]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Random start weapons: Merged URS2.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index bfb8849c3389ea9ea1f74d53ffd2cfcd9480550e..f1f67a7924650492e25b2634684135862dec1a92 100644 (file)
@@ -1,5 +1,8 @@
 #include "client.qh"
 
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+#include <common/effects/all.qh>
 #include "anticheat.qh"
 #include "impulse.qh"
 #include "player.qh"
@@ -9,6 +12,7 @@
 #include "teamplay.qh"
 #include "playerdemo.qh"
 #include "spawnpoints.qh"
+#include "resources.qh"
 #include "g_damage.qh"
 #include "g_hook.qh"
 #include "command/common.qh"
@@ -110,20 +114,18 @@ bool ClientData_Send(entity this, entity to, int sf)
        if (IS_SPEC(e)) e = e.enemy;
 
        sf = 0;
-       if (CS(e).race_completed)       sf |= 1; // forced scoreboard
-       if (CS(to).spectatee_status)    sf |= 2; // spectator ent number follows
-       if (CS(e).zoomstate)            sf |= 4; // zoomed
-       if (autocvar_sv_showspectators) sf |= 16; // show spectators
+       if (CS(e).race_completed)       sf |= BIT(0); // forced scoreboard
+       if (CS(to).spectatee_status)    sf |= BIT(1); // spectator ent number follows
+       if (CS(e).zoomstate)            sf |= BIT(2); // zoomed
+       if (autocvar_sv_showspectators) sf |= BIT(4); // show spectators
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
        WriteByte(MSG_ENTITY, sf);
 
-       if (sf & 2)
-       {
+       if (sf & BIT(1))
                WriteByte(MSG_ENTITY, CS(to).spectatee_status);
-       }
 
-       if(sf & 16)
+       if(sf & BIT(4))
        {
                float specs = CountSpectators(e, to);
                WriteByte(MSG_ENTITY, specs);
@@ -135,23 +137,23 @@ bool ClientData_Send(entity this, entity to, int sf)
 
 void ClientData_Attach(entity this)
 {
-       Net_LinkEntity(this.clientdata = new_pure(clientdata), false, 0, ClientData_Send);
-       this.clientdata.drawonlytoclient = this;
-       this.clientdata.owner = this;
+       Net_LinkEntity(CS(this).clientdata = new_pure(clientdata), false, 0, ClientData_Send);
+       CS(this).clientdata.drawonlytoclient = this;
+       CS(this).clientdata.owner = this;
 }
 
 void ClientData_Detach(entity this)
 {
-       delete(this.clientdata);
-       this.clientdata = NULL;
+       delete(CS(this).clientdata);
+       CS(this).clientdata = NULL;
 }
 
 void ClientData_Touch(entity e)
 {
-       e.clientdata.SendFlags = 1;
+       CS(e).clientdata.SendFlags = 1;
 
        // make it spectatable
-       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, LAMBDA(it.clientdata.SendFlags = 1));
+       FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != e && IS_SPEC(it) && it.enemy == e, { CS(it).clientdata.SendFlags = 1; });
 }
 
 void SetSpectatee(entity this, entity spectatee);
@@ -501,7 +503,7 @@ void PutPlayerInServer(entity this)
 
        TRANSMUTE(Player, this);
 
-       this.wasplayer = true;
+       CS(this).wasplayer = true;
        this.iscreature = true;
        this.teleportable = TELEPORT_NORMAL;
        if(!this.damagedbycontents)
@@ -543,6 +545,10 @@ void PutPlayerInServer(entity this)
                this.health = start_health;
                this.armorvalue = start_armorvalue;
                this.weapons = start_weapons;
+               GiveRandomWeapons(this, random_start_weapons_count,
+                       cvar_string("g_random_start_weapons"), random_start_shells,
+                       random_start_bullets, random_start_rockets, random_start_cells,
+                       random_start_plasma);
        }
        SetSpectatee_status(this, 0);
 
@@ -578,7 +584,7 @@ void PutPlayerInServer(entity this)
        setthink(this, func_null); // players have no think function
        this.nextthink = 0;
        this.dmg_team = 0;
-       this.ballistics_density = autocvar_g_ballistics_density_player;
+       PS(this).ballistics_density = autocvar_g_ballistics_density_player;
 
        this.deadflag = DEAD_NO;
 
@@ -659,7 +665,7 @@ void PutPlayerInServer(entity this)
        target_voicescript_clear(this);
 
        // reset fields the weapons may use
-       FOREACH(Weapons, true, LAMBDA(
+       FOREACH(Weapons, true, {
                it.wr_resetplayer(it, this);
                        // reload all reloadable weapons
                if (it.spawnflags & WEP_FLAG_RELOADABLE) {
@@ -669,7 +675,7 @@ void PutPlayerInServer(entity this)
                                this.(weaponentity).weapon_load[it.m_id] = it.reloading_ammo;
                        }
                }
-       ));
+       });
 
        {
                string s = spot.target;
@@ -1186,7 +1192,10 @@ void ClientConnect(entity this)
        PlayerStats_GameReport_AddEvent(sprintf("kills-%d", this.playerid));
 
        // always track bots, don't ask for cl_allow_uidtracking
-    if (IS_BOT_CLIENT(this)) PlayerStats_GameReport_AddPlayer(this);
+       if (IS_BOT_CLIENT(this))
+               PlayerStats_GameReport_AddPlayer(this);
+       else
+               CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (autocvar_sv_eventlog)
                GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? this.netaddress : "bot"), ":", playername(this, false)));
@@ -1235,7 +1244,6 @@ void ClientConnect(entity this)
        }
 
        CS(this).jointime = time;
-       CS(this).allowed_timeouts = autocvar_sv_timeout_number;
 
        if (IS_REAL_CLIENT(this))
        {
@@ -1619,15 +1627,14 @@ void player_regen(entity this)
        regen_health_stable = M_ARGV(9, float);
        regen_health_rotstable = M_ARGV(10, float);
 
-
        if(!mutator_returnvalue)
        if(!STAT(FROZEN, this))
        {
                float mina, maxa, limith, limita;
                maxa = autocvar_g_balance_armor_rotstable;
                mina = autocvar_g_balance_armor_regenstable;
-               limith = autocvar_g_balance_health_limit;
-               limita = autocvar_g_balance_armor_limit;
+               limith = GetResourceLimit(this, RESOURCE_HEALTH);
+               limita = GetResourceLimit(this, RESOURCE_ARMOR);
 
                regen_health_rotstable = regen_health_rotstable * max_mod;
                regen_health_stable = regen_health_stable * max_mod;
@@ -1654,10 +1661,22 @@ void player_regen(entity this)
 
                maxf = autocvar_g_balance_fuel_rotstable;
                minf = autocvar_g_balance_fuel_regenstable;
-               limitf = autocvar_g_balance_fuel_limit;
+               limitf = GetResourceLimit(this, RESOURCE_FUEL);
 
                this.ammo_fuel = CalcRotRegen(this.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > this.pauseregen_finished) * ((this.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > this.pauserotfuel_finished), limitf);
        }
+       // Ugly hack to make sure the health and armor don't go beyond hard limit.
+       // TODO: Remove this hack when all code uses GivePlayerHealth and
+       // GivePlayerArmor.
+       if (this.health > RESOURCE_AMOUNT_HARD_LIMIT)
+       {
+               this.health = RESOURCE_AMOUNT_HARD_LIMIT;
+       }
+       if (this.armorvalue > RESOURCE_AMOUNT_HARD_LIMIT)
+       {
+               this.armorvalue = RESOURCE_AMOUNT_HARD_LIMIT;
+       }
+       // End hack.
 }
 
 bool zoomstate_set;
@@ -1957,7 +1976,7 @@ void ShowRespawnCountdown(entity this)
 .bool team_selected;
 bool ShowTeamSelection(entity this)
 {
-       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (this.wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
+       if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0)
                return false;
        stuffcmd(this, "menu_showteamselect\n");
        return true;
@@ -2009,13 +2028,13 @@ int nJoinAllowed(entity this, entity ignore)
        // TODO simplify this
        int totalClients = 0;
        int currentlyPlaying = 0;
-       FOREACH_CLIENT(true, LAMBDA(
+       FOREACH_CLIENT(true, {
                if(it != ignore)
                        ++totalClients;
                if(IS_REAL_CLIENT(it))
                if(IS_PLAYER(it) || it.caplayer)
                        ++currentlyPlaying;
-       ));
+       });
 
        float free_slots = 0;
        if (!autocvar_g_maxplayers)
@@ -2308,7 +2327,7 @@ void ObserverThink(entity this)
                                TRANSMUTE(Spectator, this);
                        }
                } else {
-                       int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? this.cvar_cl_clippedspectating : !this.cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
+                       int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? CS(this).cvar_cl_clippedspectating : !CS(this).cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
                        set_movetype(this, preferred_movetype);
                }
        } else {
@@ -2446,6 +2465,9 @@ Called every frame for each client before the physics are run
 .float last_vehiclecheck;
 void PlayerPreThink (entity this)
 {
+       STAT(GUNALIGN, this) = CS(this).cvar_cl_gunalign; // TODO
+       STAT(MOVEVARS_CL_TRACK_CANJUMP, this) = CS(this).cvar_cl_movement_track_canjump;
+
        WarpZone_PlayerPhysics_FixVAngle(this);
 
        if (frametime) {
@@ -2475,19 +2497,19 @@ void PlayerPreThink (entity this)
        }
 
        // version nagging
-       if (CS(this).version_nagtime && this.cvar_g_xonoticversion && time > CS(this).version_nagtime) {
+       if (CS(this).version_nagtime && CS(this).cvar_g_xonoticversion && time > CS(this).version_nagtime) {
         CS(this).version_nagtime = 0;
-        if (strstrofs(this.cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(this.cvar_g_xonoticversion, "autobuild", 0) >= 0) {
+        if (strstrofs(CS(this).cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(CS(this).cvar_g_xonoticversion, "autobuild", 0) >= 0) {
             // git client
         } else if (strstrofs(autocvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(autocvar_g_xonoticversion, "autobuild", 0) >= 0) {
             // git server
-            Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+            Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
         } else {
-            int r = vercmp(this.cvar_g_xonoticversion, autocvar_g_xonoticversion);
+            int r = vercmp(CS(this).cvar_g_xonoticversion, autocvar_g_xonoticversion);
             if (r < 0) { // old client
-                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
             } else if (r > 0) { // old server
-                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, this.cvar_g_xonoticversion);
+                Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
             }
         }
     }
@@ -2551,7 +2573,7 @@ void PlayerPreThink (entity this)
                this.last_vehiclecheck = time + 1;
        }
 
-       if(!this.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+       if(!CS(this).cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
        {
                if(PHYS_INPUT_BUTTON_USE(this) && !CS(this).usekeypressed)
                        PlayerUseKey(this);