-#ifndef SV_CMD_H
-#define SV_CMD_H
+#pragma once
// =================================================
// Declarations for server side game commands
const float SHUFFLETEAMS_MAX_PLAYERS = 255;
const float SHUFFLETEAMS_MAX_TEAMS = 4;
float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots
-float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
+float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
void GameCommand_macro_write_aliases(float fh);
-#endif