]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Manual riddance of remaining "if not".
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index ba9b48a294a7ea5f9bc4bbda9eff993f0c8168b2..7dbafa7ab8b747d888e1e06868a3717938463d3a 100644 (file)
@@ -93,7 +93,7 @@ void GameCommand_adminmsg(float request, float argc)
                                        client = GetFilteredEntity(t);
                                        accepted = VerifyClientEntity(client, TRUE, FALSE);
                                        
-                                       if not(accepted > 0) 
+                                       if(accepted <= 0) 
                                        {
                                                print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
                                                continue;
@@ -736,7 +736,12 @@ void GameCommand_gametype(float request, float argc)
                                        MapInfo_SwitchGameType(t);
                                        MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
                                        if(MapInfo_count > 0)
+                                       {
+                                               // update lsmaps in case the gametype changed, this way people can easily list maps for it
+                                               if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+                                               lsmaps_reply = strzone(getlsmaps());
                                                bprint("Game type successfully switched to ", s, "\n");
+                                       }
                                        else
                                        {
                                                bprint("Cannot use this game type: no map for it found\n");
@@ -987,7 +992,7 @@ void GameCommand_moveplayer(float request, float argc)
                                        client = GetFilteredEntity(t);
                                        accepted = VerifyClientEntity(client, FALSE, FALSE);
                                        
-                                       if not(accepted > 0) 
+                                       if(accepted <= 0) 
                                        {
                                                print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n")); 
                                                continue;
@@ -1143,7 +1148,7 @@ void GameCommand_playerdemo(float request, float argc)
                                                client = GetIndexedEntity(argc, 2);
                                                accepted = VerifyClientEntity(client, FALSE, TRUE);
                                                
-                                               if not(accepted > 0) 
+                                               if(accepted <= 0) 
                                                {
                                                        print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
                                                        return;
@@ -1159,7 +1164,7 @@ void GameCommand_playerdemo(float request, float argc)
                                                client = GetIndexedEntity(argc, 2);
                                                accepted = VerifyClientEntity(client, FALSE, FALSE);
                                                
-                                               if not(accepted > 0) 
+                                               if(accepted <= 0) 
                                                {
                                                        print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n"); 
                                                        return;
@@ -1355,9 +1360,9 @@ void GameCommand_shuffleteams(float request)
                                        // sort through the random list of players made earlier 
                                        for(z = 1; z <= maxclients; ++z)
                                        {                                                       
-                                               if not(shuffleteams_teams[i] >= x)
+                                               if (!(shuffleteams_teams[i] >= x))
                                                {
-                                                       if not(shuffleteams_players[z])
+                                                       if (!(shuffleteams_players[z]))
                                                                continue; // not a player, move on to next random slot
                                                                
                                                        if(VerifyClientNumber(shuffleteams_players[z]))