]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qh
Apply strength sound and buff shield stats to the entity directly rather than player...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qh
index 31d65f948608c1ba8e394b11970f73bd3c4f1412..3199d155a9c853c17d82cf67b5c26c3d7b467fe1 100644 (file)
@@ -275,9 +275,6 @@ CLASS(Player, Client)
     ATTRIB(Player, dual_weapons, vector, this.dual_weapons); // TODO: actually WepSet!
     ATTRIB(Player, itemkeys, int, this.itemkeys);
     ATTRIB(Player, ballistics_density, float, this.ballistics_density);
-    ATTRIB(Player, prevstrengthsound, float, this.prevstrengthsound);
-    ATTRIB(Player, prevstrengthsoundattempt, float, this.prevstrengthsoundattempt);
-    ATTRIB(Player, buff_shield, float, this.buff_shield);
 
     INIT(Player) {
         this.classname = STR_PLAYER;