]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Use the constants for player hitbox size when applicable (should fix observer hitbox)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index a9ce54e3031249e42b49a97a334ee7e716a0a9c7..55879fd35b1f51eb55a28838fd522aeee6376b59 100644 (file)
@@ -1,4 +1,5 @@
-#include "all.qh"
+#include "sv_cmd.qh"
+#include "_mod.qh"
 
 #include "banning.qh"
 #include "cmd.qh"
@@ -8,29 +9,28 @@
 
 #include "../anticheat.qh"
 #include "../campaign.qh"
-#include "../cl_client.qh"
-#include "../cl_player.qh"
+#include "../client.qh"
+#include "../player.qh"
 #include "../g_world.qh"
 #include "../ipban.qh"
 #include "../playerdemo.qh"
 #include "../teamplay.qh"
 
-#include "../bot/bot.qh"
-#include "../bot/navigation.qh"
-#include "../bot/scripting.qh"
+#include "../bot/api.qh"
 
-#include "../mutators/all.qh"
+#include "../mutators/_mod.qh"
 
 #include <common/constants.qh>
+#include <common/net_linked.qh>
 #include <common/mapinfo.qh>
-#include <common/notifications.qh>
+#include <common/notifications/all.qh>
 #include <common/teams.qh>
 #include <common/util.qh>
 
 #include <common/monsters/sv_monsters.qh>
 
 
-void PutObserverInServer();
+void PutObserverInServer(entity this);
 
 // =====================================================
 //  Server side game commands code, reworked by Samual
@@ -38,19 +38,18 @@ void PutObserverInServer();
 // =====================================================
 
 //  used by GameCommand_make_mapinfo()
-void make_mapinfo_Think()
+void make_mapinfo_Think(entity this)
 {
-       SELFPARAM();
-       if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
+       if (_MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
        {
                LOG_INFO("Done rebuiling mapinfos.\n");
                MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
-               remove(self);
+               delete(this);
        }
        else
        {
-               self.think = make_mapinfo_Think;
-               self.nextthink = time;
+               setthink(this, make_mapinfo_Think);
+               this.nextthink = time;
        }
 }
 
@@ -141,7 +140,7 @@ void GameCommand_adminmsg(float request, float argc)
                                        }
 
                                        successful = strcat(successful, (successful ? ", " : ""), client.netname);
-                                       LOG_TRACE("Message sent to ", client.netname, "\n");
+                                       LOG_TRACE("Message sent to ", client.netname);
                                        continue;
                                }
 
@@ -189,7 +188,6 @@ void GameCommand_allready(float request)
 
 void GameCommand_allspec(float request, float argc)
 {
-       SELFPARAM();
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
@@ -198,7 +196,7 @@ void GameCommand_allspec(float request, float argc)
                        int n = 0;
                        FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
                                if (it.caplayer) it.caplayer = 0;
-                               WITH(entity, self, it, PutObserverInServer());
+                               PutObserverInServer(it);
                                ++n;
                        ));
                        if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
@@ -219,7 +217,6 @@ void GameCommand_allspec(float request, float argc)
 
 void GameCommand_anticheat(float request, float argc)
 {
-       SELFPARAM();
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
@@ -229,7 +226,7 @@ void GameCommand_anticheat(float request, float argc)
 
                        if (accepted > 0)
                        {
-                               WITH(entity, self, client, anticheat_report());
+                               anticheat_report_to_eventlog(client);
                                return;
                        }
                        else
@@ -266,7 +263,7 @@ void GameCommand_bbox(float request)
                                '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
                                '1 0 0' * world.absmax.x,
                                MOVE_WORLDONLY,
-                               world);
+                               NULL);
                        if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
                        else LOG_INFO(" ", ftos(trace_endpos.x));
 
@@ -275,7 +272,7 @@ void GameCommand_bbox(float request)
                                '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
                                '0 1 0' * world.absmax.y,
                                MOVE_WORLDONLY,
-                               world);
+                               NULL);
                        if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
                        else LOG_INFO(" ", ftos(trace_endpos.y));
 
