]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/cmd.qc
Merge branch 'master' into terencehill/ca_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / cmd.qc
index c8c87e09687f49a6df6e356acd6e58eaf9cd2255..cb6884b0f570567d40e776ddf35ebd37e59c8bf5 100644 (file)
@@ -152,6 +152,8 @@ void ClientCommand_join(float request)
                        {
                                if(!IS_PLAYER(self) && !lockteams)
                                {
+                                       if(self.caplayer)
+                                               return;
                                        if(nJoinAllowed(self))
                                        {
                                                if(autocvar_g_campaign) { campaign_bots_may_start = 1; }
@@ -267,7 +269,7 @@ void ClientCommand_mobspawn(float request, float argc)
                {
                        entity e;
                        string tospawn;
-                       float moveflag;
+                       float moveflag, monstercount = 0;
                        
                        moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
                        tospawn = strtolower(argv(1));
@@ -278,14 +280,21 @@ void ClientCommand_mobspawn(float request, float argc)
                                return;
                        }
                        
+                       FOR_EACH_MONSTER(e)
+                       {
+                               if(e.realowner == self)
+                                       ++monstercount;
+                       }
+                       
                        if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); return; }
                        else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); return; }
                        else if(MUTATOR_CALLHOOK(AllowMobSpawning)) { sprint(self, "Monster spawning is currently disabled by a mutator.\n"); return; }
                        else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); return; }
                        else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); return; }
+                       else if(self.freezetag_frozen) { sprint(self, "You can't spawn monsters while frozen.\n"); return; }
                        else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); return; }
                        else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); return; }
-                       else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
+                       else if(monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); return; }
                        else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); return; }
                        else if(tospawn != "")
                        {
@@ -302,16 +311,15 @@ void ClientCommand_mobspawn(float request, float argc)
                                        }
                                }
 
-                               if(found)
+                               if(found || tospawn == "random")
                                {
-                                       self.monstercount += 1;
                                        totalspawned += 1;
                                
                                        makevectors(self.v_angle);
                                        WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
                                        //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
                                
-                                       e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
+                                       e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, FALSE, moveflag);
                                        
                                        sprint(self, strcat("Spawned ", e.monster_name, "\n"));
                                        
@@ -456,8 +464,9 @@ void ClientCommand_selectteam(float request, float argc)
                                                                        {
                                                                                if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
                                                                                {
+                                                                                       CheckAllowedTeams(self);
                                                                                        GetTeamCounts(self);
-                                                                                       if(!TeamSmallerEqThanTeam(selection, self.team, self))
+                                                                                       if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self))
                                                                                        {
                                                                                                sprint(self, "Cannot change to a larger/better/shinier team\n");
                                                                                                return;
@@ -573,15 +582,11 @@ void ClientCommand_spectate(float request)
                                        }
                                }
 
-                               if(IS_PLAYER(self) && autocvar_sv_spectate == 1)
-                                       ClientKill_TeamChange(-2); // observe
-
-                               // in CA, allow a dead player to move to spectators (without that, caplayer!=0 will be moved back to the player list)
-                               // note: if arena game mode is ever done properly, this needs to be removed.
-                               if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
+                               if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1)
                                {
-                                       sprint(self, "WARNING: you will spectate in the next round.\n");
-                                       self.caplayer = 0;
+                                       if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self)))
+                                               Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
+                                       ClientKill_TeamChange(-2); // observe
                                }
                        }
                        return; // never fall through to usage