+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qh"
+ #include "../../dpdefs/dpextensions.qh"
+ #include "../../common/constants.qh"
+ #include "../../common/util.qh"
+ #include "../../common/command/shared_defs.qh"
+ #include "../autocvars.qh"
+ #include "../constants.qh"
+ #include "../defs.qh"
+ #include "../../common/notifications.qh"
+ #include "../mutators/mutators_include.qh"
+ #include "../../common/mapinfo.qh"
+ #include "common.qh"
+ #include "vote.qh"
+ #include "../../common/playerstats.qh"
+ #include "../scores.qh"
+ #include "../race.qh"
+ #include "../round_handler.qh"
+#endif
+
// =============================================
// Server side voting code, reworked by Samual
// Last updated: December 27th, 2011
// Nagger for players to know status of voting
float Nagger_SendEntity(entity to, float sendflags)
{
- float nags, i, f, b;
+ int nags, i, f, b;
entity e;
WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
- for(0;;)
+ for (;;)
{
// we know that at any time, startpos <= argc - minargs
// so this means: argc-minargs >= startpos >= argc, thus
else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
+ else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }