#include "../player.qh"
#include "../g_world.qh"
#include "../ipban.qh"
-#include "../playerdemo.qh"
#include "../teamplay.qh"
#include "../bot/api.qh"
// find the team to move the player to
team_id = Team_ColorToTeam(destination);
+ entity balance;
if (team_id == client.team) // already on the destination team
{
// keep the forcing undone
}
else if (team_id == 0) // auto team
{
- CheckAllowedTeams(client);
- team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
+ balance = TeamBalance_CheckAllowedTeams(client);
+ team_id = Team_IndexToTeam(TeamBalance_FindBestTeam(balance, client, false));
}
else
{
- CheckAllowedTeams(client);
+ balance = TeamBalance_CheckAllowedTeams(client);
}
client.team_forced = save;
// Check to see if the destination team is even available
switch (team_id)
{
- case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist."); return; } break;
- case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist."); return; } break;
- case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist."); return; } break;
- case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist."); return; } break;
-
- default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
+ case NUM_TEAM_1:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 1))
+ {
+ LOG_INFO("Sorry, can't move player to red team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ case NUM_TEAM_2:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 2))
+ {
+ LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ case NUM_TEAM_3:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 3))
+ {
+ LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ case NUM_TEAM_4:
+ {
+ if (!TeamBalance_IsTeamAllowed(balance, 4))
+ {
+ LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.");
+ TeamBalance_Destroy(balance);
+ return;
+ }
+ TeamBalance_Destroy(balance);
+ break;
+ }
+ default:
+ {
+ LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.");
return;
+ }
}
// If so, lets continue and finally move the player
client.team_forced = 0;
- if (MoveToTeam(client, team_id, 6))
+ if (MoveToTeam(client, Team_TeamToIndex(team_id), 6))
{
successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
}
}
-void GameCommand_playerdemo(float request, float argc)
-{
- switch (request)
- {
- case CMD_REQUEST_COMMAND:
- {
- if (argv(2) && argv(3))
- {
- entity client;
- float i, n, accepted;
-
- switch (argv(1))
- {
- case "read":
- {
- client = GetIndexedEntity(argc, 2);
- accepted = VerifyClientEntity(client, false, true);
-
- if (accepted <= 0)
- {
- LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".");
- return;
- }
-
- playerdemo_open_read(client, argv(next_token));
- return;
- }
-
- case "write":
- {
- client = GetIndexedEntity(argc, 2);
- accepted = VerifyClientEntity(client, false, false);
-
- if (accepted <= 0)
- {
- LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".");
- return;
- }
-
- playerdemo_open_write(client, argv(next_token));
- return;
- }
-
- case "auto_read_and_write":
- {
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
-
- localcmd("wait; wait; wait\n");
- for (i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
- localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
- return;
- }
-
- case "auto_read":
- {
- n = GetFilteredNumber(argv(3));
- cvar_set("bot_number", ftos(n));
-
- localcmd("wait; wait; wait\n");
- for (i = 0; i < n; ++i)
- localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
- return;
- }
- }
- }
- }
-
- default:
- LOG_INFO("Incorrect parameters for ^2playerdemo^7");
- case CMD_REQUEST_USAGE:
- {
- LOG_INFO("Usage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)");
- LOG_INFO(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"");
- return;
- }
- }
-}
-
void GameCommand_printstats(float request)
{
switch (request)
});
int number_of_teams = 0;
- CheckAllowedTeams(NULL);
- if (c1 >= 0) number_of_teams = max(1, number_of_teams);
- if (c2 >= 0) number_of_teams = max(2, number_of_teams);
- if (c3 >= 0) number_of_teams = max(3, number_of_teams);
- if (c4 >= 0) number_of_teams = max(4, number_of_teams);
+ entity balance = TeamBalance_CheckAllowedTeams(NULL);
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (TeamBalance_IsTeamAllowed(balance, i))
+ {
+ number_of_teams = max(i, number_of_teams);
+ }
+ }
+ TeamBalance_Destroy(balance);
int team_index = 0;
FOREACH_CLIENT_RANDOM(IS_PLAYER(it) || it.caplayer, {
- int target_team_number = Team_NumberToTeam(team_index + 1);
- if (it.team != target_team_number) MoveToTeam(it, target_team_number, 6);
+ int target_team_index = team_index + 1;
+ if (Entity_GetTeamIndex(it) != target_team_index)
+ {
+ MoveToTeam(it, target_team_index, 6);
+ }
team_index = (team_index + 1) % number_of_teams;
});
if (argc == 4 || argc == 5)
{
e = nextent(NULL);
+ int dphitcontentsmask_save = e.dphitcontentsmask;
+ e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), stof(argv(4)), MOVE_NORMAL))
LOG_INFO("can walk");
else
LOG_INFO("cannot walk");
+ e.dphitcontentsmask = dphitcontentsmask_save;
return;
}
}
SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
-SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }