Move the Say function into client code (not really a player-specific thing)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qh
index 605b78ff913b38b13aeb55dfe42cfbdb48b14762..f8a7e2ab5fa4063b29ebe4c96c7f32ddfca42127 100644 (file)
@@ -284,3 +284,5 @@ void Join(entity this);
 
 #define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee)
 #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }
+
+int Say(entity source, float teamsay, entity privatesay, string msgin, float floodcontrol);