]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Declare more ints as ints
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 7d847b4f8981735fb64db71439243a250065db63..64d98f127b6591a0a559ebeefe1f2377f21d8ab1 100644 (file)
@@ -3,7 +3,6 @@
 #elif defined(SVQC)
        #include "../../dpdefs/progsdefs.qh"
     #include "../../dpdefs/dpextensions.qh"
-    #include "../sys-post.qh"
     #include "../../warpzonelib/mathlib.qh"
     #include "../../common/constants.qh"
     #include "../../common/teams.qh"
@@ -109,7 +108,7 @@ void GameCommand_adminmsg(float request, float argc)
 
                        if((targets) && (admin_message))
                        {
-                               for(0;targets;)
+                               for (;targets;)
                                {
                                        t = car(targets); targets = cdr(targets);
 
@@ -505,7 +504,7 @@ void GameCommand_cointoss(float request, float argc)
                        string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
                        string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
                        string choice = ((random() > 0.5) ? result1 : result2);
-                       
+
                        Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
                        return;
                }
@@ -869,7 +868,7 @@ void GameCommand_gettaginfo(float request, float argc)
                                        print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
                                        if(argc >= 6)
                                        {
-                                               v_y = -v.y;
+                                               v.y = -v.y;
                                                localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
                                        }
                                }
@@ -1048,7 +1047,7 @@ void GameCommand_moveplayer(float request, float argc)
                        // lets see if the target(s) even actually exist.
                        if((targets) && (destination))
                        {
-                               for(0;targets;)
+                               for (;targets;)
                                {
                                        t = car(targets); targets = cdr(targets);
 
@@ -1380,7 +1379,8 @@ void GameCommand_shuffleteams(float request)
                        if(teamplay)
                        {
                                entity tmp_player;
-                               float i, x, z, t_teams, t_players, team_color;
+                               int i;
+                               float x, t_teams, t_players, team_color;
 
                                // count the total amount of players and total amount of teams
                                t_players = 0;
@@ -1400,7 +1400,7 @@ void GameCommand_shuffleteams(float request)
                                // build a list of the players in a random order
                                FOR_EACH_PLAYER(tmp_player)
                                {
-                                       for(0;;)
+                                       for (;;)
                                        {
                                                i = bound(1, floor(random() * maxclients) + 1, maxclients);
 
@@ -1417,7 +1417,7 @@ void GameCommand_shuffleteams(float request)
                                }
 
                                // finally, from the list made earlier, re-join the players in different order.
-                               for(i = 1; i <= t_teams; ++i)
+                               for (int i = 1; i <= t_teams; ++i)
                                {
                                        // find out how many players to assign to this team
                                        x = (t_players / t_teams);
@@ -1426,7 +1426,7 @@ void GameCommand_shuffleteams(float request)
                                        team_color = Team_NumberToTeam(i);
 
                                        // sort through the random list of players made earlier
-                                       for(z = 1; z <= maxclients; ++z)
+                                       for (int z = 1; z <= maxclients; ++z)
                                        {
                                                if (!(shuffleteams_teams[i] >= x))
                                                {
@@ -1542,18 +1542,18 @@ void GameCommand_trace(float request, float argc)
                                        float hitcount = 0;
                                        print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
                                        float worst_endpos_bug = 0;
-                                       for(0;;)
+                                       for (;;)
                                        {
                                                org = world.mins;
                                                delta = world.maxs - world.mins;
 
-                                               start_x = org.x + random() * delta.x;
-                                               start_y = org.y + random() * delta.y;
-                                               start_z = org.z + random() * delta.z;
+                                               start.x = org.x + random() * delta.x;
+                                               start.y = org.y + random() * delta.y;
+                                               start.z = org.z + random() * delta.z;
 
-                                               end_x = org.x + random() * delta.x;
-                                               end_y = org.y + random() * delta.y;
-                                               end_z = org.z + random() * delta.z;
+                                               end.x = org.x + random() * delta.x;
+                                               end.y = org.y + random() * delta.y;
+                                               end.z = org.z + random() * delta.z;
 
                                                start = stov(vtos(start));
                                                end = stov(vtos(end));
@@ -1571,7 +1571,7 @@ void GameCommand_trace(float request, float argc)
                                                                // how much do we need to back off?
                                                                safe = 1;
                                                                unsafe = 0;
-                                                               for(0;;)
+                                                               for (;;)
                                                                {
                                                                        pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
                                                                        tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
@@ -1605,7 +1605,7 @@ void GameCommand_trace(float request, float argc)
                                                                q0 = p;
                                                                dq = 0;
                                                                dqf = 1;
-                                                               for(0;;)
+                                                               for (;;)
                                                                {
                                                                        q = p + normalize(end - p) * (dq + dqf);
                                                                        if(q == q0)