@@ -284,7 +281,7 @@ void GameCommand_bbox(float request)
                                '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
                                '0 0 1' * world.absmax.z,
                                MOVE_WORLDONLY,
-                               world);
+                               NULL);
                        if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
                        else LOG_INFO(" ", ftos(trace_endpos.z));
 
@@ -293,7 +290,7 @@ void GameCommand_bbox(float request)
                                '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
                                '1 0 0' * world.absmin.x,
                                MOVE_WORLDONLY,
-                               world);
+                               NULL);
                        if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
                        else LOG_INFO(" ", ftos(trace_endpos.x));
 
@@ -302,7 +299,7 @@ void GameCommand_bbox(float request)
                                '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
                                '0 1 0' * world.absmin.y,
                                MOVE_WORLDONLY,
-                               world);
+                               NULL);
                        if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
                        else LOG_INFO(" ", ftos(trace_endpos.y));
 
@@ -311,7 +308,7 @@ void GameCommand_bbox(float request)
                                '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
                                '0 0 1' * world.absmin.z,
                                MOVE_WORLDONLY,
-                               world);
+                               NULL);
                        if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
                        else LOG_INFO(" ", ftos(trace_endpos.z));
 
@@ -386,10 +383,16 @@ void GameCommand_bot_cmd(float request, float argc, string command)
                                                }
                                                else
                                                {
-                                                       // let's start at token 2 so we can skip sv_cmd bot_cmd
-                                                       bot = find_bot_by_number(stof(argv(2)));
-                                                       if (bot == world) bot = find_bot_by_name(argv(2));
-                                                       if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
+                                                       if(argv(2) == "*" || argv(2) == "all")
+                                                               FOREACH_CLIENT(IS_BOT_CLIENT(it), {
+                                                                       bot_queuecommand(it, substring(s, argv_start_index(3), -1));
+                                                               });
+                                                       else
+                                                       {
+                                                               bot = find_bot_by_number(stof(argv(2)));
+                                                               if (bot == NULL) bot = find_bot_by_name(argv(2));
+                                                               if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
+                                                       }
                                                }
                                        }
                                        else
@@ -411,17 +414,31 @@ void GameCommand_bot_cmd(float request, float argc, string command)
                        }
                        else if (argc >= 3)  // this comes last
                        {
-                               bot = find_bot_by_number(stof(argv(1)));
-                               if (bot == world) bot = find_bot_by_name(argv(1));
-                               if (bot)
+                               if(argv(1) == "*" || argv(1) == "all")
                                {
-                                       LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
-                                       bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
+                                       int bot_num = 0;
+                                       FOREACH_CLIENT(IS_BOT_CLIENT(it), {
+                                               bot_queuecommand(it, substring(command, argv_start_index(2), -1));
+                                               bot_num++;
+                                       });
+                                       if(bot_num)
+                                               LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to all bots (", ftos(bot_num), ")\n"));
                                        return;
                                }
                                else
                                {
-                                       LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
+                                       bot = find_bot_by_number(stof(argv(1)));
+                                       if (bot == NULL) bot = find_bot_by_name(argv(1));
+                                       if (bot)
+                                       {
+                                               LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
+                                               bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
+                                               return;
+                                       }
+                                       else
+                                       {
+                                               LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n"));  // don't return so that usage is shown
+                                       }
                                }
                        }
                }
@@ -431,10 +448,12 @@ void GameCommand_bot_cmd(float request, float argc, string command)
                case CMD_REQUEST_USAGE:
                {
                        LOG_INFO("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
-                       LOG_INFO("  'client' can be either the name or entity id of the bot\n");
+                       LOG_INFO("  'client' can be either the name of the bot or a progressive number (not the entity number!)\n");
+                       LOG_INFO("           can also be '*' or 'all' to allow sending the command to all the bots\n");
                        LOG_INFO("  For full list of commands, see bot_cmd help [command].\n");
-                       LOG_INFO("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
-                       LOG_INFO("          sv_cmd bot_cmd client presskey jump\n");
+                       LOG_INFO("Examples: sv_cmd bot_cmd 1 cc \"say something\"\n");
+                       LOG_INFO("          sv_cmd bot_cmd 1 presskey jump\n");
+                       LOG_INFO("          sv_cmd bot_cmd * pause\n");
                        return;
                }
        }
@@ -450,7 +469,7 @@ void GameCommand_cointoss(float request, float argc)
                        string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
                        string choice = ((random() > 0.5) ? result1 : result2);
 
