// called when a client connects, useful for updating sounds and such of static objects
.void(entity this, entity player) init_for_player;
+IntrusiveList g_initforplayer;
+STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); }
+
/// \brief Print the string to the client's chat.
/// \param[in] client Client to print to.
/// \param[in] text Text to print.