 +1192,10 @@ void ClientConnect(entity this)
        PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
 
        // always track bots, don't ask for cl_allow_uidtracking
-    if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this);
+       if (IS_BOT_CLIENT(this))
+               PlayerStats_GameReport_AddPlayer(this);
+       else
+               CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (autocvar_sv_eventlog)
                GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
@@ -1230,7 +1244,6 @@ void ClientConnect(entity this)
        }
 
        CS(this).jointime = time;
-       CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (IS_REAL_CLIENT(this))
        {
@@ -1247,15 +1260,13 @@ void ClientConnect(entity this)
 
        CSQCMODEL_AUTOINIT(this);
 
-       this.model_randomizer = random();
+       CS(this).model_randomizer = random();
 
        if (IS_REAL_CLIENT(this))
                sv_notice_join(this);
 
        // update physics stats (players can spawn before physics runs)
-       STAT(MOVEVARS_HIGHSPEED, this) = autocvar_g_movement_highspeed;
-       MUTATOR_CALLHOOK(PlayerPhysics_UpdateStats, this); // do it BEFORE the function so we can modify highspeed!
-       Physics_UpdateStats(this, PHYS_HIGHSPEED(this));
+       Physics_UpdateStats(this);
 
        IL_EACH(g_initforplayer, it.init_for_player, {
                it.init_for_player(it, this);
@@ -1616,15 +1627,14 @@ void player_regen(entity this)
        regen_health_stable = M_ARGV(9, float);
        regen_health_rotstable = M_ARGV(10, float);
 
-
        if(!mutator_returnvalue)
        if(!STAT(FROZEN, this))
        {
                float mina, maxa, limith, limita;
                maxa = autocvar_g_balance_armor_rotstable;
                mina = autocvar_g_balance_armor_regenstable;
-               limith = autocvar_g_balance_health_limit;
-               limita = autocvar_g_balance_armor_limit;
+               limith = GetResourceLimit(this, RESOURCE_HEALTH);
+               limita = GetResourceLimit(this, RESOURCE_ARMOR);
 
                regen_health_rotstable = regen_health_rotstable * max_mod;
                regen_health_stable = regen_health_stable * max_mod;
@@ -1651,10 +1661,22 @@ void player_regen(entity this)
 
                maxf = autocvar_g_balance_fuel_rotstable;
                minf = autocvar_g_balance_fuel_regenstable;
-               limitf = autocvar_g_balance_fuel_limit;
+               limitf = GetResourceLimit(this, RESOURCE_FUEL);
 
                this.ammo_fuel = CalcRotRegen(this.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf);
        }
+       // Ugly hack to make sure the health and armor don't go beyond hard limit.
+       // TODO: Remove this hack when all code uses GivePlayerHealth and
+       // GivePlayerArmor.
+       if (this.health > RESOURCE_AMOUNT_HARD_LIMIT)
+       {
+               this.health = RESOURCE_AMOUNT_HARD_LIMIT;
+       }
+       if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT)
+       {
+               this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT;
+       }
+       // End hack.
 }
 
 bool zoomstate_set;
@@ -1954,7 +1976,7 @@ void ShowRespawnCountdown(entity this)
 .bool team_selected;
 bool ShowTeamSelection(entity this)
 {
-       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (this.wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
+       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
                return false;
        stuffcmd(this, "menu_showteamselect\n");
        return true;
@@ -2006,13 +2028,13 @@ int nJoinAllowed(entity this, entity ignore)
        // TODO simplify this
        int totalClients = 0;
        int currentlyPlaying = 0;
-       FOREACH_CLIENT(true, LAMBDA(
+       FOREACH_CLIENT(true, {
                if(it != ignore)
                        ++totalClients;
                if(IS_REAL_CLIENT(it))
                if(IS_PLAYER(it) || it.caplayer)
                        ++currentlyPlaying;
-       ));
+       });
 
        float free_slots = 0;
        if (!autocvar_g_maxplayers)
@@ -2305,7 +2327,7 @@ void ObserverThink(entity this)
                                TRANSMUTE(Spectator, this);
                        }
                } else {
-                       int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? this.cvar_cl_clippedspectating : !this.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
+                       int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? CS(this).cvar_cl_clippedspectating : !CS(this).cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
                        set_movetype(this, preferred_movetype);
                }
        } else {
@@ -2443,14 +2465,10 @@ Called every frame for each client before the physics are run
 .float last_vehiclecheck;
 void PlayerPreThink (entity this)
 {
-       WarpZone_PlayerPhysics_FixVAngle(this);
+       STAT(GUNALIGN, this) = CS(this).cvar_cl_gunalign; // TODO
+       STAT(MOVEVARS_CL_TRACK_CANJUMP, this) = CS(this).cvar_cl_movement_track_canjump;
 
