]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/cmd.qc
Merge branch 'master' into Lyberta/TeamplayOverhaul
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
index 47e94f52034bf8b1a0255c8ca76b419d9772d891..0e6781e374120ba2c964ff7edd444715cb13b729 100644 (file)
 
 #include "../campaign.qh"
 #include "../cheats.qh"
+#include "../client.qh"
 #include "../player.qh"
 #include "../ipban.qh"
 #include "../mapvoting.qh"
 #include "../scores.qh"
 #include "../teamplay.qh"
 
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
+#include <common/gamemodes/_mod.qh>
 
 #ifdef SVQC
        #include <common/vehicles/all.qh>
@@ -30,7 +32,7 @@
 #include <common/physics/player.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
-#include <common/triggers/triggers.qh>
+#include <common/mapobjects/triggers.qh>
 
 #include <common/minigames/sv_minigames.qh>
 
@@ -40,8 +42,6 @@
 
 #include <lib/warpzone/common.qh>
 
-void ClientKill_TeamChange(entity this, float targetteam);  // 0 = don't change, -1 = auto, -2 = spec
-
 // =========================================================
 //  Server side networked commands code, reworked by Samual
 //  Last updated: December 28th, 2011
@@ -165,8 +165,6 @@ void ClientCommand_mv_getpicture(entity caller, float request, float argc)  // i
        }
 }
 
-bool joinAllowed(entity this);
-void Join(entity this);
 void ClientCommand_join(entity caller, float request)
 {
        switch (request)
@@ -248,12 +246,14 @@ void ClientCommand_ready(entity caller, float request)  // todo: anti-spam for t
                                                if (caller.ready)            // toggle
                                                {
                                                        caller.ready = false;
-                                                       bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
+                                                       if(IS_PLAYER(caller) || caller.caplayer == 1)
+                                                               bprint(playername(caller, false), "^2 is ^1NOT^2 ready\n");
                                                }
                                                else
                                                {
                                                        caller.ready = true;
-                                                       bprint(playername(caller, false), "^2 is ready\n");
+                                                       if(IS_PLAYER(caller) || caller.caplayer == 1)
+                                                               bprint(playername(caller, false), "^2 is ready\n");
                                                }
 
                                                // cannot reset the game while a timeout is active!
@@ -394,13 +394,16 @@ void ClientCommand_selectteam(entity caller, float request, float argc)
                        if ((selection != -1) && autocvar_g_balance_teams &&
                                autocvar_g_balance_teams_prevent_imbalance)
                        {
-                               CheckAllowedTeams(caller);
-                               GetTeamCounts(caller);
-                               if ((BIT(Team_TeamToNumber(selection) - 1) & FindBestTeams(caller, false)) == 0)
+                               entity balance = TeamBalance_CheckAllowedTeams(caller);
+                               TeamBalance_GetTeamCounts(balance, caller);
+                               if ((Team_IndexToBit(Team_TeamToIndex(selection)) &
+                                       TeamBalance_FindBestTeams(balance, caller, false)) == 0)
                                {
                                        Send_Notification(NOTIF_ONE, caller, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
+                                       TeamBalance_Destroy(balance);
                                        return;
                                }
+                               TeamBalance_Destroy(balance);
                        }
                        ClientKill_TeamChange(caller, selection);
                        if (!IS_PLAYER(caller))