]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/compat/quake3.qc
Merge branch 'master' into Mario/strength_stat_field
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / compat / quake3.qc
index e13fffa01dee1ca64b29ca1b6f123800c197f123..dbf2a80177ec55718aed480b1748f7fc23385d2d 100644 (file)
@@ -7,6 +7,8 @@
 #include <common/t_items.qh>
 #include <common/mapobjects/triggers.qh>
 #include <common/mapobjects/trigger/counter.qh>
+#include <common/mutators/mutator/buffs/buffs.qh>
+#include <common/notifications/all.qh>
 #include <common/weapons/_all.qh>
 
 //***********************
@@ -57,10 +59,7 @@ SPAWNFUNC_ITEM(item_armor_shard, ITEM_ArmorSmall)
 SPAWNFUNC_ITEM(item_enviro, ITEM_Shield)
 
 // medkit -> armor (we have no holdables)
-SPAWNFUNC_ITEM(holdable_medkit, ITEM_ArmorMega)
-
-// doubler -> strength
-SPAWNFUNC_ITEM(item_doubler, ITEM_Strength)
+SPAWNFUNC_ITEM(holdable_medkit, ITEM_ArmorBig)
 
 .float wait;
 .float delay;
@@ -88,25 +87,25 @@ void target_init_use(entity this, entity actor, entity trigger)
 {
        if (!(this.spawnflags & 1))
        {
-               SetResourceAmount(actor, RES_ARMOR, start_armorvalue);
+               SetResource(actor, RES_ARMOR, start_armorvalue);
                actor.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot;
        }
 
        if (!(this.spawnflags & 2))
        {
-               SetResourceAmount(actor, RES_HEALTH, start_health);
+               SetResource(actor, RES_HEALTH, start_health);
                actor.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot;
                actor.pauseregen_finished = time + autocvar_g_balance_pause_health_regen;
        }
 
        if (!(this.spawnflags & 4))
        {
-               SetResourceAmount(actor, RES_SHELLS, start_ammo_shells);
-               SetResourceAmount(actor, RES_BULLETS, start_ammo_nails);
-               SetResourceAmount(actor, RES_ROCKETS, start_ammo_rockets);
-               SetResourceAmount(actor, RES_CELLS, start_ammo_cells);
-               SetResourceAmount(actor, RES_PLASMA, start_ammo_plasma);
-               SetResourceAmount(actor, RES_FUEL, start_ammo_fuel);
+               SetResource(actor, RES_SHELLS, start_ammo_shells);
+               SetResource(actor, RES_BULLETS, start_ammo_nails);
+               SetResource(actor, RES_ROCKETS, start_ammo_rockets);
+               SetResource(actor, RES_CELLS, start_ammo_cells);
+               SetResource(actor, RES_PLASMA, start_ammo_plasma);
+               SetResource(actor, RES_FUEL, start_ammo_fuel);
 
                STAT(WEAPONS, actor) = start_weapons;
                if (this.spawnflags & 32)
@@ -117,9 +116,18 @@ void target_init_use(entity this, entity actor, entity trigger)
 
        if (!(this.spawnflags & 8))
        {
-               actor.strength_finished = 0;
+               STAT(STRENGTH_FINISHED, actor) = 0;
                actor.invincible_finished = 0;
-               STAT(BUFFS, actor) = 0;
+               if(STAT(BUFFS, actor)) // TODO: make a dropbuffs function to handle this
+               {
+                       int buffid = buff_FirstFromFlags(STAT(BUFFS, actor)).m_id;
+                       Send_Notification(NOTIF_ONE, actor, MSG_MULTI, ITEM_BUFF_DROP, buffid);
+                       sound(actor, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
+                       if(!IS_INDEPENDENT_PLAYER(actor))
+                               Send_Notification(NOTIF_ALL_EXCEPT, actor, MSG_INFO, INFO_ITEM_BUFF_LOST, actor.netname, buffid);
+                       STAT(BUFFS, actor) = 0;
+                       STAT(BUFF_TIME, actor) = 0;
+               }
        }
 
        if (!(this.spawnflags & 16))
@@ -142,33 +150,39 @@ void target_give_init(entity this)
        IL_EACH(g_items, it.targetname == this.target,
        {
                if (it.classname == "weapon_devastator") {
-                       SetResourceAmount(this, RES_ROCKETS, GetResourceAmount(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(devastator, ammo)); // WEAPONTODO
+                       SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(devastator, ammo)); // WEAPONTODO
                        this.netname = cons(this.netname, "devastator");
                }
                else if (it.classname == "weapon_vortex") {
-                       SetResourceAmount(this, RES_CELLS, GetResourceAmount(this, RES_CELLS) + it.count * WEP_CVAR_PRI(vortex, ammo)); // WEAPONTODO
+                       SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(vortex, ammo)); // WEAPONTODO
                        this.netname = cons(this.netname, "vortex");
                }
                else if (it.classname == "weapon_electro") {
-                       SetResourceAmount(this, RES_CELLS, GetResourceAmount(this, RES_CELLS) + it.count * WEP_CVAR_PRI(electro, ammo)); // WEAPONTODO
+                       SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(electro, ammo)); // WEAPONTODO
                        this.netname = cons(this.netname, "electro");
                }
                else if (it.classname == "weapon_hagar") {
-                       SetResourceAmount(this, RES_ROCKETS, GetResourceAmount(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(hagar, ammo)); // WEAPONTODO
+                       SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(hagar, ammo)); // WEAPONTODO
                        this.netname = cons(this.netname, "hagar");
                }
                else if (it.classname == "weapon_crylink") {
-                       SetResourceAmount(this, RES_CELLS, GetResourceAmount(this, RES_CELLS) + it.count * WEP_CVAR_PRI(crylink, ammo)); // WEAPONTODO
+                       SetResourceExplicit(this, RES_CELLS, GetResource(this, RES_CELLS) + it.count * WEP_CVAR_PRI(crylink, ammo)); // WEAPONTODO
                        this.netname = cons(this.netname, "crylink");
                }
                else if (it.classname == "weapon_mortar") {
-                       SetResourceAmount(this, RES_ROCKETS, GetResourceAmount(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(mortar, ammo)); // WEAPONTODO
+                       SetResourceExplicit(this, RES_ROCKETS, GetResource(this, RES_ROCKETS) + it.count * WEP_CVAR_PRI(mortar, ammo)); // WEAPONTODO
                        this.netname = cons(this.netname, "mortar");
                }
                else if (it.classname == "item_armor_mega")
-                       SetResourceAmount(this, RES_ARMOR, 100);
+                       SetResourceExplicit(this, RES_ARMOR, 100);
                else if (it.classname == "item_health_mega")
-                       SetResourceAmount(this, RES_HEALTH, 200);
+                       SetResourceExplicit(this, RES_HEALTH, 200);
+               else if (it.classname == "item_buff") {
+                       entity buff = buff_FirstFromFlags(STAT(BUFFS, it));
+                       this.netname = cons(this.netname, buff.netname);
+                       STAT(BUFF_TIME, this) = it.count;
+               }
+
                //remove(it); // removing ents in init functions causes havoc, workaround:
         setthink(it, SUB_Remove);
         it.nextthink = time;
@@ -216,6 +230,7 @@ spawnfunc(target_fragsFilter)
 }
 
 //spawnfunc(item_flight)       /* handled by buffs mutator */
+//spawnfunc(item_doubler)        /* handled by buffs mutator */
 //spawnfunc(item_haste)        /* handled by buffs mutator */
 //spawnfunc(item_health)       /* handled in t_quake.qc */
 //spawnfunc(item_health_large) /* handled in t_items.qc */