-    STAT(GAMESTARTTIME, this) = game_starttime;
-       STAT(ROUNDSTARTTIME, this) = round_starttime;
-       STAT(ALLOW_OLDVORTEXBEAM, this) = autocvar_g_allow_oldvortexbeam;
-       STAT(LEADLIMIT, this) = autocvar_leadlimit;
-
-       STAT(WEAPONSINMAP, this) = weaponsInMap;
+       WarpZone_PlayerPhysics_FixVAngle(this);
 
        if (frametime) {
                // physics frames: update anticheat stuff
@@ -2479,19 +2497,19 @@ void PlayerPreThink (entity this)
        }
 
        // version nagging
-       if (CS(this).version_nagtime && this.cvar_g_xonoticversion && time > CS(this).version_nagtime) {
+       if (CS(this).version_nagtime && CS(this).cvar_g_xonoticversion && time > CS(this).version_nagtime) {
         CS(this).version_nagtime = 0;
-        if (strstrofs(this.cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(this.cvar_g_xonoticversion, "autobuild", 0) >= 0) {
+        if (strstrofs(CS(this).cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(CS(this).cvar_g_xonoticversion, "autobuild", 0) >= 0) {
             // git client
         } else if (strstrofs(autocvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(autocvar_g_xonoticversion, "autobuild", 0) >= 0) {
             // git server
-            Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+            Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
         } else {
-            int r = vercmp(this.cvar_g_xonoticversion, autocvar_g_xonoticversion);
+            int r = vercmp(CS(this).cvar_g_xonoticversion, autocvar_g_xonoticversion);
             if (r < 0) { // old client
-                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
             } else if (r > 0) { // old server
-                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
             }
         }
     }
@@ -2503,29 +2521,32 @@ void PlayerPreThink (entity this)
                this.max_armorvalue = 0;
        }
 
-       if (STAT(FROZEN, this) == 2)
-       {
-               this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
-               this.health = max(1, this.revive_progress * start_health);
-               this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
-
-               if (this.revive_progress >= 1)
-                       Unfreeze(this);
-       }
-       else if (STAT(FROZEN, this) == 3)
+       if(IS_PLAYER(this))
        {
-               this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
-               this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+               if (STAT(FROZEN, this) == 2)
+               {
+                       this.revive_progress = bound(0, this.revive_progress + frametime * this.revive_speed, 1);
+                       this.health = max(1, this.revive_progress * start_health);
+                       this.iceblock.alpha = bound(0.2, 1 - this.revive_progress, 1);
 
-               if (this.health < 1)
+                       if (this.revive_progress >= 1)
+                               Unfreeze(this);
+               }
+               else if (STAT(FROZEN, this) == 3)
                {
-                       if (this.vehicle)
-                               vehicles_exit(this.vehicle, VHEF_RELEASE);
-                       if(this.event_damage)
-                               this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                       this.revive_progress = bound(0, this.revive_progress - frametime * this.revive_speed, 1);
+                       this.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * this.revive_progress );
+
+                       if (this.health < 1)
+                       {
+                               if (this.vehicle)
+                                       vehicles_exit(this.vehicle, VHEF_RELEASE);
+                               if(this.event_damage)
+                                       this.event_damage(this, this, this.frozen_by, 1, DEATH_NADE_ICE_FREEZE.m_id, this.origin, '0 0 0');
+                       }
+                       else if (this.revive_progress <= 0)
+                               Unfreeze(this);
                }
-               else if (this.revive_progress <= 0)
-                       Unfreeze(this);
        }
 
        MUTATOR_CALLHOOK(PlayerPreThink, this);
@@ -2552,7 +2573,7 @@ void PlayerPreThink (entity this)
                this.last_vehiclecheck = time + 1;
        }
 
-       if(!this.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+       if(!CS(this).cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
        {
                if(PHYS_INPUT_BUTTON_USE(this) && !CS(this).usekeypressed)
                        PlayerUseKey(this);