#pragma once
#include "utils.qh"
+#include <server/intermission.qh>
#include <common/replicate.qh>
#include <common/sounds/all.qh>
int nJoinAllowed(entity this, entity ignore);
-void FixIntermissionClient(entity e);
-
void checkSpectatorBlock(entity this);
void PlayerUseKey(entity this);