-                       Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
+                       Send_Notification(NOTIF_ALL, NULL, MSG_MULTI, MULTI_COINTOSS, choice);
                        return;
                }
 
@@ -735,31 +754,6 @@ void GameCommand_extendmatchtime(float request)
        }
 }
 
-void GameCommand_find(float request, float argc)  // is this even needed? We have prvm_edicts command and such ANYWAY
-{
-       switch (request)
-       {
-               case CMD_REQUEST_COMMAND:
-               {
-                       entity client;
-
-                       for (client = world; (client = find(client, classname, argv(1))); )
-                               LOG_INFO(etos(client), "\n");
-
-                       return;
-               }
-
-               default:
-                       LOG_INFO("Incorrect parameters for ^2find^7\n");
-               case CMD_REQUEST_USAGE:
-               {
-                       LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
-                       LOG_INFO("  Where 'classname' is the classname to search for.\n");
-                       return;
-               }
-       }
-}
-
 void GameCommand_gametype(float request, float argc)
 {
        switch (request)
@@ -769,7 +763,7 @@ void GameCommand_gametype(float request, float argc)
                        if (argv(1) != "")
                        {
                                string s = argv(1);
-                               float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
+                               Gametype t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
 
                                if (t)
                                {
@@ -826,7 +820,7 @@ void GameCommand_gettaginfo(float request, float argc)
                                if (argv(1) == "w")
                                {
                                        .entity weaponentity = weaponentities[0];
-                                       _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
+                                       _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
                                }
                                else
                                {
@@ -857,7 +851,7 @@ void GameCommand_gettaginfo(float request, float argc)
                                        LOG_INFO("bone not found\n");
                                }
 
-                               remove(tmp_entity);
+                               delete(tmp_entity);
                                return;
                        }
                }
@@ -887,7 +881,7 @@ void GameCommand_animbench(float request, float argc)
                                if (argv(1) == "w")
                                {
                                        .entity weaponentity = weaponentities[0];
-                                       _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
+                                       _setmodel(tmp_entity, (nextent(NULL)).(weaponentity).model);
                                }
                                else
                                {
@@ -916,7 +910,7 @@ void GameCommand_animbench(float request, float argc)
                                LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
                                LOG_INFO("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
 
-                               remove(tmp_entity);
+                               delete(tmp_entity);
                                return;
                        }
                }
@@ -995,7 +989,7 @@ void GameCommand_make_mapinfo(float request)
                        entity tmp_entity;
 
                        tmp_entity = new(make_mapinfo);
-                       tmp_entity.think = make_mapinfo_Think;
+                       setthink(tmp_entity, make_mapinfo_Think);
                        tmp_entity.nextthink = time;
                        MapInfo_Enumerate();
                        return;
@@ -1014,7 +1008,6 @@ void GameCommand_make_mapinfo(float request)
 
 void GameCommand_moveplayer(float request, float argc)
 {
-       SELFPARAM();
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
@@ -1053,7 +1046,7 @@ void GameCommand_moveplayer(float request, float argc)
                                                if (!IS_SPEC(client) && !IS_OBSERVER(client))
                                                {
                                                        if (client.caplayer) client.caplayer = 0;
-                                                       WITH(entity, self, client, PutObserverInServer());
+                                                       PutObserverInServer(client);
 
                                                        successful = strcat(successful, (successful ? ", " : ""), client.netname);
                                                }
@@ -1180,7 +1173,6 @@ void GameCommand_nospectators(float request)
 
 void GameCommand_playerdemo(float request, float argc)
 {
-       SELFPARAM();
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
@@ -1203,7 +1195,7 @@ void GameCommand_playerdemo(float request, float argc)
                                                        return;
                                                }
 
