]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qh
Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qh
index 3218b44496255c267847d7af9d6a91757c496684..42d7d9560b4e92359242e19428f242d146cbff0a 100644 (file)
@@ -1,5 +1,8 @@
 #pragma once
 
+#include "utils.qh"
+#include <common/sounds/all.qh>
+
 void ClientState_attach(entity this);
 
 IntrusiveList g_players;
@@ -70,7 +73,6 @@ CLASS(Client, Object)
 
     ATTRIB(Client, parm_idlesince, int, this.parm_idlesince);
     ATTRIB(Client, muted, bool, this.muted);
-    ATTRIB(Client, killindicator_teamchange, int, this.killindicator_teamchange);
     ATTRIB(Client, idlekick_lasttimeleft, float, this.idlekick_lasttimeleft);
     ATTRIB(Client, pm_frametime, float, this.pm_frametime);
     ATTRIB(Client, pressedkeys, int, this.pressedkeys);
@@ -83,6 +85,7 @@ CLASS(Client, Object)
     ATTRIB(Client, motd_actived_time, float, this.motd_actived_time);
     ATTRIB(Client, jointime, float, this.jointime);
     ATTRIB(Client, spectatortime, float, this.spectatortime);
+    ATTRIB(Client, startplaytime, float, this.startplaytime);
     ATTRIB(Client, version_nagtime, float, this.version_nagtime);
     ATTRIB(Client, netname_previous, string, this.netname_previous);
     ATTRIB(Client, allowed_timeouts, int, this.allowed_timeouts);
@@ -107,8 +110,40 @@ CLASS(Client, Object)
     ATTRIB(Client, specialcommand_pos, int, this.specialcommand_pos);
     ATTRIB(Client, hitplotfh, int, this.hitplotfh);
     ATTRIB(Client, clientdata, entity, this.clientdata);
+    ATTRIB(Client, cmd_floodcount, int, this.cmd_floodcount);
+    ATTRIB(Client, cmd_floodtime, float, this.cmd_floodtime);
     ATTRIB(Client, wasplayer, bool, this.wasplayer);
 
+    // networked cvars
+
+    ATTRIB(Client, cvar_cl_allow_uid2name, int, this.cvar_cl_allow_uid2name);
+    ATTRIB(Client, cvar_cl_allow_uidtracking, int, this.cvar_cl_allow_uidtracking);
+    ATTRIB(Client, cvar_cl_autotaunt, float, this.cvar_cl_autotaunt);
+    ATTRIB(Client, cvar_cl_voice_directional, int, this.cvar_cl_voice_directional);
+    ATTRIB(Client, cvar_cl_voice_directional_taunt_attenuation, float, this.cvar_cl_voice_directional_taunt_attenuation);
+    ATTRIB(Client, cvar_cl_physics, string, this.cvar_cl_physics);
+    ATTRIB(Client, cvar_cl_buffs_autoreplace, bool, this.cvar_cl_buffs_autoreplace);
+    ATTRIB(Client, cvar_cl_nade_type, int, this.cvar_cl_nade_type);
+    ATTRIB(Client, cvar_cl_pokenade_type, string, this.cvar_cl_pokenade_type);
+    ATTRIB(Client, cvar_cl_spawn_near_teammate, bool, this.cvar_cl_spawn_near_teammate);
+    ATTRIB(Client, cvar_cl_gunalign, int, this.cvar_cl_gunalign);
+    ATTRIB(Client, cvar_cl_handicap, float, this.cvar_cl_handicap);
+    ATTRIB(Client, cvar_cl_clippedspectating, bool, this.cvar_cl_clippedspectating);
+    ATTRIB(Client, cvar_cl_autoscreenshot, int, this.cvar_cl_autoscreenshot);
+    ATTRIB(Client, cvar_cl_jetpack_jump, bool, this.cvar_cl_jetpack_jump);
+    ATTRIB(Client, cvar_cl_newusekeysupported, bool, this.cvar_cl_newusekeysupported);
+    ATTRIB(Client, cvar_cl_noantilag, bool, this.cvar_cl_noantilag);
+    ATTRIB(Client, cvar_cl_movement_track_canjump, bool, this.cvar_cl_movement_track_canjump);
+    ATTRIB(Client, cvar_cl_weaponimpulsemode, int, this.cvar_cl_weaponimpulsemode);
+    ATTRIB(Client, cvar_g_xonoticversion, string, this.cvar_g_xonoticversion);
+    ATTRIB(Client, autoswitch, bool, this.autoswitch);
+    ATTRIB(Client, cvar_cl_dodging_timeout, float, this.cvar_cl_dodging_timeout);
+    ATTRIB(Client, cvar_cl_multijump, bool, this.cvar_cl_multijump);
+    ATTRIB(Client, cvar_cl_accuracy_data_share, bool, this.cvar_cl_accuracy_data_share);
+    ATTRIB(Client, cvar_cl_accuracy_data_receive, bool, this.cvar_cl_accuracy_data_receive);
+    ATTRIBARRAY(Client, cvar_cl_weaponpriorities, string, 10);
+    ATTRIB(Client, cvar_cl_weaponpriority, string, this.cvar_cl_weaponpriority);
+
     METHOD(Client, m_unwind, bool(Client this));
 
     STATIC_METHOD(Client, Add, void(Client this, int _team));
@@ -148,12 +183,15 @@ CLASS(Spectator, Client)
 ENDCLASS(Spectator)
 
 CLASS(Player, Client)
-    
+
     // custom
 
     ATTRIB(Player, dual_weapons, vector, this.dual_weapons); // TODO: actually WepSet!
     ATTRIB(Player, itemkeys, int, this.itemkeys);
     ATTRIB(Player, ballistics_density, float, this.ballistics_density);
+    ATTRIB(Player, prevstrengthsound, float, this.prevstrengthsound);
+    ATTRIB(Player, prevstrengthsoundattempt, float, this.prevstrengthsoundattempt);
+    ATTRIB(Player, buff_shield, float, this.buff_shield);
 
     INIT(Player) {
         this.classname = STR_PLAYER;
@@ -186,8 +224,6 @@ METHOD(Client, m_unwind, bool(Client this))
     return false;
 }
 
-float c1, c2, c3, c4;
-
 void play_countdown(entity this, float finished, Sound samp);
 
 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit);