{
entity e;
string tospawn;
- float moveflag;
+ float moveflag, monstercount = 0;
moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
tospawn = strtolower(argv(1));
return;
}
+ FOR_EACH_MONSTER(e)
+ {
+ if(e.realowner == self)
+ ++monstercount;
+ }
+
if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); return; }
else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; }
else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; }
+ else if(self.freezetag_frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
- else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
+ else if(monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
else if(tospawn != "")
{
}
}
- if(found)
+ if(found || tospawn == "random")
{
- self.monstercount += 1;
totalspawned += 1;
makevectors(self.v_angle);
WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
//WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
- e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
+ e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, FALSE, moveflag);
sprint(self, strcat("Spawned ", e.monster_name, "\n"));