game_starttime = time;
if(!g_ca && !g_arena) { game_starttime += RESTART_COUNTDOWN; }
- // clear alivetime
+ // clear player attributes
FOR_EACH_CLIENT(tmp_player)
{
tmp_player.alivetime = 0;
+ tmp_player.killcount = 0;
PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, -PlayerStats_Event(tmp_player, PLAYERSTATS_ALIVETIME, 0));
}