-                                               WITH(entity, self, client, playerdemo_open_read(argv(next_token)));
+                                               playerdemo_open_read(client, argv(next_token));
                                                return;
                                        }
 
@@ -1218,7 +1210,7 @@ void GameCommand_playerdemo(float request, float argc)
                                                        return;
                                                }
 
-                                               WITH(entity, self, client, playerdemo_open_write(argv(next_token)));
+                                               playerdemo_open_write(client, argv(next_token));
                                                return;
                                        }
 
@@ -1352,14 +1344,13 @@ void GameCommand_setbots(float request, float argc)
 
 void GameCommand_shuffleteams(float request)
 {
-       SELFPARAM();
        switch (request)
        {
                case CMD_REQUEST_COMMAND:
                {
                        if (teamplay)
                        {
-                               float x, t_teams, t_players, team_color;
+                               float t_teams, t_players, team_color;
 
                                // count the total amount of players and total amount of teams
                                t_players = 0;
@@ -1397,21 +1388,25 @@ void GameCommand_shuffleteams(float request)
                                for (int i = 1; i <= t_teams; ++i)
                                {
                                        // find out how many players to assign to this team
-                                       x = (t_players / t_teams);
-                                       x = ((i == 1) ? ceil(x) : floor(x));
+                                       int pnum = (t_players / t_teams);
+                                       pnum = ((i == 1) ? ceil(pnum) : floor(pnum));
 
                                        team_color = Team_NumberToTeam(i);
 
                                        // sort through the random list of players made earlier
                                        for (int z = 1; z <= maxclients; ++z)
                                        {
-                                               if (!(shuffleteams_teams[i] >= x))
+                                               if (!(shuffleteams_teams[i] >= pnum))
                                                {
                                                        if (!(shuffleteams_players[z])) continue;  // not a player, move on to next random slot
 
-                                                       if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
+                                                       entity e = NULL;
+                                                       if(VerifyClientNumber(shuffleteams_players[z]))
+                                                               e = edict_num(shuffleteams_players[z]);
+
+                                                       if(!e) continue; // unverified
 
-                                                       if (self.team != team_color) MoveToTeam(self, team_color, 6);
+                                                       if (e.team != team_color) MoveToTeam(e, team_color, 6);
 
                                                        shuffleteams_players[z] = 0;
                                                        shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
@@ -1458,7 +1453,6 @@ void GameCommand_stuffto(float request, float argc)
        // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
 
 #ifdef STUFFTO_ENABLED
-       #message "stuffto command enabled"
                switch (request)
                {
                        case CMD_REQUEST_COMMAND:
@@ -1534,15 +1528,15 @@ void GameCommand_trace(float request, float argc)
                                                start = stov(vtos(start));
                                                end = stov(vtos(end));
 
-                                               tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
+                                               tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
                                                if (!trace_startsolid && trace_fraction < 1)
                                                {
                                                        p = trace_endpos;
-                                                       tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
+                                                       tracebox(p, PL_MIN_CONST, PL_MAX_CONST, p, MOVE_NOMONSTERS, NULL);
                                                        if (trace_startsolid)
                                                        {
                                                                rint(42);  // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
-                                                               tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
+                                                               tracebox(start, PL_MIN_CONST, PL_MAX_CONST, end, MOVE_NOMONSTERS, NULL);
 
                                                                // how much do we need to back off?
                                                                safe = 1;
@@ -1550,7 +1544,7 @@ void GameCommand_trace(float request, float argc)
                                                                for ( ; ; )
                                                                {
                                                                        pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
-                                                                       tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
+                                                                       tracebox(pos, PL_MIN_CONST, PL_MAX_CONST, pos, MOVE_NOMONSTERS, NULL);
                                                                        if (trace_startsolid)
                                                                        {
                                                                                if ((safe + unsafe) * 0.5 == unsafe) break;
@@ -1566,7 +1560,7 @@ void GameCommand_trace(float request, float argc)
                                                                LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
                                                                LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
 
-                                                               tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+                                                               tracebox(p, PL_MIN_CONST + '0.1 0.1 0.1', PL_MAX_CONST - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, NULL);
                                                                if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
                                                                else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
                                                                if (++hitcount >= 10) break;
@@ -1580,7 +1574,7 @@ void GameCommand_trace(float request, float argc)
                                                                {
                                                                        q = p + normalize(end - p) * (dq + dqf);
                                                                        if (q == q0) break;
-                                                                       tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
+                                                                       tracebox(p, PL_MIN_CONST, PL_MAX_CONST, q, MOVE_NOMONSTERS, NULL);
                                                                        if (trace_startsolid) error("THIS ONE cannot happen");
                                                                        if (trace_fraction > 0) dq += dqf * trace_fraction;
                                                                        dqf *= 0.5;
@@ -1601,7 +1595,7 @@ void GameCommand_trace(float request, float argc)
 
                                case "debug2":
                                {
-                                       e = nextent(world);
+                                       e = nextent(NULL);
                                        tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
                                        vv = trace_endpos;
                                        if (trace_fraction == 1)
@@ -1634,7 +1628,7 @@ void GameCommand_trace(float request, float argc)
                                {
                                        if (argc == 4)
                                        {
-                                               e = nextent(world);
+                                               e = nextent(NULL);
                                                if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
                                                else LOG_INFO("cannot walk\n");
                                                return;
@@ -1647,9 +1641,9 @@ void GameCommand_trace(float request, float argc)
                                        {
                                                vv = stov(argv(2));
                                                dv = stov(argv(3));
-                                               traceline(vv, dv, MOVE_NORMAL, world);
-                                               __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
-                                               __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
+                                               traceline(vv, dv, MOVE_NORMAL, NULL);
+                                               __trailparticles(NULL, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
+                                               __trailparticles(NULL, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
                                                return;
                                        }
                                }
@@ -1779,7 +1773,6 @@ SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients
 SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
 SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
 SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
-SERVER_COMMAND(find, "Search through entities for matching classname") { GameCommand_find(request, arguments); }
 SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
 SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
 SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
@@ -1807,7 +1800,7 @@ float GameCommand_macro_command(float argc, string command)
 {
        string c = strtolower(argv(0));
        FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
-               it.m_invokecmd(CMD_REQUEST_COMMAND, NULL, argc, command);
+               it.m_invokecmd(it, CMD_REQUEST_COMMAND, NULL, argc, command);
                return true;
        ));
        return false;
@@ -1817,7 +1810,7 @@ float GameCommand_macro_usage(float argc)
 {
        string c = strtolower(argv(1));
        FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
-               it.m_invokecmd(CMD_REQUEST_USAGE, NULL, argc, "");
+               it.m_invokecmd(it, CMD_REQUEST_USAGE, NULL, argc, "");
                return true;
        ));
        return false;
@@ -1854,7 +1847,7 @@ void GameCommand(string command)
                        BanCommand_macro_help();
 
                        LOG_INFO("\nCommon networked commands:\n");
-                       CommonCommand_macro_help(world);
+                       CommonCommand_macro_help(NULL);
 
                        LOG_INFO("\nGeneric commands shared by all programs:\n");
                        GenericCommand_macro_help();
@@ -1868,7 +1861,7 @@ void GameCommand(string command)
                {
                        return;
                }
-               else if (CommonCommand_macro_usage(argc, world))  // same here, but for common commands instead
+               else if (CommonCommand_macro_usage(argc, NULL))  // same here, but for common commands instead
                {
                        return;
                }
@@ -1889,7 +1882,7 @@ void GameCommand(string command)
        {
                return;  // handled by server/command/ipban.qc
        }
-       else if (CommonCommand_macro_command(argc, world, command))
+       else if (CommonCommand_macro_command(argc, NULL, command))
        {
                return;  // handled by server/command/common.qc
        }